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Projects => Zelda Projects => Topic started by: Theforeshadower on March 08, 2020, 11:58:45 pm

Title: FINISHED - BS Zelda Mini Dungeon(WebGL/Unity)
Post by: Theforeshadower on March 08, 2020, 11:58:45 pm
(https://i.imgur.com/FqUGQdC.png)
(https://i.imgur.com/LKrzSi0.png)
Was created as the final book based project for a game design class.  The original used custom graphics and no sound.  We are allowed to make any changes we want after all the book work is completed(in fact, only doing the book work gives you a 85%).  I made the dungeon layout myself.  Something simple, yet fun.

I decided to make some changes to the graphics and such.  Was a lot of work since the original tiles were laid out without any semblance of order.  So, I had to redo collisions and grapple collisions as well as my own tile sheet layouts.  The game uses an original tile engine - not the built-in Unity Tile Engine.  Was fun writing a tile engine.

The only book enemy was the Stalfos.  I coded the Darknuts and boss.  The UI is also quite a bit different from the book stuff.  There were no control indicators/icons and the health was HUGE.

Here's the link to run it in your browser:
https://mplode.itch.io/dungeon-delver

Controls:
Z Sword
X Grappler once you get it
Arrow Keys move

The game isn't perfect, but it isn't supposed to be.  The class is a 200 level class focusing on the prototyping process of game design.  Next semester, my old butt goes into the more fine tuning of game development.
Title: Re: FINISHED - BS Zelda Mini Dungeon(WebGL/Unity)
Post by: Mariotag on March 09, 2020, 12:35:13 am
Nice design! Dunno if I was meant to be able to grapple to the boss or not.
Why have you labeled it as related to BS Zelda?
Title: Re: FINISHED - BS Zelda Mini Dungeon(WebGL/Unity)
Post by: Theforeshadower on March 09, 2020, 03:36:20 am
BS Zelda tiles and movement.  Only answer I have for that.

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