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Author Topic: The Legend of Zelda: The Shadowgazer is dead - long live The Shadowgazer!  (Read 386713 times)

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Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #540 on: October 29, 2007, 10:59:51 am »
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Preferably, pictures of you with the prize [when it arrives]. We want to see the face of the almighty King Mob.
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the a o d c
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #541 on: October 30, 2007, 03:36:59 am »
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Wow! This game (so far) is amazing. I just hope the story is better than official zelda games ha!
Shadowgazer is the reason I signed up here, nice job King Mob
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Nox

Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #542 on: October 30, 2007, 04:44:51 pm »
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Shadowgazer is the reason I signed up here, nice job King Mob

lol, me too :P
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Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #543 on: October 30, 2007, 07:54:43 pm »
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Shadowgazer is the reason I signed up here, nice job King Mob

lol, me too :P

Could The Shadowgazer be replacing OoT2D?
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Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #544 on: October 30, 2007, 08:40:38 pm »
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It already has.
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Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #545 on: October 30, 2007, 09:06:32 pm »
  • Evil's origin begins in TLOZ AO...
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Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #546 on: October 31, 2007, 03:23:18 pm »
  • 笑い男
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I just hope it doesn't follow in it's footsteps all the way to the end then :P
Well, so far it hasn't :D
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この世に悪があるとすれば、それは人の心だ
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Re: [Demo] the Legend of pumpkin: the Shadowgaze...
« Reply #547 on: October 31, 2007, 05:07:10 pm »
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Mamoruanime, I had the same thought about Noon. But I think my head is SUPPOSED to be this way, stylistically. But yes, I can't figure in the proportions of the head in relation to the body either. Like, what he would look like if he turned my head to the left (our left) a little bit. But I like it how he looks.
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King Tetiro

Leader of Phoenix Heart
Re: [fake] the Legend of pumpkin: the Shadowgaze...
« Reply #548 on: October 31, 2007, 05:26:20 pm »
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This game pasted OOT2D. But if  TRM were to post the final version now, OOT2D will be the champion.
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  • Phoenix Heart
Re: [fake] the Legend of pumpkin: the Shadowgaze...
« Reply #549 on: October 31, 2007, 05:27:44 pm »
  • Super Hero Time!
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this game pasted OOT2D. But if  Turtle were to grandfather the final version now, OOT2D will be the champion.

That or we'd have to wait years for the final version.

Anyways, I love this game and the demo so much, great job Mobby, keep it up!
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!@#$% I lost my entire post, god dammit.
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #550 on: November 01, 2007, 10:30:40 am »
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I'm not really comfortable with comparisons to OOT2D, regardless of whose OOT2D you're talking about. I'm not interested in creating that kind of hype at any stage of this project's development. I'm not TRM, or Dampe for that matter, and haven't been and won't be spending the best part of half a decade shouting about my project from every available rooftop when all I have to show for it is a walking demo, nor will I be faking my death if I ever lose interest. ::) You might think I'm being harsh, but when people do take an interest your project, I feel it's only right to be honest with them about how much - or how little - you've actually done. Of course, the luxury I have that yer OOT2D wannabes don't, is that I can make this game as long or as short as I like. I could bring the end forward and make it a 1 dungeon game if I did get sick of it. I won't :P but you take my point - I'm not interested in hyping anything I can't promise I'll ever deliver. I would rather quietly get on with making a decent game than become a minor internet celebrity. If you're looking for a new TRM, keep looking. XD

This game pasted OOT2D. But if  TRM were to post the final version now, OOT2D will be the champion.
No reflection on how good or bad I think my own game is, but I fail to see why 2D remakes are still considered the Holy Grail of Zelda fan gaming...

That or we'd have to wait years for the final version.
It is gonna take years to complete this project. You have to understand that.

