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Author Topic: The Legend of Zelda: The Shadowgazer is dead - long live The Shadowgazer!  (Read 386644 times)

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Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #900 on: December 09, 2008, 05:57:44 pm »
  • Metal Up Your Ass.
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Lol (I'm not very good explaining)
When I read in others forums about this program, some people said that it's possible to take a GM file and made a new exe with C++. I don't know it's possible but sounds good. I would be much more safer that make it with GM.
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hacker013

Zelda Fan Game Programmer
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #901 on: December 09, 2008, 06:22:10 pm »
  • Ura Zelda Project Rocks
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how would you think will a gml exe run inside a c++ file ..... That is impossible.
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  • Ura Zelda Project
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #902 on: December 09, 2008, 06:28:45 pm »
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how would you think will a gml exe run inside a c++ file ..... That is impossible.

Then my mistake. Again, I didn't knew that was impossible.
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Xiphirx

wat
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #903 on: December 09, 2008, 08:54:35 pm »
  • Xiphirx
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how would you think will a gml exe run inside a c++ file ..... That is impossible.

It IS possible.

www.enigma-dev.org

Wait a few months for it to finish.
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Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #904 on: December 09, 2008, 10:14:52 pm »
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how would you think will a gml exe run inside a c++ file ..... That is impossible.

It IS possible.

www.enigma-dev.org

Wait a few months for it to finish.
Possible but a retarded idea none the less.
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Xiphirx

wat
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #905 on: December 09, 2008, 11:38:47 pm »
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how would you think will a gml exe run inside a c++ file ..... That is impossible.

It IS possible.

www.enigma-dev.org

Wait a few months for it to finish.
Possible but a retarded idea none the less.

Meh. At least it makes GM games a LOT more efficient.
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Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #906 on: December 10, 2008, 12:27:13 am »
  • 笑い男
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Quote
Quote from: hawthorneluke on Yesterday at 23:33:12
Don't see how that's too possible though O_o

Could make the code look neater and give more "normal" names instead of a ton of weird characters, but it's still going to be near impossible for a human to comprehend what on earth's going on without them spending their life trying to work out what's what if it's a game of this scale.

lol, not really. Try doing some dissassebly some time, all you get are memory addresses Look at me, I'm invisible!, not even wierd characters. Its not really that hard to comprehend, you just go through it logically and work out what is going on, then to make it easier do mass find+replace's to turn the variable names into something more logical. You quickly build up a picture of what the code is doing normally.

Simply put, your programs are never going to be safe, especially if you choose to use something like GM, which dosen't even precompile code u_u. The best you can hope for is just to put off those who are just curious, anyone who knows what they are doing will be able to get access to the source with enough effort.

>_<
Well, like everyone says I guess that's always the case with everything, but I'm sure you can put off a hell of a lot of people for quite a long time though at least :/
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この世に悪があるとすれば、それは人の心だ
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hacker013

Zelda Fan Game Programmer
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #907 on: December 10, 2008, 07:19:23 am »
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how would you think will a gml exe run inside a c++ file ..... That is impossible.

It IS possible.

www.enigma-dev.org

Wait a few months for it to finish.

then you get a native c++ file with the Game Maker framework. I said run a gm exe inside a c++ exe is Impossible. You can malloc the size of the gm exe and then jump to that part to execute but then is the game already outside memory of c++ exe and it's then still readeble.
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  • Ura Zelda Project
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #908 on: December 10, 2008, 07:32:38 am »
  • I need something new to put here...
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>__>

move unrelated posts to discussion, and lock for no spam posts until KM has an update?
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Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #909 on: March 17, 2009, 11:42:13 pm »
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Hey guys, long time no see. Got some news.

First thing is, contrary to what you may have heard, I haven't taken The Shadowgazer to another board. ZFGC has been a good home to this game and I wasn't gonna just abandon it without an explanation.

So what has been going on? A couple of ex/current ZFGCers know but I've put off making it common knowledge until I actually knew the situation myself.

Some time ago I was approached by the owner of a development studio who wanted to see if I was open to the idea of turning The Shadowgazer into an original IP for a potential DS/PSP/mobile release. After some deliberation, and having checked the guy's credentials, I agreed. Basically, I'd be stupid to pass an opportunity like that up, right? :P Well, as I say, that was some time ago and only recently has it turned out that it's NOT gonna happen now.

