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Messages - TDWP FTW

Pages: [1] 2 3 ... 6
1
Zelda Projects / Re: The Legend of Zelda: Path of Revelation
« on: September 07, 2012, 01:36:33 pm »
Welp, it was inevitable, but I've stopped working on TLoZ: Path of Revelation for good.  I'd much rather spend my time focusing on my own original games (I've been working on a platformer, and a puzzle game lately, both of which are pretty promising IMO) rather than a fangame that could be shutdown at any moment.

So, I'm releasing the source to the game...

http://www.mediafire.com/?ai2utxpl9ki1r0b

It's a Game Maker 8.1 file, and let me warn you ahead of time.  It. Is. A. Clusterfuck.  The game is so unorganized and sloppy, with sprites, objects, etc. just out of place and whatnot.

Do whatever you like with it, and if you continue it, please give credit where credit is due, including the credits I've given to people in the opening post.

2
Zelda Projects / Re: The Legend of Zelda: Path of Revelation
« on: July 03, 2012, 01:52:51 am »
Is that the deku tree I see?
Nope.  It's the 4th dungeon.  It's an "abandoned" treehouse called the Loftwood Tree, where the Korok race (The ones in Wind Waker) previously lived...Until they were driven out by the creature who took it over.  I don't want to spoil anymore of that part of the story, but that's the gist of it.

3
Zelda Projects / Re: The Legend of Zelda: Path of Revelation
« on: July 03, 2012, 01:31:47 am »
...and the demo is here!

Download: http://dl.dropbox.com/u/64934954/The%20Legend%20of%20Zelda%20Path%20of%20Revelation.zip





Features:

 - Improved name registration, similar to TLoZ.  Left and Right moves your selection through the characters (Up and Down don't do anything, so you have to scroll through the list)
 - Advanced seasons.  Early, Mid, and Late variants of each of the 4 main seasons.  For example, early spring, mid spring, late spring, early summer, mid summer, etc.
 - Removed shading overlay.  It just made everything darker and uglier, and it still looks great without it, so I figured I'd just remove it.
 - Improved menu aesthetics (Both the file select and inventory menus)

The next thing I need to do is finish the Equipment and Map menus, and then I'll probably work on finishing the remaining items and adding the equipment.

4
Zelda Projects / Re: The Legend of Zelda: Path of Revelation
« on: July 01, 2012, 07:15:29 am »
Releasing a new demo tomorrow!

Here's a teaser screenshot, although it's nothing new (Just thought it looked cool.  :P):



I'm going to be adding a proper name registration system (Where you use the arrow keys to select the letters and whatnot), as well the extended seasons of course.  There are also numerous bug fixes, although I probably didn't get a few of the ones I needed to, as I haven't worked on this in a long time.

5
Zelda Projects / Re: [Screens] tLoZ: Echoes of Aurelia
« on: June 27, 2012, 08:29:19 pm »
And just like that, every other fan game was blown out of water...

But really, this looks amazing.  I'm not normally a fan of Minish Cap-style fan games, but this just looks gorgeous!  :D

6
Other Projects / Re: Desertion
« on: May 19, 2012, 01:33:58 am »
Working on a "reboot" of the game...


7
Graphics / Re: OOT2D Map Project - Accepting Community Sprites - Read
« on: April 25, 2012, 03:16:16 pm »
I like the 2nd windmill building (The red one) a lot!  However, there's supposed to be 2 windows or whatever (It's just a hole in the wall in the game) that you can jump out of with a cucco.  The first one, you have to use a hookshot on a fence post inside, and then there's a little ramp inside.

Can't remember what it's for, but the windows are there, and it shouldn't be too hard to fit them in somehow.

8
Graphics / Re: OOT2D Map Project - Accepting Community Sprites - Read
« on: April 25, 2012, 12:01:35 am »
Here's a windmill sprite by Gecko I found in a collection of sprites I have:



Also found this fountain.  Not sure who made it though (It was in a misc. folder)


9
Graphics / Re: OOT2D Map Project - Accepting Community Sprites - Read
« on: April 24, 2012, 02:41:31 pm »
So what sprites are needed exactly?  It'd probably be a lot easier, and it could get done a lot faster if we kept some checklist or something.

10
Zelda Projects / Re: The Legend of Zelda: Path of Revelation
« on: April 23, 2012, 11:22:51 pm »
That's pretty awesome, VERY in depth. A couple things don't make sense to me, like that it starts snowing before the trees loose their leaves... And branches. Or that the sunlight is more slanted in summer than it autumn, and that trees bud before their leaves take place, but it's just a couple little things like that. Well, the times when the trees loose their leaves is kinda a big head scratch to me, because when Im from the leave fall during... Fall, but if that's the way you want it, go for it!

Are the seasons a big aspect of path of revelation, or is this all just to have super nice ambience?
Yeah.  I'm going to sort all that out when I stop being lazy.  :P  The godrays being more "slanted" in summer than autumn is just because I set the time to different hours for the screenshots.  The angle changes based on the time of day, with the sun rising in the east, and setting in the west, like in real life.

As for the seasons playing a big part in the game, they have a minor importance, and there will be seasonal events, but they're mainly just for aesthetics/ambiance.  I feel as though aesthetics/ambiance are two of the most important aspects of games (Behind environment/level design and how the game feels, flows, etc. when playing), so I really want to make the atmosphere of the game feel perfect.

