So I started a little on a more detailed field. It's divided into screens, which I'm estimating should be 16x12, or it looks like I might have drawn them so they need to be a little bigger, maybe 20x15 or so. We can experiment with what fits in a quadrant a little bit before we commit to the size of each. Note that each quadrant isn't necessarily going to be divided like Link's Awakening, there just there to keep things kinda in scale and break down a big intimidating overworld into manageable pieces, keep relative distances, etc. I think we decided the overworld will scroll more like a Link to the Past.
Anyway, does anyone know if there's an actual size we should fit the overworld into for some reason!? There have never been any dimensions for spaces (like dimensions of Hyrule field, River basin, Deku Swamp, or the whole overworld combined) that I've ever seen. I don't know if each section of the overworld needs to fit into each other to form a big rectangle like the Gameboy Zelda games and LTTP do, or if that's irrelevant since we're a PC game and stuff. Any advice on sizes, Steve? Anyone?
Anyway all, my man Spritonic wants to get a chunk of this taken out before he starts school and I know he can map like crazy, so if there's dimensional considerations we should be aware of, we should get on that.
Also, if we want to do anything different from standard Minish Cap tiles, this would be a good place to decide that also. For instance, if we wanted to use different cliffs, different trees, etc., it'll be better to decide that now. We should get started mapping concurrently to this discussion and if we do decide that, switch them out, but to ease that transition, the sooner we decide that, the better.
I, for one, wouldn't mind different cliffs. I started a new cliff set that works more like Gameboy cliffs, but they might need a little more work and I have to figure out how to get them off this app in NOT jpg format. Anyway, they wouldn't be too hard to substitute if we start with regular Minish Cap cliffs, so we can decide that even after we start mapping.