Without going into why (out of professional courtesy) the resulting situation is that I've been working on turning The Shadowgazer into an original game for months now and The Legend of Zelda: The Shadowgazer as-was has been all but abandoned.

Which leaves me with a decision to make: do I press on with turning the game into my own, original, intellectual property, or do I pick up where I left off, making my little Zelda fan game? There's a lot for me to consider there and I really don't know at this stage which way it could go.

So yeah, just thought I'd let you know what's been going on. I appreciate there's little in the way of details there but I'll update again when I make my decision. Feel free to coax me one way or the other... ;)

Cheers,

KM
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Source

Internet Tough Guy.
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #910 on: March 18, 2009, 12:09:11 am »
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Uh... follow your heart?

But seriously, that's a doozy of a decision. I'm sure a lot of people here (myself included) would rather see the fan game completed. Then again, it's not every day an actual developer approaches you with such an offer.

If I were you, I would consider the offer, but first I would ensure that I would maintain ownership over the whole shebang, otherwise... well, you see where I'm going with this. :P Basically, if this is the case, take the deal, if not, continue the fangame.

On a minor note, remember how a lot of people said something along the lines of Nintendo noticing this and taking it over in pages passed? This is kind of like that.

Ironic and quite funny, no?

EDIT: Disregard that, I suck !@#$%.

Go with the fan game, man. You've already come this far. You can work on the original IP later.
« Last Edit: March 25, 2009, 01:22:30 am by Source »
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Xiphirx

wat
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #911 on: March 18, 2009, 12:19:18 am »
  • Xiphirx
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I say keep it as a Zelda fan game.
« Last Edit: March 18, 2009, 12:26:17 am by Xiphirx »
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Hammer Bro. Mike

Hammer Bro. Mike
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #912 on: March 18, 2009, 12:24:07 am »
  • The Mike
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Yeah, it does seem pretty awesome as a Zelda game. I say keep it as one. ;)
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Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #913 on: March 18, 2009, 12:34:58 am »
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Do want you feel like is best to do. You have a great game going here, but remember that a part this greatness is build on a path of legacy that Nintendo has paved for you, which you seem to walk perfectly. If you are going to make it in to your own original title, you will have to create that legacy and prove yourself with this game. Also you run the risk of the game being accused as to Zelda-ish.

But mostly you have to do what you like best. Because thing ain't worth doing in you can't enjoy it. Making a game has to be fun above all else. Keep up your good work.
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Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #914 on: March 18, 2009, 01:13:22 am »
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That sucks, sorry King Mob.
I say keep it a Zelda game, a lot of the hype came from that.

EDIT: You could make money from an original game... but I don't think an original would be as  good as Shadowgazer was.
« Last Edit: March 18, 2009, 01:25:29 am by GieVeNT »
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Hoffy

Hero of Fire
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #915 on: March 18, 2009, 05:32:14 am »
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I personally think you should continue with the original IP.

Though a Zelda fan game would be very, very cool too.
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Hoffy.
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #916 on: March 18, 2009, 06:11:17 am »
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I always thought of it as a zelda game, like others have said, and I'd really like to see it as a fangame. But that's just my selfish opinion, if I got offered something like that I probably wouldn't pass it up :D
I suppose the worst thing about this is once you choose one, you can't do the other as well.
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Quote from: Jason
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Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #917 on: March 18, 2009, 10:00:22 am »
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I would say that most people are biased towards the zelda version as that's the only version they've seen.  I would suggest posting a few screenshots of the new one so people can see would they could be potentially missing out on :P
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Starforsaken101

Wake the Beast
Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #918 on: March 18, 2009, 11:32:08 am »
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I don't have that much time to type, but keep it original. If you can show something off as original, and it's this awesome, then do it.
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  • Starforsaken101's DeviantART

gm112

Re: [Demo] The Legend of Zelda: The Shadowgazer ...
« Reply #919 on: March 18, 2009, 01:15:43 pm »
Why not just do both? It's your game after all, why not finish the Zelda version first, and then finish the "original" adaptation of it?
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