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Messages - wigwas_7

Pages: [1] 2
1
Coding / Re: [Engine]Link Sprites SDK GM7
« on: July 16, 2008, 11:16:48 am »
Update, I know it's been a long while but some updates.

added a usable sword animation, (the last one was wrong)
added, sword charging and sword spin attack
added bow and arrow animation

will most likely add more sprites,

2
wow King Mob 10/10
there is absolutely nothing wrong with the game, it holds a brilliant zelda feel,
keep it up man
I beat the demo then the guy said to go back and see my friends so i did only because i was so caught up in the great experience then I realized that this demo had a day night engine
best project i've seen so far and can't wait for the next demo.
keep it up.

3
Coding / Re: What are the best room transitions to use?
« on: July 06, 2007, 10:40:37 pm »
to make a fading transition just make a black rectangle sprite which is the size of your view and make an object called "objfadefrom"
or what ever you wanna call it and set this object's sprite to the black rectangle sprite you made and then use this code

place in Step Event:
image_alpha -= 0.2; //change this number depending on how fast you want the room to fade out
if image_alpha <0
instance_destroy()

and in Draw Event:
draw_sprite(sprite_index,0,view_left[0],view_top[0])


and make an object called "objfadeto" and set this object's sprite to the black rectangle sprite you made also!

place in Create Event:
image_alpha = 0

place in Step Event:
image_alpha += 0.2; //change this number depending on how fast you want the room to fade to black
if image_alpha >1
room_goto //then make it go to the room you would like it to go to!

and in Draw Event:
draw_sprite(sprite_index,0,view_left[0],view_top[0])

USAGE
Place objfadefrom in every room so when the rooms load they fade from black and then when links collides with the object that makes him go to the next room create the objfadeto which will fade to black then fade the next room

4
Coding / Re: What are the best room transitions to use?
« on: July 04, 2007, 07:43:02 pm »
Don't use any transition.
fade the room to black then load the next room which fades out of black
that looks really professional when done correctly

5
Coding / [Engine]Link Sprites SDK GM7
« on: July 01, 2007, 05:03:17 am »


Introduction
In the past I have created many Zelda games..(none were finished) but If I counted the number of times I had to setup the animations for Link it would be a lot, so my solution was to setup a preloaded Zelda sprites GM7 file so if I ever had to setup Link's animations again I would simply download this file.

Contents
This GM7 file contains sprite animations for Link from the Minish cap in all directions of the listed Items below
standing
running
standing + holding item
running + holding item
throwing
lifting
rolling
attacking with sword
charged sword attack
bow and arrow

Misc
I posted this for the public to have access to this file and to do with as you wish,
no credit required.
more to come +

Your Input
Please post any Ideas and thoughts that could be added to the file.
Don't be shy to submit any animations of link you put together.
Or any other types of files you think are similar to this.
Or your opinion.

Download (165.7KB)



6
Zelda Projects / Re: [Demo] Zelda:The Mystic Forest
« on: April 06, 2007, 08:22:02 pm »
well you have to make it to the dungeon..

7
Zelda Projects / Re: [Demo] Zelda:The Mystic Forest
« on: April 06, 2007, 05:11:00 pm »
@Game Maker Noob,
excuse Moldorma he means the top right switch.

8
Zelda Projects / Re: [Demo] Zelda:The Mystic Forest
« on: April 06, 2007, 05:38:13 am »
Thanks Guys.
I will should update next week maybe? with a boss hopefully.

and yes I do need a better name for this project!

9
Zelda Projects / Re: Zelda:The Mystic Forest
« on: April 05, 2007, 08:16:56 pm »
do you mean the room with the stairs you can't go up? Or further along?
lol don't know of a room with stairs you can't go up!

10
Zelda Projects / Re: Zelda:The Mystic Forest
« on: April 05, 2007, 12:10:22 pm »
Did any one beat it?

you should be in an empty room when your finished.

it will be real obvious

11
Zelda Projects / Re: Zelda:The Mystic Forest
« on: April 04, 2007, 03:10:03 am »
I moved it.(sorta..) it a WIP so I moved it from graveyard.

Any thoughts on the game people?

12
Zelda Projects / [Demo] Zelda:The Mystic Forest
« on: April 04, 2007, 02:19:32 am »
General Information
name: Zelda:The Mystic Forest (hopefully a better name will come)
filesize: 1.5Mb
resolution: 320x240

Game Information
no story yet..
the game has about 20 minutes of play.
has a half playable dungeon.

