Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Pages: 1 ... 36 37 [38] 39 40 ... 52   Go Down

Author Topic: The Legend of Zelda: The Shadowgazer is dead - long live The Shadowgazer!  (Read 386715 times)

0 Members and 6 Guests are viewing this topic.
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #740 on: June 07, 2008, 02:41:41 am »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 18
brilliant.
this will tide me over for a few months. maybe.

the only thing that i have to complain about, that no one has brought up yet...

When you slash the maren, the scream that it does.... doesnt strike me as how the maren should sound... just my opinion though.

isnt that the sound of Volvagia from OOT? especially the scream afterwards... but i guess those sounds have been recycled... im pretty sure the Like Likes made the same sound when you hit them in OOT... lol
probably more too... never really payed attention to that before...

anyways
good job
Keep it up
i cant wait til you finish this in 3 years!
« Last Edit: June 07, 2008, 02:46:00 am by cshawns »
Logged
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #741 on: June 07, 2008, 02:47:40 am »
  • =/
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 2284
Overall, very amazing though. I'd definitely buy this if it officially came out - Hell, I'd buy it if you tried to sell it as a fangame.
I guess in that sense it's kind of a shame it's made in Game Maker, because Nintendo wouldn't be able to emulate it on WiiWare or something. Of course, I'm not complaining, because if we can play it on PCs, that's good too.

Hell, I'd buy it if you tried to sell it as a fangame.

Well he don't legally can ::) .

The Maren is a really good idea. The battle is not too long for an ennemi that you have to fight again and again. Pretty cool attacks, and incredible animations, like always!



 lol To the both of you, I know he can't sell it... but, the quality is amazing enough that I would actually buy it if it was ever sold.

 Actually, in theory, he could always make it so you had to buy a membership for a site (Or something.) and then have the game come as a perk with it... that would probably be legal if you never explicitly say you are paying for the game.
 
 Of course, no one wants to be, "That guy." The person who just has to ruin the fun of playing a free game by making it pay for play.
Logged
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #742 on: June 07, 2008, 02:52:05 am »
  • :'O
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 929
i cant wait til you finish this in 3 years!
XD wtf? don't doubt every fan game because of one person.
Logged
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #743 on: June 07, 2008, 02:52:35 am »
  • *
  • Reputation: +2/-1
  • Offline Offline
  • Gender: Male
  • Posts: 2376
Overall, very amazing though. I'd definitely buy this if it officially came out - Hell, I'd buy it if you tried to sell it as a fangame.
I guess in that sense it's kind of a shame it's made in Game Maker, because Nintendo wouldn't be able to emulate it on WiiWare or something. Of course, I'm not complaining, because if we can play it on PCs, that's good too.

Hell, I'd buy it if you tried to sell it as a fangame.

Well he don't legally can ::) .

The Maren is a really good idea. The battle is not too long for an ennemi that you have to fight again and again. Pretty cool attacks, and incredible animations, like always!



 lol To the both of you, I know he can't sell it... but, the quality is amazing enough that I would actually buy it if it was ever sold.

 Actually, in theory, he could always make it so you had to buy a membership for a site (Or something.) and then have the game come as a perk with it... that would probably be legal if you never explicitly say you are paying for the game.
 
 Of course, no one wants to be, "That guy." The person who just has to ruin the fun of playing a free game by making it pay for play.
He can always do that but still Nintendo will close the place , remember Chrono Trigger remake, It was closed for no reason at all, Again I find this game really impressive I would  suggest to change into an original game but since this is so advanced I reccommend to continue with Zelda, but I am sure that this is just your first project from many others you have.

Perhaps you should not show many screenshots :P? that way people will not get ruined from the gaming experience, is somewhat like reading spoilers from a book you are about to read, probably just my opinion.

