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Projects => Other Projects => Topic started by: NickAVV on July 30, 2008, 01:48:00 am

Title: [DEMO] Kirby's Rebound!
Post by: NickAVV on July 30, 2008, 01:48:00 am
In the beginning it was a Kirby Block Ball clone. It had simple graphics and simple controls. It caught on, and many anticipated its release. After demo 1, nothing was heard from it again. Then, much later, it was reborn. It had better graphics and better controls, but only a single stage and none of the special features that it promised. Now...

KIRBY'S REBOUND!

It returns, bigger and better than ever! Enjoy fast-paced breakout action Kirby style as you inhale enemies, traverse stunning worlds, and face off against massive bosses! Even better, this time the adventure will land on your screen in beautiful 3D; and you can play it on a PC or a Mac right from your web browser!

SCREENSHOTS
------------------------
(http://i120.photobucket.com/albums/o180/MoldormaToo/kr4.png)

Older
http://i120.photobucket.com/albums/o180/MoldormaToo/kr3.png
http://i120.photobucket.com/albums/o180/MoldormaToo/kr2.png
http://i120.photobucket.com/albums/o180/MoldormaToo/kr1.png

TRAILERS
------------------------
None yet

DEMOS

------------------------
Demo 1 - Play Online Now! (http://www.wanilla.net/random/kreb/) - Test out the Kirby's Rebound physics engine. You'll need the Unity Web Player, a free and fast install, for this and all future Kirby's Rebound demos.
Title: Re: [WIP] Kirby's Rebound!
Post by: Mirby on July 30, 2008, 01:50:36 am
Is the Kirby icon in the upper-left corner his current power?
Title: Re: [WIP] Kirby's Rebound!
Post by: NickAVV on July 30, 2008, 01:51:58 am
Bingo, and the HUD is the latest thing I've started, so expect it to be a lot more filled up when I'm done.
Title: Re: [WIP] Kirby's Rebound!
Post by: Mirby on July 30, 2008, 02:06:47 am
Is that an original icon, or is it from another Kirby game? And is the Border Line score going to be included?

Also, I remember in Block Ball that when you pressed A when Kirby hit the paddle it was a power hit. Needle power let you stick to the paddle and relaunch. It also broke certain blocks. And Fire power was a missile until you hit a wall. I think if you hit spikes while in Fireball form, you didn't lose it's power. Hope that helps.
Title: Re: [WIP] Kirby's Rebound!
Post by: kremling on July 30, 2008, 04:23:30 am
Looks nice, I'll try it out now.
Title: Re: [WIP] Kirby's Rebound!
Post by: Mirby on July 30, 2008, 04:38:02 am
>.> there's no demo...
Title: Re: [WIP] Kirby's Rebound!
Post by: DeathTailsz on July 30, 2008, 05:26:15 am
Free the Kirby's!

