ZFGC
Projects => Discussion => Topic started by: DarkerColt on July 14, 2013, 01:12:33 pm
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Today i am introducing my new Zelda project, i will begin it in the built in mplay function but will hopefully convert it to a 39DLL extension.
I have plans for:
-Hosting and Joining servers over LAN or on-line.
-up to 4 players per game (having standard four sword characters)
-a complete story and game (not a stage selection like four swords)
-several extras or alternate sidequests after completing the game.
-an ini save system, that will save positions in the world.
looking for some input from the forum on what i should change. Thanks! XD
Example Below of some differences players will see.
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Hi!
Just wanted to quickly note that I moved this to Discussions as there is not a concrete plan for this yet.
So far I can't comment much seeing as there isn't much details to your game. I think it holds promise though, seeing as multiplayer is fun. However, keep in mind that multiplayer bugs are annoying and will add quite the scope to your game.
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Subscribing so I can keep tabs on this project. I'd be more than willing to help you with ideas for this. Do you plan on each character fighting and/or looking similar to each other? Will it be like FSA where you have the same weapon but different items?
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Each character will have there own seperate character with seperate inventories, hoping to make it so you can choose a specific look of the character. I have figured out the games storyline, and will be called loz: shadowed sands. Will reply more later got to get to sleep.
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Alright then. Just a thought, if multiple full inventories proves too much or something you could always have a shared storage type thing somewhere in the world where you can go to swap out your 2 or 3 items. (Just a random number since Zelda usually has 2 or 3 at a time) It would still allow everyone to have different equipment while having access to the same stuff.