EDIT: erm he means 3 years with good quality, :P so yeah in this case 3 years is good.
« Last Edit: June 07, 2008, 02:54:41 am by - tomy b.g. »
Logged
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #744 on: June 07, 2008, 03:25:40 am »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1635
The youtube video you posted is low quality. You should post the high quality version. Just  add &fmt=18 after the URL link.
Logged
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #745 on: June 07, 2008, 06:44:50 pm »
  • *
  • Reputation: +1/-0
  • Offline Offline
  • Gender: Male
  • Posts: 101
 Wow, I played the demo. It was amazing. I got to give you guys props. It felt like playing a real zelda game, which I have never encountered from a fan game. Very inspirational. I cant wait to see the finished version. Keep up the good work.
Logged


  • The Untold Legacy
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #746 on: June 07, 2008, 09:58:12 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 775
nice boss video.. you really need to orchestrate the music though
boss gameplay felt nintendoish, and thats a good thing imo :)
Logged

My Child Is Student of The Month at Neverland Ranch!
  • SSEdit
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #747 on: June 08, 2008, 04:14:31 am »
  • Pichuscute
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 173
nice boss video.. you really need to orchestrate the music though
boss gameplay felt nintendoish, and thats a good thing imo :)

actually, i think that the boss is more original than anything nintendo has done with 2d bosses
Logged

Hoffy

Hero of Fire
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #748 on: June 08, 2008, 04:20:51 am »
  • Silly cat!
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 3313
nice boss video.. you really need to orchestrate the music though
boss gameplay felt nintendoish, and thats a good thing imo :)

actually, i think that the boss is more original than anything nintendo has done with 2d bosses
Really? Minish Cap had some great bosses. The giant Octorok, the giant Chu-Chu, the Gyorgs... they were all pretty well done. I think this Maren thing was alright too, but the fight itself was perhaps a little too straightforward compared to Nintendo standards. Though, considering it's only an early boss fight (from what I understand) I'm sure there will at least be better things to come :).
Logged

Hoffy.

Mamoruanime

@Mamoruanime
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #749 on: June 09, 2008, 06:17:50 am »
  • ^Not actually me.
  • *
  • Reputation: +9/-0
  • Offline Offline
  • Gender: Male
  • Posts: 9786
O_O Almost every zelda boss battle is "too straightforward" lol but; I think the Maren battle is very up to par with Nintendo standards :P It's entertaining to watch too, which is a plus
Logged
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #750 on: June 09, 2008, 09:47:27 am »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 5213
Played the demo, and I loved it. Seriously, I'm looking forward to this.

Off topic, Mammy whats your Avatar from?
Logged
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #751 on: June 09, 2008, 01:54:57 pm »
  • is Awesome
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 185
WOW!! this is awesome. ;) I have no words to describe what I feel now, your artistic skills is impressive and so profesional. good luck with it though.:)
« Last Edit: June 12, 2008, 04:15:45 pm by zelda fan gamer »
Logged
http://zfghq.smfforfree3.com/index.php

My forum!!
<a href="http://www.factorizer.co.uk" title="Funny Facts"><img src="http://www.factorizer.co.uk/Zeda fan gamer,0,ffffff,000000,0.png" alt="Funny Facts" />[/url]
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #752 on: June 09, 2008, 02:03:12 pm »
  • I cannot lose!
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 100
Whoa, this game really looks like a professional Zelda game. How do you do it? XD *thumbs up*
Logged
MGS4 == Best game ever. Srsly.
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #753 on: June 10, 2008, 04:32:12 am »
  • Minalien
  • *
  • Reputation: +10/-1
  • Offline Offline
  • Gender: Female
  • Posts: 2119
Whoa, this game really looks like a professional Zelda game. How do you do it? XD *thumbs up*
He does something that very few ZFGCers are willing to do anymore. He actually WORKS on his project with his OWN stuff, rather than relying on everybody else's engines, and if there's something he's not sure of how to accomplish, he experiments until he starts catching on to how to solve it, or he searches for information and finds a way and LEARNS for future endeavors that require the same thing to be accomplished.
Logged
Quote
There's such a double standard about religion in the modern world. Catholics can gather, wear white robes, and say "In nomine Patris, et Filii, et Spiritus Sancti" and be considered normal.