Features
Weapons: Boomerang,Sword,Sheild,Bow.
Display: Beating Hearts,Hud,Actions.
Gameplay: Rolling,Lifting Objects,Advanced Enemy,1% Game Completion.


Controls
Space:action
Arrow Keys:move
Z:use sword
A:select different weapons
X:use selected weapons

Credit
Fox: some item sprites.
Goodnight: in game sound effects
TilesNet: tiles
TheRabitWombat: Beating Hearts

Screen Shots


Demos
http://www.box.net/shared/pa1bp9unst
Link Works Now!

Old Demos
Please note to download you click download "Zelda Demo" even tho it may not look clickable!

Notes/Other
Please post your opinion.
Please post any bugs or spelling errors in the game's dialog

13
Discussion / Re: Zelda Puzzle Ideas?
« on: February 22, 2007, 06:53:35 pm »
Player has to step on 4 colored crystal switches in the order shown on a wall, while standing on a floor switch that's centered between them all.

so, something like:

Code: [Select]
         [r]
     [g] [o] [b]
         [y]

where r=red, g=green, o=floor, b=blue, and y=yellow. Then the door opens.

Make it so its surrounded with other tiles that reset the puzzle, so youy have to jump to each of the tiles.

good idea.
also i thought of a similiar one.
maybe to get to the other end you can only step on certain ones or else door locks on the other end.
kinda like 700 goldeneye where you have to walk a certain path to get the golden gun

14
Discussion / Re: Zelda Puzzle Ideas?
« on: February 22, 2007, 04:29:50 am »
He is saying you have to follow the order from the design on the wall.

yes i do see but that just might be very easy.
great idea tho.

15
Discussion / Re: Zelda Puzzle Ideas?
« on: February 22, 2007, 04:18:23 am »
So your saying he stands on all four in order then stands on the one in the middle.
if so then great that would a be a simpler one.
unless you made it a little trick to figure out the order you push them in

16
Entertainment / Re: i hate nintendo
« on: February 22, 2007, 04:14:44 am »
thats a pretty weird thing to say limey.
the first post isn't even negative, mitsuu's talking about how nintendo gets better and better, and the beauty of their games etc
the first post dictates what posts are to be considered on and off topic..

but seriously, we don't really need this topic, it will only just anger the sony fanboys and they'll probably retaliate in the sony topic

"they'll probably retaliate in the sony topic"
hahah there are on Nintendo property
this is ZFGC (ZELDA) lol
hahaha

17
Discussion / Zelda Puzzle Ideas?
« on: February 22, 2007, 03:51:20 am »
In zelda there are multiple puzzles throughout the game.
the puzzles are really important parts of game play.
when a puzzle is completed successfully the player feels proud of them self and enjoys playing the game.
There a range of easy puzzles to hard ones.

easy puzzle: hit floor switch to open door
hard puzzle: hit block then within 30 seconds defeat 6 enemies then make it to the door before time runs out

these are puzzles for opening doors.
I was wondering what puzzle you would have in your game to get the player to open the door.
please be reasonable.

nothing like this
"Player has to kill 30 bosses in 22.25 minutes
and has to be facing north while player types "open" on his keyboard to gain access to the door.
oh by the way the door is locked."

again please be reasonable.

post your ideas!

18
Discussion / Re: Zelda TP 2D
« on: February 22, 2007, 01:25:47 am »
Ooh! I want to see how you've done the double clawshot? What about diving to the bottom of the lake? Can I see how you will do the upside down iron-boots things...
I'm not trying to be negative, I tried to redo oot when i first started zelda game making. But please be reasonible. You will never complete this. I will never complete this. It took nintendo 3-4 years with like a whole team of people to make this game (and millions of dollars too) and Im sorry but one person can't. Sorry buddy.
On the topic, make it in minish cap style. lol.

way to ruin the game man. I diden't know you get double clawshot. What a ruiner!
yes I own TP for GC!

19
Graphics / Fog overlays? like the fog that is over the woods in lttp
« on: February 21, 2007, 03:56:09 am »
can sombody upload some fog overlays or provide a link this would be great.
much appreciated

20
MC & FS / Re: REQUEST: Does any one have mc bomb exploding sprite?
« on: July 15, 2006, 01:14:01 am »
thanx cazalla that's the exzact one found when i posted this.i found it like and hour later
i read that topic you sent me to

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