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Messages - tofuu

Pages: 1 ... 5 6 [7]
121
Zelda Projects / Re: Majora's Mask - GB(New screen)
« on: June 09, 2006, 06:16:38 pm »
it looks good, but dont you think the "GB" should be below the "Majoras Mask" ?

122
Graphics / Re: Tons of LTTP and MC tiles
« on: June 09, 2006, 05:55:43 pm »
oh you were a member of rmxp.net too? ..well i was also, my name was preppyboy43 there. And i converted all the character sets from rm2k3 to rmxp format and posted them, but the server i put them on erased everything so all that hard work went to waste.

123
Entertainment / Re: Ps1 games on PSP?
« on: June 09, 2006, 04:47:13 am »
hmm well thats sucks..i just realized you had that version...there will probably be something soon enough to downgrade from 2.7

124
Entertainment / Re: Ps1 games on PSP?
« on: June 09, 2006, 04:39:36 am »
go here and read the directions and it will give you step by step how to do it...
http://www.hackaday.com/entry/1234000687060851/

125
Graphics / Tons of LTTP and MC tiles
« on: June 09, 2006, 02:25:11 am »
Ok here they are

LTTP Dungeons---- http://img194.imageshack.us/img194/3316/dungeons4ef.png
LTTP Inside Hyrule Castle-----  http://img105.imageshack.us/img105/2286/hyc0mg.png
LTTP Hyrule-------  http://img96.imageshack.us/img96/8895/hyrule5kw.png
LTTP Hyrule Castle 1---- http://img106.imageshack.us/img106/1923/hyrulecastle5xe.png
LTTP Hyrule Castle 2---- http://img96.imageshack.us/img96/5803/hyrulecaste25xa.png
LTTP Inside----- http://img106.imageshack.us/img106/7067/inside9ts.png
MC Cave----- http://img96.imageshack.us/img96/6420/mccave3nq.png
MC Dark Hyrule Castle Interior----- http://img96.imageshack.us/img96/7374/mcdarkhyrulecastleinterior9wl.png
MC Dungeons------ http://img106.imageshack.us/img106/4540/mcdungeons6jo.png
MC Forest---- http://img106.imageshack.us/img106/658/mcforest8jf.png
MC Graveyard----- http://img106.imageshack.us/img106/2320/mcgraveyard2lt.png
MC Castle Interior------ http://img96.imageshack.us/img96/7903/mchyrulecastleinterior0to.png
MC Interiors------ http://img96.imageshack.us/img96/5387/mcinteriors4cu.png
MC Miscellaneous------ http://img106.imageshack.us/img106/4137/mcmiscellaneous4ce.png
MC Mountains----- http://img96.imageshack.us/img96/7541/mcmountains6te.png
MC Outside Hyrule Castle----- http://img106.imageshack.us/img106/4214/mcoutsidehyrulecastle2sx.png
MC Overworld----- http://img96.imageshack.us/img96/2530/mcoverworld1lm.png
MC Swamp---- http://img96.imageshack.us/img96/2293/mcswamp7qj.png
MC Town----- http://img106.imageshack.us/img106/6685/mctown0wh.png
MC Forest----- http://img106.imageshack.us/img106/39/mcforest6xf.png
MC Forest Swamp------ http://img106.imageshack.us/img106/7975/mcforestswamp8io.png

Enjoy.


126
Graphics / Re: All Of The LTTP Tiles
« on: June 09, 2006, 01:58:33 am »
well some of those are arranged in rmxp format...i have a bigger tileset with some modified graphics, ill post them. But good find man

127
Zelda Projects / Re: Majora's Mask - DX - Mewgull's
« on: June 08, 2006, 11:06:29 pm »
so what all do you have done so far?

128
Zelda Projects / Re: The Legend of Zelda: The Shadowgazer
« on: June 08, 2006, 11:04:56 pm »
everything looks good man. Is that epona a rip from minish cap or is it custom? And what program are you making this with?

129
Zelda Projects / Re: Majora's Mask 2D
« on: June 08, 2006, 11:02:02 pm »
not another majoras mask re-make  :(...well good luck

130
Zelda Projects / Re: Majora's Mask - DX - Mewgull's
« on: June 07, 2006, 09:57:07 pm »
ill be a tester man..i offered to be HB..but he never returned with an answer, and i have experience with making games..im on and off with one right now.

131
Zelda Projects / Re: Majora's Mask - GB
« on: June 07, 2006, 02:44:02 am »
is it cool if I can be a beta-tester HB?

132
Zelda Projects / Re: Majora's Mask - GB
« on: June 06, 2006, 11:41:27 pm »
Hyrule_boy..how bout this. Ditch OOT GB and your other project, it's not going to go anywhere else (honesty.) Stay with MM GB, becuase more people are hyped up about this project then the others, and OOT was drawn out and really nothing exciting about anyone else making it except TRM. So stick with this one, and you have enough people helping you. So hurry and get a demo out and stop telling us how far you are.. I dont care, I just want a demo.

133
Entertainment / Re: Ps1 games on PSP?
« on: June 04, 2006, 03:57:38 am »
no when you downgrade..theres like a 1% chance that it messes up...ive already done it and the people on other forums said they have no problems with it..but yes you have to downgrade your psp to put the roms on there, because the updated versions of the psp wont let you play them

134
Entertainment / Re: Ps1 games on PSP?
« on: June 04, 2006, 03:31:16 am »
if u have a usb cord attachment for ur psp..then u can send rom and emulators to it and it will work...search psp roms on google and ull find websites just for it

135
OoA/S & LA / Re: REQUEST: Zac's MMgb screens!
« on: May 24, 2006, 02:39:50 pm »
why do you need them man? arnt you supposed to be working on OOT2d gb

136
Graphics / Re: Need a logo? Request yours HERE! [UPDATED 04/15]
« on: May 18, 2006, 06:49:36 pm »
you never did mine...i wanted the ocarina of time with a ocarina in it

137
Discussion / Re: ZFGC Card Game
« on: May 18, 2006, 11:31:20 am »
Name: Tofuu
Type: Monster
Attribute: Slime
Level: 4
Attack: 650
Defense: 250
Effect: Every other turn, Each card loses 5 defense points.

138
Discussion / Re: Link's Awakening Mc
« on: May 14, 2006, 07:31:56 pm »
tofuu..have you ever used rm2k3?  its not supposed to be used for zelda type games.its used for rpg's...but if youre skilled then u can made a functional diagonal walking system.

yes i have used rm2k3..and u pretty much just re-worded what i said man...and ive only done it in rmxp, and never attempted it in rm2k3 so sorry for being wrong there.

139
Discussion / Re: Link's Awakening Mc
« on: May 14, 2006, 03:15:58 am »
Diagonal walking its possible in RPG maker.

hyrule_boy..have you ever used rm2k3? its not supposed to be used for zelda type games.its used for rpg's...and if youre skilled then u can made a functional abs..like xfixium did...i dont think its possible to do 8-way in 2003..but in rmxp with the ruby scripting system that has been added..it is possible.

140
Zelda Projects / Re: Ocarina Of Time 2D - Inside deku tree Trailer
« on: May 09, 2006, 11:47:14 am »
this game is looking great man..ive used rm2k3 before, but im switching over to rmxp for more flexibility with coding. But im guessing you used a panaroma for the view of the first floor? its very creative, i dont think ive ever seen anything like that before. And have you thought about how you are going to code gohma or have you got that far yet?

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