But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
  • Development Blog
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #754 on: June 10, 2008, 04:35:23 am »
  • *
  • Reputation: +2/-1
  • Offline Offline
  • Gender: Male
  • Posts: 2376
Whoa, this game really looks like a professional Zelda game. How do you do it? XD *thumbs up*
He does something that very few ZFGCers are willing to do anymore. He actually WORKS on his project with his OWN stuff, rather than relying on everybody else's engines, and if there's something he's not sure of how to accomplish, he experiments until he starts catching on to how to solve it, or he searches for information and finds a way and LEARNS for future endeavors that require the same thing to be accomplished.
I love you <3 so true, people should start learning this.
Logged

Hoffy

Hero of Fire
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #755 on: June 10, 2008, 07:08:21 am »
  • Silly cat!
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 3313
Whoa, this game really looks like a professional Zelda game. How do you do it? XD *thumbs up*
He does something that very few ZFGCers are willing to do anymore. He actually WORKS on his project with his OWN stuff, rather than relying on everybody else's engines, and if there's something he's not sure of how to accomplish, he experiments until he starts catching on to how to solve it, or he searches for information and finds a way and LEARNS for future endeavors that require the same thing to be accomplished.
I guess that's why there's really no fan games anymore. We've all learned this lesson :/
Logged

Hoffy.
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #756 on: June 11, 2008, 08:30:20 am »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 458
You know, now that I think about it, the Maren DO sound kind of like the idea of the Nightmares taken further and expanded upon. In fact, the name "Maren" reminds me of the girl "Marin" from LA. Is that just coincidence, or did you derive some of your inspiration from there?
No connection, though Maren also happens to be a girls' name. :P I got the name when doing some research into the origin of the word 'nightmare' and came across this, which suggests to me it's a variant of 'Mara'.


A slain Maren drops the Nightmare Locket it wears round its neck. These lockets contain the tortured soul of the Maren, and can be taken to Noon for him to 'exorcise' (since the Maren were not always evil ;)) essentially turning a bad dream into a good one, and releasing it into the world again. That's the final stage of cleansing an area of nightmares.

Wait, so will you be able to visit the dream world of these "good Marens" after you've cleansed an area? And what do these good Marens look like? Or are you keeping that hush-hush for now?

i think he actually means that when you "banish" the night"mare'n" then the shadow like draem maybe full with spooky ghosts turns into a flowerpower green meadow with white rabbits... ( not rabbids... that would still be a nightmare ;P )

think of it like the lttp dark world and when you banish him it turs to the end of lttp ( so the scenes after you kill ganon )
Yeah, I've kind of painted myself into a corner there, story-wise. With all the convolluted backstory I think I'm going to have to show the Maren's world before it was the nightmare realm and they became evil. Whether or not the nightmare realm returns to that state at the end of the game, I haven't got that far...

The chains on the bottom of the level. Maybe it was done on purpose, but I got the feeling that the platform was hanging and wasn't attached to the ground at all... from the looks of it, the chains are going down, towards the ground. Was it done on purpose?
Nah, I'm just being lazy. It's the same art as the chains along the top, just haven't been bothered to re-sprite them at a slightly different angle. But it doesn't look right as it is, I agree.
Logged
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #757 on: June 11, 2008, 02:05:36 pm »
  • ๏̯͡๏﴿
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 2435
Good job, the boss fight was pretty cool.
Logged

Dantztron 3030

Mammy's Favorite Storyteller!
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #758 on: June 11, 2008, 06:32:17 pm »
  • b e p i s
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 3594
That boss fight is incredible! Top-notch work as always.
Logged
well i dont have that system and it is very hard to care about everything when you are single
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #759 on: June 13, 2008, 02:48:29 pm »
  • I cannot lose!
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 100
Whoa, this game really looks like a professional Zelda game. How do you do it? XD *thumbs up*
He does something that very few ZFGCers are willing to do anymore. He actually WORKS on his project with his OWN stuff, rather than relying on everybody else's engines, and if there's something he's not sure of how to accomplish, he experiments until he starts catching on to how to solve it, or he searches for information and finds a way and LEARNS for future endeavors that require the same thing to be accomplished.
I guess that's why there's really no fan games anymore. We've all learned this lesson :/
If I make a a game, I never make a fan game. I want it to be an idea of my own. My graphics, my engine etc.
Logged
MGS4 == Best game ever. Srsly.
Pages: 1 ... 36 37 [38] 39 40 ... 52   Go Up

 


Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.455 seconds with 74 queries.

anything