Although, this does look like a good game, I have played the original, (Rainbow Resort had it in it's archives, I think) now a 3D remake is coming to ZFGC.... "Yippe!"
Title: Re: [WIP] Kirby's Rebound!
Post by: NickAVV on July 30, 2008, 05:43:11 am
To DeathTails, this isn't a remake of KBB. It's a whole new Kirby Breakout title. That also goes for you Meta. There's not going to be a border line, and I'll be rethinking all the abilities. Oh, and also, yes the icon is custom, as are all my graphics. I guess the fact that you couldn't tell means I'm doing a good job. :D 
Title: Re: [WIP] Kirby's Rebound!
Post by: Mirby on July 30, 2008, 05:46:04 am
I know it's a sequel; I just was mentioning things from the original that could be in the sequel, as are many things in sequels.
Title: Re: [WIP] Kirby's Rebound!
Post by: NickAVV on July 30, 2008, 04:20:47 pm
Well, when I said sequel I didn't really mean sequel. I was just trying to illustrate how this isn't a KBB remake. It's really an entire game of my own making, so it needn't contain elements from KBB.
Title: Re: [WIP] Kirby's Rebound!
Post by: Mirby on July 30, 2008, 05:51:41 pm
So it's a spiritual sequel. I got it.
Title: Re: [WIP] Kirby's Rebound!
Post by: kremling on July 30, 2008, 09:04:37 pm
Woops, I wasn't paying attention at all. I'll try when there is actually a demo.
Title: Re: [DEMO] Kirby's Rebound!
Post by: NickAVV on July 30, 2008, 09:19:57 pm
Okay all. I added a demo. Try out the physics and tell me what you think. :D
Title: Re: [DEMO] Kirby's Rebound!
Post by: Kingknight on July 30, 2008, 09:22:10 pm
^_^ nice demo
very enjoyable 7/10
Title: Re: [DEMO] Kirby's Rebound!
Post by: NickAVV on July 30, 2008, 09:23:21 pm
Thank you! Did you see anything that I should change. I already know that I'm going to try and keep the vertical velocity away from zero so that it can never get stuck slowly going horizontal.
Title: Re: [DEMO] Kirby's Rebound!
Post by: Kingknight on July 30, 2008, 09:26:38 pm
hmm... maybe the controls? maybe the arrow keys
otherwise its pretty good
Title: Re: [DEMO] Kirby's Rebound!
Post by: NickAVV on July 30, 2008, 09:50:57 pm
You would prefer to play breakout with the arrow keys? I always thought that the mouse was more accurate and stuff.
Title: Re: [DEMO] Kirby's Rebound!
Post by: Kingknight on July 30, 2008, 09:58:43 pm
well i dont really mind just a suggestion
Title: Re: [DEMO] Kirby's Rebound!
Post by: Mirby on July 30, 2008, 10:03:14 pm
Maybe have both be an option? I like the arrow keys, but the mouse if just as good.
Title: Re: [DEMO] Kirby's Rebound!
Post by: Wasabi on July 31, 2008, 02:24:46 am
Mouse FTW.
Title: Re: [DEMO] Kirby's Rebound!
Post by: NickAVV on July 31, 2008, 02:29:14 am
Thanks Luke. Good to have someone backing my decision there. :P
Title: Re: [DEMO] Kirby's Rebound!
Post by: Mirby on July 31, 2008, 02:34:41 am
Darklight's name is Luke? [insert Star Wars joke here] Anyways, I support your decision. As this is a sequel to Block Ball (albeit a spiritual one) arrow keys would keep a somewhat similiar control scheme. But mouse control works as well, and it is much quicker.
Title: Re: [DEMO] Kirby's Rebound!
Post by: Kingknight on July 31, 2008, 03:30:16 am
Maybe have both be an option? I like the arrow keys, but the mouse if just as good.
Mouse FTW.

I don't see why you couldn't add new concepts, it is a remake. >_>
Title: Re: [DEMO] Kirby's Rebound!
Post by: Wasabi on July 31, 2008, 06:27:10 am
Darklight's name is Luke? [insert Star Wars joke here] Anyways, I support your decision. As this is a sequel to Block Ball (albeit a spiritual one) arrow keys would keep a somewhat similiar control scheme. But mouse control works as well, and it is much quicker.
Yes my name is Luke, yes i have been subjected to many star wars jokes :P.
Title: Re: [DEMO] Kirby's Rebound!
Post by: Mirby on July 31, 2008, 06:30:10 am
No prob, I used to know this kid named Luke; at the beginning of every school year I said, "Luke, I am NOT your father!"

I should've said [insert obligatory Star Wars joke]; Luke is a pretty cool name, anyways.
Title: Re: [DEMO] Kirby's Rebound!
Post by: Wasabi on July 31, 2008, 07:05:45 am
No prob, I used to know this kid named Luke; at the beginning of every school year I said, "Luke, I am NOT your father!"

I should've said [insert obligatory Star Wars joke]; Luke is a pretty cool name, anyways.
Yeah, I like the name. there's not much that rhymes with it, so hardly anyone can find anything to pay me out with XD.
Title: Re: [DEMO] Kirby's Rebound!
Post by: Mirby on July 31, 2008, 07:14:21 am
Duke, Nuke, Fluke... there's a few rhymes.