And if I stop, I stop. End of story. I have no intention of stopping, though. ;)

Preferably, pictures of you with the prize [when it arrives]. We want to see the face of the almighty King Mob.
There isn't going to be a prize. I respectfully declined it on the basis that FedEx-ing a 2' x 3' x ?' Mario Kart carboard store display to the UK would cost the organisers a small fortune, but also because I would rather not have a 2' x 3' x ?' Mario Kart carboard store display clogging up my home...! :P
« Last Edit: November 01, 2007, 04:31:54 pm by King Mob »
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Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #551 on: November 01, 2007, 04:58:26 pm »
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^^^I agree, I don't understand people's obsession with OoT2D projects. Most of them never get off the ground, and besides, there is rarely any originality to them.

The only one I've seen that seems worthwhile is OoT2D+...the plus meaning additional sidequests via an added "Know-It-All notebook". It is the only OoT2D I've seen to make real progress. He's releasing a demo soon containing the entire Kokori Forest section of the game, all the way up to having beaten Inside the Deku Tree with the possibility of even including a small portion of Hyrule Field. He already has a working Ocarina (or at least partly working, from the trailors), and is finishing Epona. But apart from that, I have almost never seen an OoT2D that was both worthwhile and somewhat original.



But that is off-topic, so anyways...



What are you currently working on in Shadowgazer? Anything specific, or are you just working on polishing the existing code in general?
« Last Edit: November 01, 2007, 05:05:37 pm by legendarylugi »
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Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #552 on: November 01, 2007, 05:12:23 pm »
  • Super Hero Time!
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That or we'd have to wait years for the final version.
It is gonna take years to complete this project. You have to understand that.

And if I stop, I stop. End of story. I have no intention of stopping, though. ;)

Oh sorry, don't take that the wrong way xP I was saying, if TRM took over, we would have to wait years after he said he would release it ;)

Don't worry, I'll wait patiently for this game.
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!@#$% I lost my entire post, god dammit.

King Tetiro

Leader of Phoenix Heart
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #553 on: November 01, 2007, 05:14:53 pm »
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I didnt mean they are the holy grail, I just like TRM's. Anyway, yours rock and he would only beat you by 1 point.
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  • Phoenix Heart
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #554 on: November 01, 2007, 05:18:16 pm »
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^^^Shadowgazer beats any OoT2D by a mile.  :P
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Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #555 on: November 01, 2007, 07:04:22 pm »
  • The devil in the mirror.
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I haven't really tried OoT2D, but I would say this game would most likely beat a remake, as this has a new story ;)
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Working on my Masters Degree in Computer Science.
Hey look, Zelda Coop....later.
Proud user of C++ for 9 years, and counting!
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #556 on: November 01, 2007, 07:54:48 pm »
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I played the OoT2d+ (the demo is at Zelda Solarus)
It wasn't worth while.
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Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #557 on: November 01, 2007, 08:32:13 pm »
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You got to be kidding me!  8) An astounding phenomenon, let us be friends.
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The Legend of Zelda: The Spell Caster
Release Date: ?

I'm a faithful man! Don't be a whimp, fight for life.
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #558 on: November 02, 2007, 03:15:42 pm »
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What are you currently working on in Shadowgazer? Anything specific, or are you just working on polishing the existing code in general?
Nothing to report, really...

I think I'm pretty much done trying to optimise any of the code that might be responsible for the slowdown some people have been experiencing. I've spent a lot of time on it and I don't really know if it's making any difference. I have a few more things to experiment with but then I want to draw a line under it because it's stopping me moving the project forward.

Most of the work I have been doing has been conceptual, really. As I've said before, some of the sections that follow are quite text-heavy because I've got a lot of backstory to tell, and I've been writing the dialogue for that. But I've also been working on the life stories for the NPCs in the harbour, and whether or not they're part of the bigger nightmare-ridding-of quest, or they're just giving advice, or whether they're part of the trading sequence (of which there are three - one for each ship, or rather they're errands for the captain of each ship.)

So there really hasn't been much progress in terms of playable code, but having done the planning I'll be able to just get on and 'do' it. :P
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Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #559 on: November 05, 2007, 04:52:08 pm »
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Just wondering whether you've implemented some sort of pause/inventory/status menu yet. I sent the demo to a friend who basically sang its praises, but when he asked where the start menu was I suddenly realised there wasn't one. If you haven't, are you planning to?
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