11
Zelda Projects / Re: The Legend of Zelda: Path of Revelation
« on: April 23, 2012, 04:21:48 pm »
The season are in effect? I'm playing it.
Not yet.  The latest demo that's available is back from August last year or whenever NCFC was.  :P

EDIT: Here's a gif with the finished seasons:


12
Zelda Projects / Re: The Legend of Zelda: Path of Revelation
« on: April 23, 2012, 02:03:30 am »
Alright, got the new seasons done:









From top to bottom, it's spring, summer, fall, and winter, and from left to right, it's early, mid, and late variations of each season.

13
Zelda Projects / Re: The Legend of Zelda: Path of Revelation
« on: April 23, 2012, 12:03:00 am »
I've decided to add 8 more seasons, to make it feel more realistic, and because it gives me more options for seasonal events, and it looks nicer with more variety.  Each main season will have an early, normal, and late "version."

Early Spring = Blueish grass, snow is melted, trees have few leaves.
Mid Spring = Current Spring in the game, trees have pink flowers.
Late Spring = Less saturated lime green, sort of a mix between mid summer and mid spring, trees have white flowers.

Early Summer = Current Summer in the game.
Mid Summer = Slightly more yellow grass.
Late Summer = Saturated yellow-green grass, closer to the current autumn colors, but more saturated.

Early Autumn = Current Autumn, but a bit more green.
Mid Autumn = Slightly more orange trees, duller grass.
Late Autumn = Vibrant orange/red/brown trees, brown grass.

Early Winter = No snow yet, trees have very few leaves, brown grass.
Mid Winter = Current winter, but with dead trees.
Late Winter = Most snow has melted, blueish-gray grass.

Here's a screenshot of Late Summer:


14
Graphics / Re: OOT2D Map Project - Complete!
« on: April 22, 2012, 11:04:42 pm »
Decided to import the background into a separate room in my fan game, and...





I think it looks pretty awesome.  Congrats, and thanks, for the amazing, completed map.  ;D

15
Other Projects / Re: [APP] Emergency Alert System Generator
« on: April 16, 2012, 12:02:11 am »
Hah, good for pranks I guess!  XD

But why is it 5 MB? It seems rather large.
The EAS tone and static sounds.

16
Other Projects / Re: [APP] Emergency Alert System Generator
« on: April 15, 2012, 11:35:20 pm »
Made a tiny update to it, increasing the font size/window to match the swf file in my post.  Also made a new banner.

17
Other Projects / [APP] Emergency Alert System Generator
« on: April 15, 2012, 10:36:57 pm »
Emergency Alert System Generator
 
 
 

 
 
Introduction:
 
I'm sure most of you have seen, or at least heard of Emergency Alert System broadcasts.  It's a system used to send alerts over TV, radio, and other forms of communication for things like tornado warnings, presidential messages, or most of the time, just tests to make sure the system is running when the time is needed.
 
I got bored today, and after watching a mock EAS broadcast that admittedly creeped me the heck out at first, I decided to make a little app so I could generate my own.
 
Anyways, this program allows you to generate realistic looking EAS broadcasts.  You can type in the name of the threat (Default is Tornado), type of threat (Default is Warning), group that issued the alert (Default is National Weather Service), and the message that scrolls along.
 
This is not to be used as an actual broadcasting tool, and it is just for fun.  I am not responsible for anything that results from you using this program.
 
Controls:
 
Space (Hold) - Static Effect
Enter (Hold) - Blank/mute broadcast
F4 - Toggle windowed/fullscreen mode
F9 - Screenshot
 
Screenshot:
 

 
Download:
 
http://www.mediafire.com/?a8lw923ovbvokn1
 
Credits:
 
- MoaCube for their Film Grain Example
- parabolix for his EAS warning tone
- Jace for his continuous static sound

18
Zelda Projects / Re: The Legend of Zelda: Path of Revelation
« on: April 14, 2012, 07:01:27 pm »
Hey guys, just a tiny update, sort of...I've been planning on starting up development again this summer.  I haven't really used Game Maker much since I stopped development, so I'm going to try to get the feel of it again before I start working on the game again.

Can't really say when any new updates will come, but they'll be coming...Gotta have something for NCFC this year.  ;D

19
Zelda Projects / Re: The Legend of Zelda: Path of Revelation
« on: February 21, 2012, 03:38:22 pm »
So...I've been thinking of starting up development again.  Problem is, I have no idea where I left off...XD

I don't know what bugs I had to fix, what features I was working on, etc.  So if I do start working on it again, it'll be a while before I get back in gear.

20
Zelda Projects / Re: The Legend of Zelda: Path of Revelation
« on: January 03, 2012, 04:34:16 pm »
-snip-
- That's been fixed for a while, but I never uploaded the latest version with it.

 - Yeah, I know.  I really don't know how I'm going to do Link's house, but I'll try to make the other interiors more proportionate to their size in the overworld.

 - It's just a tech demo for the most part.  I have yet to add a tutorial type thing near the beginning of the game, along with proper NPCs and whatnot.  That's going to come a bit later.

 - The shading overlay is kind of weird, but there's not really much I can do about it.

 - Yes, I've tried to fix most of the graphics with that, so if there's other tiles or sprites with the dark black (As opposed to the normal dark grey that traditional LTTP sprites use), let me know which ones if you can.

 - Well, I had to sacrifice speed for a visually appealing transition.  It used to just be an instant jump, but that looked ugly.

 - I didn't make the forest overlay, and I CBA to try fiddling with it.

 - Thanks!

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