On-Topic: I'll check it out tomorrow.
Title: Re: [DEMO] Kirby's Rebound!
Post by: Mamoruanime on July 31, 2008, 07:46:34 am
Looks neat, but the collisions are really farked :s
Title: Re: [DEMO] Kirby's Rebound!
Post by: Wasabi on July 31, 2008, 07:56:05 am
Looks neat, but the collisions are really farked :s
pretty much what I was going to say, forgot to say it.
Title: Re: [DEMO] Kirby's Rebound!
Post by: NickAVV on July 31, 2008, 03:32:26 pm
Woah, wait. The collisions are messed up? That's important people! >.< Uh, what ones. And how are they messed up?
Title: Re: [DEMO] Kirby's Rebound!
Post by: Kingknight on July 31, 2008, 05:35:43 pm
well maybe because you can smash 3 blocks with 1 hit >_>
i played it over again and found that
Title: Re: [DEMO] Kirby's Rebound!
Post by: NickAVV on July 31, 2008, 09:18:24 pm
Yeah, not sure what to do about that.. how do real Breakout games handle this?
Title: Re: [DEMO] Kirby's Rebound!
Post by: Kingknight on July 31, 2008, 09:27:32 pm
most breakout games are made in flash or java so i dont know :-\
Title: Re: [DEMO] Kirby's Rebound!
Post by: Wasabi on July 31, 2008, 10:56:17 pm
well maybe because you can smash 3 blocks with 1 hit >_>
i played it over again and found that
Wait, you could smash blocks? I couldnt.
Also, the pad needs to be curved on the sides IMO so you can hit kirby on angles.
Title: Re: [DEMO] Kirby's Rebound!
Post by: NickAVV on July 31, 2008, 11:20:22 pm
Luke, if you hit Kirby near the edges he should move at a larger angle than in the center. I can make the angles more dramatic though if you'd like.
Title: Re: [DEMO] Kirby's Rebound!
Post by: Infinitus on July 31, 2008, 11:23:21 pm
Luke, if you hit Kirby near the edges he should move at a larger angle than in the center. I can make the angles more dramatic though if you'd like.
Hum that dosen't sound right, if I remember my physics right the angle of incidence should be the same as the angle of reflection?
Title: Re: [DEMO] Kirby's Rebound!
Post by: NickAVV on July 31, 2008, 11:35:01 pm
Well, that's true. In a real life situation the ball hitting a flat paddle like this would bounce back up vertically if it was only moving vertically to begin with. However that's not the way that traditional breakout games work, so...
Title: Re: [DEMO] Kirby's Rebound!
Post by: Infinitus on July 31, 2008, 11:41:09 pm
Well, that's true. In a real life situation the ball hitting a flat paddle like this would bounce back up vertically if it was only moving vertically to begin with. However that's not the way that traditional breakout games work, so...
Not strictly true, it depends how the game works, but thats fair enough. Personally I'm just anal about getting things correct.
Title: Re: [DEMO] Kirby's Rebound!
Post by: NickAVV on August 01, 2008, 02:59:41 am
Okay then. Also, right now I have it set up so that there are five separate "hit zones" of a sort on the paddle, and which one Kirby hits determines his angle when leaving the paddle. I think I'd like to make that a more precise system where Kirby's angle depends on his exact distance from the center of the paddle when he hits.
Title: Re: [DEMO] Kirby's Rebound!
Post by: Mamoruanime on August 01, 2008, 03:07:25 am
Well the point of the paddle is control...

You should be able to manipulate the angle of the ball by hitting it on the sides of the paddle; that's what determines player skill in those games. The paddle should not apply to the rest of the game's physics rules.

The rest of the collisions should strictly be reversed direction (x or y) if you're going with just solid blocks. If you're going with angled blocks, you need to set up proper collision for them. The issue I found with this is it's bouncing off of the chamfered spots on your wall meshes, when it should just be a strict direction reversal.
Title: Re: [DEMO] Kirby's Rebound!
Post by: NickAVV on August 01, 2008, 03:22:58 am
Okay, I'll try and implement that direction reversal thing into the next build. There are variables in Unity for velocity on all axis. I'll tell the x and y variables to multiply by -1 on a collision. ;)
Title: Re: [DEMO] Kirby's Rebound!
Post by: Kingknight on August 01, 2008, 03:28:07 am
^_^ i love this game i cant wait till your finished!
and u said this was a remake where is the original id love to play it
Title: Re: [DEMO] Kirby's Rebound!
Post by: DeathTailsz on August 01, 2008, 08:51:07 am
Somehow, I got kirby, to jump from right to left, in continous, for atleast 10-20 seconds, then he came back down to the panel.

Other-then-that, it was a great demo, managed to not let kirby die. =)
Title: Re: [DEMO] Kirby's Rebound!
Post by: NickAVV on August 01, 2008, 05:20:15 pm
Kingknight: What I actually said was that this is NOT a remake. But it is, as MetaKirby put it, a "spiritual sequel". The original game is Kirby Block Ball for the Gameboy. I could link you to a rom if it wasn't against the law, so if you want it you'll have to find it yourself.

DeathTailsz: Yeah, I've had that happen as well. That should pretty much be fixed when I implement the direction-inversing thing. Thanks for your comments!
Title: Re: [DEMO] Kirby's Rebound!
Post by: ZServ on August 01, 2008, 09:36:12 pm
Alright, I see the "3d" part, but wheres the "beautiful"? All I see is models and textures of a ball and a block?..
Title: Re: [DEMO] Kirby's Rebound!
Post by: Mirby on August 01, 2008, 09:44:19 pm
Pretty good, except for how when Kirby hits the top part of a block in the wall, he starts to fall. Maybe gravity is set to high? I managed to break all the blocks. And what about BGM? Still, a good game.
Title: Re: [DEMO] Kirby's Rebound!
Post by: NickAVV on August 04, 2008, 03:24:24 am
Ouch ZServ, harsh. ;__; But it's not a finished product you know. There will be background and detail graphics, as well as specific graphics for each individual world.

