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Author Topic: Zelda fangame help  (Read 3144 times)

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Kingknight

SiMelon
Zelda fangame help
« on: July 19, 2008, 03:42:32 am »
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ok im makin a fangame XD and i was wonderin how u make a scrollin type zelda engine and only focused on one part of an area at a time. trying to get something like this:
< Property of ZFGCCP
I currently have something like this:

and i want to focus it in the area where Link is

plz help
im using game maker 7 unregistered

demo if it helps:
http://dl057.filefactory.com/dl/f/45cd62//b/6/h/dc7209235f335c8a6f6418f6/n/LOZ_unnamed.gmk
« Last Edit: July 19, 2008, 03:47:34 am by Kingknight »
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Re: Zelda fangame help
« Reply #1 on: July 19, 2008, 03:46:00 am »
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You have to create a view.

Goto your room and setup a view by clicking the view tab.

Select view 0, set it to the resolution you want and have it activated when room starts and there ya go.
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Kingknight

SiMelon
Re: Zelda fangame help
« Reply #2 on: July 19, 2008, 03:48:53 am »
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ok i will try that

-thanks XD
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Re: Zelda fangame help
« Reply #3 on: July 19, 2008, 04:53:24 am »
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For more efficient help, you can also go through the Game Maker Help, it's maybe boring as hell, but it really helps. Read this as well.

Good luck.
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Re: Zelda fangame help
« Reply #4 on: July 19, 2008, 05:37:57 am »
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also, remember that in GM the 0,0 point is at the top left, not bottom left.
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Kingknight

SiMelon
Re: Zelda fangame help
« Reply #5 on: July 21, 2008, 07:27:54 pm »
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thanks i got it
but does anyone happen to hav a zelda name register engine i know this should be the first thing i start with but i couldnt find one for un-registered users so i skipped to the actual game also looking for HUD and hearts engine, text engine, and how to make the enemies move and attack

uh kinda just starting game devolpment :P
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Kingknight

SiMelon
Re: Zelda fangame help
« Reply #6 on: July 23, 2008, 02:21:05 am »
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anybody got this just wonderin?
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Re: Zelda fangame help
« Reply #7 on: July 23, 2008, 02:22:16 am »
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Don't double post. >:O
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Kingknight

SiMelon
Re: Zelda fangame help
« Reply #8 on: July 23, 2008, 02:25:18 am »
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heh sorry couldnt wait :(
a day?
hmm i really am helpless...
just wanting to know if any one has this stuff
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Re: Zelda fangame help
« Reply #9 on: July 23, 2008, 04:31:39 am »
  • Minalien
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How can you expect to write a zelda fan game, particularly one that people enjoy, without knowing the basic concepts and theory first?
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Re: Zelda fangame help
« Reply #10 on: July 23, 2008, 09:10:49 am »
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Yeah, going around asking for engines is not a way to really learn; and the engines themselves are not tailored to fit together, so putting them together is not going to work that well as it is.  Also, do not worry about the "double post" that you made previously.  Because the posts were hours apart, it is alright, although you could have waited longer; it really bothers people when you are asking a significant amount of something and yet you do not have the patience to wait for it.  TRM has engines on name registration and heart and hud, and TRW or DaHuntha (or was it DaChainhog, meh) had a good text engine; text engines for Zelda have been worked on for a while.  Don't expect to do everything right away though when you start development, it is naive and a little insulting to those who take it more seriously; if you want to learn, then learn for comprehension, don't focus on having something to always show.
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Giverny

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Re: Zelda fangame help
« Reply #11 on: July 24, 2008, 05:45:40 pm »
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also, remember that in GM the 0,0 point is at the top left, not bottom left.
What kind of unprofessional excuse for a program uses the bottom left?
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THEGivernyPROJECT
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Re: Zelda fangame help
« Reply #12 on: July 24, 2008, 06:04:01 pm »
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also, remember that in GM the 0,0 point is at the top left, not bottom left.
What kind of unprofessional excuse for a program uses the bottom left?
I think he's refering to the fact the graphs in mathmatics IRL usually have their origins based in the bottom-left hand corner. He's just pointing out that most software use cartesian coordinates where the origin is is based in the top-left corner (though thats not always true, their are numerous API's and libraries that have different origins, for example in 3d programming the center of the screen is usually the origin).
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Giverny

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Re: Zelda fangame help
« Reply #13 on: July 24, 2008, 06:06:56 pm »
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also, remember that in GM the 0,0 point is at the top left, not bottom left.
What kind of unprofessional excuse for a program uses the bottom left?
I think he's refering to the fact the graphs in mathmatics IRL usually have their origins based in the bottom-left hand corner. He's just pointing out that most software use cartesian coordinates where the origin is is based in the top-left corner (though thats not always true, their are numerous API's and libraries that have different origins, for example in 3d programming the center of the screen is usually the origin).
Hmm... didn't think of actual graphs :o. Ive only heard of 2 origins, center(for 3D) and topleft (for non 3D)
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THEGivernyPROJECT
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Kingknight

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Re: Zelda fangame help
« Reply #14 on: July 24, 2008, 07:05:53 pm »
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Yeah, going around asking for engines is not a way to really learn; and the engines themselves are not tailored to fit together, so putting them together is not going to work that well as it is.

well actually i was goin to use the engines and work off of them :-\
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Giverny

Christ on Acid
Re: Zelda fangame help
« Reply #15 on: July 24, 2008, 07:23:50 pm »
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Using engines isnt always the best thing to do, because somebody elses code will never make full sense to you.But if you persist,
a. look up kousougames's Zelda Example 2.
b. Find a good gamemaker fangame, and find GJAVA.
~LynkW
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THEGivernyPROJECT
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Xiphirx

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Re: Zelda fangame help
« Reply #16 on: July 24, 2008, 07:27:09 pm »
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Using engines isnt always the best thing to do, because somebody elses code will never make full sense to you.But if you persist,
a. look up kousougames's Zelda Example 2.
b. Find a good gamemaker fangame, and find GJAVA.
~LynkW

Oh and you think that that promotes good coding habits?

I have one sentence, read the help file.

OR

Pm me for my zelda engine... (never before released  :o)
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  • For The Swarm
Re: Zelda fangame help
« Reply #17 on: July 25, 2008, 12:00:30 am »
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Yeah, going around asking for engines is not a way to really learn; and the engines themselves are not tailored to fit together, so putting them together is not going to work that well as it is.

well actually i was goin to use the engines and work off of them :-\

Well if that is the case, then that is better than straight-up merging everything into one.  I sometimes do the same thing just to see the logic that the other programmer put into the engine and to see if I can apply that same logic to make my code better.  Learning to do something yourself, by yourself, makes it so the fundamentals are easier to appreciate though.  Sure they are not as fancy, but in the end, being able to code without going back and forth between engines is a good skill to have.
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Giverny

Christ on Acid
Re: Zelda fangame help
« Reply #18 on: July 25, 2008, 12:59:35 am »
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Using engines isnt always the best thing to do, because somebody elses code will never make full sense to you.But if you persist,
a. look up kousougames's Zelda Example 2.
b. Find a good gamemaker fangame, and find GJAVA.
~LynkW

Oh and you think that that promotes good coding habits?

I have one sentence, read the help file.

OR

Pm me for my zelda engine... (never before released  :o)
If you study engines well, you'll learn how to code better.
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THEGivernyPROJECT
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