Projects > Recruitment

Hackers Needed!

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Penguin:
I need Hackers that are willing to donate time to try to heck HackerWall.  If you are interested in doing this post here or PM me.  NOTE:  You will have to provide me with the process name of the hecking tool that you used to successfully change the text on the test demo provided with the HackerWall beta.

Dayjo:
Wait.. >_> does your app just check the process name? If so, what happens if I make my own memory editor?

Penguin:

--- Quote from: Dayjo on January 28, 2007, 05:02:46 pm ---Wait.. >_> does your app just check the process name? If so, what happens if I make my own memory editor?

--- End quote ---
Then I'm doomed.

Dayjo:
XD, there's surely a way you can just check if a program is accessing the game's memory, instead of just putting a list of commonly used memory editors at the charge of it.

AcidGame:
The only way to achieve that, Dayjo, is to do a System-Wide DLL injection, and hook API's most commonly used for such a thing. This is really beyond the scope of GameMaker, yet it is possible using a DLL for injecting, etc.

This can be defeated very, very simply:
1. Check the DLL file's exports, and write up your own DLL and replace it.
2. Create a System-Wide injection before the game does, and hook it's own functions required to do said System-Wide hook,
3. Run the game as an unprivileged user, where System-Wide DLL injections are not possible.

You can defend against 3, by making sure they have privileges, but a WHOLE lot of gamemaker users and players are children, so this idea isn't really plausible. Lets not forget that System-Wide DLL Injection can be very unstable, and can often crash the computer, if done incorrectly.

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