MetaKirby, background music is on its way. Also, turning off gravity. It worked in the Game Maker version of KR, but it doesn't work here.
Title: Re: [DEMO] Kirby's Rebound!
Post by: Moldrill on August 04, 2008, 05:08:22 pm
Alright, I see the "3d" part, but wheres the "beautiful"? All I see is models and textures of a ball and a block?..

That's really all breakout is... :P
Title: Re: [DEMO] Kirby's Rebound!
Post by: Cassyblanca on August 04, 2008, 07:27:52 pm
Alright, I see the "3d" part, but wheres the "beautiful"? All I see is models and textures of a ball and a block?..

That's really all breakout is... :P
Which, as I believe Ryan was trying to point out, is hardly "beautiful."
Title: Re: [DEMO] Kirby's Rebound!
Post by: NickAVV on August 04, 2008, 10:31:01 pm
Okay, well it was just the way I phrased it to sound promotional. I do intend to get it looking as nice as I can though. :)
Title: Re: [DEMO] Kirby's Rebound!
Post by: NickAVV on August 09, 2008, 05:19:36 pm
I added Kirby's Rebound to the Games Database! Rejoice!

http://www.zfgc.com/index.php#?action=games&sa=view&id=42

More work on this game coming soon..
Title: Re: [DEMO] Kirby's Rebound!
Post by: cb43569 on August 09, 2008, 05:55:08 pm
I love this game. It's a great game, I'm impressed with this remake. The lighting is great, and the effect is great. Kirby is harder to control than most balls in Breakout games. I like doing the thing where you get the ball above most of the blocks and eliminate most of them in a oner. That's really hard, almost impossible, to do with KR.
Title: Re: [DEMO] Kirby's Rebound!
Post by: NickAVV on August 09, 2008, 06:40:50 pm
Yeah, I've noticed that as well. When I put in the code that just inverses the direction of Kirby it should solve that.
Title: Re: [DEMO] Kirby's Rebound!
Post by: NickAVV on August 10, 2008, 11:28:15 pm
(http://www.zfgc.com/uploads/games/016d46b1766edf609f740214.png)

Welcome Waddledee to Kirby's Rebound everyone!
Title: Re: [DEMO] Kirby's Rebound!
Post by: Mirby on August 11, 2008, 12:04:46 am
Looks good! Don't forget Waddle Doo and Gordo! And the fly (forget its name)!

Also, that is totally a NEW CHALLENGER screen there.
Title: Re: [DEMO] Kirby's Rebound!
Post by: NickAVV on August 11, 2008, 12:19:35 am
Heh, I didn't forget them. Waddledoo will be easy, as he shares a model and animations with Waddledee. Also, the flying guy's name is Bronto Burt.
Title: Re: [DEMO] Kirby's Rebound!
Post by: Mirby on August 11, 2008, 12:38:47 am
For a Kirby fan, I'm ashamed that I forgot that. Need to play more Super Star. Bronto Burt. I was thinking of the ball-shaped enemies. I guess Rocky would fit there too (you need Stone Kirby!)
Title: Re: [DEMO] Kirby's Rebound!
Post by: Zack-kun on August 11, 2008, 12:52:14 am
A very fun game. I can't wait to see all the wacky levels you could come up with :P.

The full release will be killer. :)
Title: Re: [DEMO] Kirby's Rebound!
Post by: Mirby on August 11, 2008, 01:10:29 am
Yes it will. Also, couldn't resist:
(http://i5.photobucket.com/albums/y194/dakirbymaster/newcomer.png)
Title: Re: [Featured Project] [DEMO] Kirby's Rebound!
Post by: NickAVV on August 11, 2008, 03:34:42 pm
Thanks guys. :) Nice pic Meta.
Title: Re: [Featured Project] [DEMO] Kirby's Rebound!
Post by: King Tetiro on August 11, 2008, 03:41:21 pm
Hey Mold, you could make it so that you can be one of the following

