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Author Topic: Alphabets & Numbers  (Read 1502 times)

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Alphabets & Numbers
« on: August 18, 2007, 07:40:46 pm »
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All of these can be used as a sprite-based font in GameMaker.

The First alphabet is the normal "Link to the Past" styled text, modified by myself to include special characters.
Alphabet animation (223 frames 8x32 .gif 8.03 KB)


The Second alphabet is the large styled, custom text, made by myself used to display Boss Names.
Large Alphabet frames: (223 frames 32x64 .gif 15.7 KB)


The Third alphabet is the tiny styled, custom text, made by myself used to display the names of locations on the Overworld Map Subscreen.
Map Alphabet frames: (223 frames 8x16 .gif 6.65 KB)


In action: (displaying Kokiri Forest)


The First numbers are the GUI text used to display number of rupees, as well as the number of Gold Skulltulas  on the Quest Status Subscreen.
Small Numbers frames: (10 frames 8x16 .gif 410 bytes)


The Second numbers are the GUI text used to display the number of certain items on both the HUD and the Select Item Subscreen.
Tiny Numbers frames: (10 frames 8x8 .gif 336 bytes)


In action: (displaying number of particular items)
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Kyubi

GET ON THE BALL!
Re: Alphabets & Numbers
« Reply #1 on: August 20, 2007, 01:53:20 pm »
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The menu screens look sweet! But I think it's L/R, not Z/R. And Hyrule Castle looks kind of odd. The very back part of it looks out of place and on a larger scale than the rest of the places on the map. Everything else is awesome- just Hyrule Castle.
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Gannon-banned brother.

ChaosMaster

Re: Alphabets & Numbers
« Reply #2 on: August 21, 2007, 02:24:11 am »
No, it's definitely Z/R (at least, on the N64 version).
At any rate, nice stuff there, TRM. I have no use for 'em but I'm sure there's someone here who will.
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Re: Alphabets & Numbers
« Reply #3 on: August 22, 2007, 12:42:58 am »
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Nice graphics man, looks like you spent some time making them.  I wonder if this could be adapted to update the LttP font file for the Bitmap Font Writer program. 
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