Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Gnalvl

Pages: [1]
1
Zelda Projects / Re: Twilight Legends
« on: November 13, 2013, 08:58:51 pm »
Ack, double-tapping.  >:( It's just so annoying when a keyboard thinks you only input once when you quickly double-tapped, or it thinks you took too long to double-tap and counts two steps. It's such an awkward control in my opinion. Plus, if you were close to an edge and wanted to jump, pressing once could make you fall off before you could jump. If there was a 'jump' key, though, it might be a bit easier. As long as it's not in an awkward place compared to the other keys, that is.

Yeah, I used double-tapping as a mere example, simply cause double-tapping to dodge is part of the stock actor class in unreal engine.

Personally I prefer to have a dedicated key. Dodging with the middle-mouse in Warsow and using left bumper in console Unreal Tournament 3 is much better than double-tapping the keyboard in the PC version. With the wrong keyboard, double-tapping can be carpal-tunnel-enducing.

To save space, you could also have a combined lunge/jump key. Tapping and releasing the jump key quickly could result in a quick hop in whichever direction you were running, while holding the jump key for a long time could cause Link to bend his knees in preparation for an "olympic" long jump or high jump, allowing him to cross big gaps or climbing high ledges.

It's a shame the traditional controls won't be changed, because Nintendo has already wasted a lot of potential repeating the Ocarina formula ad nauseum for the sake of tradition and familiarity, rather than pushing forward and continuing to innovate at the cutting edge of what's possible on today's hardware. Games like Overgrowth will ultimately leave Nintendo adventure games in the dirt.

2
Zelda Projects / Re: Twilight Legends
« on: November 13, 2013, 04:07:42 pm »
I really like the idea of playing on PC with a proper mouse-controlled camera, the way you've done it, instead of the original GC's "push left to turn right" and no option to look up and down without going first person. Have you considered reworking the mechanics to take better advantage of the mouse/keyboard control scheme?

For example, Z-targetting was only meant to compensate for the fact that N64 had no precise method of manually controlling the camera or aiming your attacks while on the move. On PC, with the mouse, you don't need an auto-targeting system, and games like Archeblade (example footage) show how you can have more skill-based combat by letting players roam freely while aiming their attacks manually wherever they want.

You could do the same thing with Link, for example, double-tapping A and D could do his sidestep jumps, double-tapping S could do the backflip, double-tapping W could lunge forward, and double-tapping W + left-click could do the lunging jump attack. This way you never need to change modes to do your moves, you just aim the mouse where you want and enter the commands.

You could also scrap the context-sensitive jump and simply allow Link to jump on-command anywhere. This would allow for far more engaging platforming gameplay, as players have to manually pilot and time their jumps.

This control scheme would easily translate to Xinput gampads by placing camera control on the right stick, with the attacks and other commands on shoulder buttons rather than face buttons (so you can use them while aiming the camera). I think it'd be an interesting variation on traditional 3D Zelda gameplay which really takes advantage of UE3 and being outside the constrictions of Nintendo hardware.

Lastly, it'd be great to add difficulty settings so if you crank it up, fights even with basic enemies like bokoblins are more fast-paced and exciting, like this: http://youtu.be/vATyp-Zs4NA?t=37s

Pages: [1]

Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.456 seconds with 36 queries.