-Kirby
-Waddle Dee
-King DeDeDe
-Meta Knight

And each one has different abilites. Just saying...
Title: Re: [Featured Project] [DEMO] Kirby's Rebound!
Post by: NickAVV on August 11, 2008, 03:54:20 pm
I had thought of perhaps doing multiple characters, but I don't think it's a good idea, for the sake of actually completing this project.
Title: Re: [Featured Project] [DEMO] Kirby's Rebound!
Post by: King Tetiro on August 11, 2008, 03:56:03 pm
Well, get the main bulk done (The stuff that must be done) Then when you have the complete project, extend it.
Title: Re: [Featured Project] [DEMO] Kirby's Rebound!
Post by: NickAVV on August 11, 2008, 03:59:53 pm
It's just that I don't see how those characters could really work. Kirby is the only one who can get powers, so he'd be at a big advantage to other characters. Plus Waddledee is an enemy and Dedede is a boss.
Title: Re: [Featured Project] [DEMO] Kirby's Rebound!
Post by: King Tetiro on August 11, 2008, 04:04:18 pm
Ah true. Nevermind then. Maybe instead, you make recolours of kirby availible?
Title: Re: [Featured Project] [DEMO] Kirby's Rebound!
Post by: NickAVV on August 11, 2008, 04:06:49 pm
Now that I could do. ;) I want to have some unlockables after all, for more replay value.
Title: Re: [Featured Project] [DEMO] Kirby's Rebound!
Post by: King Tetiro on August 11, 2008, 04:09:10 pm
I know!! Then you could do Meta Knight and Waddle Dee ones. No abilites just anotehr version to play as. It doesn't need to make sense. IT'S AN UNLOCKABLE!!
Title: Re: [Featured Project] [DEMO] Kirby's Rebound!
Post by: NickAVV on August 11, 2008, 05:33:59 pm
>.> We'll see. Anyways, unlockables don't have to be characters. They could be modes, stages, sound test, etc.
Title: Re: [Featured Project] [DEMO] Kirby's Rebound!
Post by: Mirby on August 11, 2008, 07:16:29 pm
Or combinations. Technically Meta Knight was a mode in Nightmare in Dreamland. Also, glad to see you liked the pic. He was in a fighting pose. Ideas:
CHARACTERS
Waddle Dee
Meta Knight
Gordo (Breaks any block, kills any enemy, maybe could be a secret power or something)

OTHER STUFF
Stages (I think Block Ball has a secret stage; I'd check it out if I could beat the damn Border Lines)
Time Attack (how many stages can you clear in 1, 3, or 5 minutes?)
Boss Rush

Just some thoughts.
Title: Re: [Featured Project] [DEMO] Kirby's Rebound!
Post by: Infinitus on August 11, 2008, 07:17:21 pm
BTW, your project of the week. :D. Check front page.
Title: Re: [Featured Project] [DEMO] Kirby's Rebound!
Post by: Mirby on August 11, 2008, 07:18:52 pm
I noticed that when I logged on earlier.
Title: Re: [Featured Project] [DEMO] Kirby's Rebound!
Post by: NickAVV on August 11, 2008, 07:19:14 pm
Woah, didn't notice that. Cool! ;)
Title: Re: [Featured Project] [DEMO] Kirby's Rebound!
Post by: King Tetiro on August 11, 2008, 07:53:14 pm
Congrats moldorma :D
Title: Re: [Featured Project] [DEMO] Kirby's Rebound!
Post by: LTGH on August 13, 2008, 01:07:03 pm
Hey, this is a cool game and i enjoy it, but when i hitted kirby at a corner he changed direction and flyed out of the screen and nothing happend, cus you only loose if he goes down and not left or right.
( idk if this is allready posted )
Title: Re: [Featured Project] [DEMO] Kirby's Rebound!
Post by: NickAVV on August 13, 2008, 10:30:54 pm
Hold on, how exactly did Kirby get out of play? He must have gone down the Z axis.. >.< I guess I'll keep him forced to one Z value. Sorry about that!
Title: Re: [Featured Project] [DEMO] Kirby's Rebound!
Post by: Mirby on August 13, 2008, 10:46:12 pm
How are the new enemies coming, Moldorma?
Title: Re: [Featured Project] [DEMO] Kirby's Rebound!
Post by: NickAVV on August 13, 2008, 11:44:08 pm
I haven't had much of a chance to work on this for the past few days. With summer ending so soon, my family is trying to do as much stuff as possible. Plus I'm working on our commercial game Superstar Galaxy as well as this, and that clearly takes priority. Wait for the next rainy day. ;)
Title: Re: [DEMO] Kirby's Rebound!
Post by: Ace on August 18, 2008, 02:17:43 pm
Look amazing.  I will most certainly be giving this a try.
Title: Re: [DEMO] Kirby's Rebound!
Post by: LTGH on February 24, 2009, 06:42:55 am
August 13, 2008, 07:44:08 PM <-- That was the last post befor Ace.
Is this project dead or something cus i want this to be finished, it is pretty fun to play when you have nothing else to do.  XD

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