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Messages - Dantztron 3030

Pages: 1 [2] 3 4 ... 103
21
Entertainment / Re: Justin Beiber vs Slipknot
« on: March 27, 2011, 12:52:42 am »
This is exponentially better than either of the source songs.

22
1. FLCL
2. Cowboy Bebop
3. Samurai X
4. Samurai Champloo
5. Trigun (sorta.)

Basically any other anime TV show I've ever seen sucks balls.

23
Entertainment / Re: look who's back!
« on: March 23, 2011, 04:15:20 am »
Oh boy, now I get to hear the gaming community use ad hominem attacks and namecalling to give Jack Thompson more attention.

Seriously, who !@#$% cares? This guy is like the Westboro Baptist Church of the gaming industry. The only reason he still exists is because people popularize the crazy stuff he does and because so many gamers act like idiots when responding to his wacky antics.

24
My childhood was shaped by video games and books, especially Harry Potter and Redwall. The games that got me the most were the ones with elaborate worlds or long stories, such as Zelda and older Squaresoft RPGs. Naturally as a kid, I dreamed of one day creating my own. Ironically, an inability to is actually what got me into writing, but that's another story.

When I was 14 I started making levels for Unreal Tournament 2003 on my mom's work computer. It was a slow process, as I was young and had no prior game development experience. However, eventually my skills improved, and my levels became better received and started getting play on servers. One day I was on CliffyB's Ownage, a site from the head developer of UT2003 where he reviewed the best of the best maps in the user community. I noticed an advertisement from a group remaking Chrono Trigger in the UT2003 engine. CT was the first RPG I ever played as a childhood, so I applied in a heartbeat. To my overwhelming joy, I was accepted!

I worked with the CTRP team for around a year or so. However, we were all very young and inexperienced, so we didn't get too far before receiving a Cease and Desist order from Square-Enix. By that time, I had discovered ZFGC and really dug the fangame community. I continued making maps for a while, but soon after lost interest and decided to get into filmmaking.

I was 16 when I started making movies. Now I'm 21 and after several finished projects, I've decided to write full-time.

25
Discussion / Re: Using Game Maker for class presentation?
« on: March 22, 2011, 02:42:53 pm »
If I were you, I'd just pirate a copy of Office 2003 or use PowerPoint on a library computer or something. It's simpler, it's faster, and you know that there definitely won't be ANY compatibility issues.

26
Feedback / Re: King of Thieves Revival
« on: March 18, 2011, 01:24:55 am »
I would love to help with writing the game script. I'm not sure how much time I can devote to the project because of other responsibilities, but I can write dialogue and stuff.

27
Audio / Re: Which MP3 is legal for a Zelda Fangame?
« on: March 12, 2011, 11:25:17 pm »
But don't try to sell ANYTHING that you or your team doesn't create yourself.

Adding to this, your fangame cannot be sold because it is a fangame, regardless of whether all the content is custom or not. You are using a franchise that is copyrighted as a base.

28
Feedback / Re: Revamping ZFGC
« on: March 06, 2011, 07:45:08 am »
Maybe that's the key, everyone should lower their expectations. XD

Or maybe, people who (much like myself) don't concern themselves with ZFGC except when exciting topics come up, should just let it go.

That's essentially what I think. I've pointed out some issues with the forum but honestly I see no way to really "solve" them. I don't necessarily think ZFGC is doomed, but I do think that the forum is not really growing anymore. Perhaps the best thing to do here is just let things run their course, however that may be.

I am one of those people, unfortunately. As my interests have changed, so has my role in the community.

29
Feedback / Re: Revamping ZFGC
« on: March 05, 2011, 04:04:55 pm »
Porkchop is right.

Making ZFGC active isn't something we can just "do." We're going to have to do something very big that will attract a lot of attention, and until someone can pick up the torch and do it, we won't get very many new members or get a lot of exposure. I think the community project is a great idea, but I do see a problem of the older members on this forum simply having moved onto other things. Most of the newer members, I think, do not have the talent or organizational skills in order to head up something that huge.

I had a similar experience with my friend Boris' fake LARP videos. He made them for months until one day, his Minecraft LARP got picked up by Kotaku and skyrocketed to over 200k views. So even if we DO have something cool, it's still going to take a lot of luck for it to even get attention.

I remember a few years back I had the idea of broadening ZFGC into a general creative community. However, the problem with this is that most of our current userbase is in game design. And then there's also the issue of plenty of creative communities already existing around the internet that work perfectly fine, so why should people come to this one?

I'm running out of steam. Someone else figure this out.

30
Feedback / Re: Death of ZFGC
« on: March 04, 2011, 05:16:03 pm »
We should totally bring back King of Thieves.  !@#$% was awesome.

I agree. I'd love to write for it.

31
Discussion / Re: Your ideal "ZFGC" dev team?
« on: March 04, 2011, 01:46:09 am »
U GUISE...

EDIT: I wouldn't mind having imfletcher along as co-writer/scenario designer. He rules and is honestly a better writer than I am.

I'm like that.. I'm good at creating ideas and vast plotlines and characters, situations, etc.. But when it comes to actually putting it into readable prose on paper, I'm garbage.. at least by higher standards.

I'm too overly descriptive and technical in my writing, I have so many complex ideas and visuals in my mind that it's impossible to put them into words without boring my reader. Shame.

Yeah, I feel that. The only way you can get better is with practice.

I recommend reading good fantasy authors like George R. R. Martin and Patrick Rothfuss. These guys are both master writers and worldbuilders, and have influenced my style a lot. You'll notice reading them that they manage to build incredibly technical and complex worlds without really forcing much on the reader and still maintaining the essence of the story.

32
Discussion / Re: Getting a foothold in Game Development
« on: March 04, 2011, 01:27:12 am »
Honestly I think it depends on what aspect of game dev you're interested in. I was most interested in level design when I was still pursuing game design as a serious hobby, and so that's where I started, making levels for UT2004. It got me into doing texture art and 3D stuff for a while, too, before I realized that I never wanted to learn to program ever.

So take your greatest interest and start from there. Maybe you'll end up only writing like me!

33
Discussion / Re: Your ideal "ZFGC" dev team?
« on: March 04, 2011, 01:22:48 am »
U GUISE...

EDIT: I wouldn't mind having imfletcher along as co-writer/scenario designer. He rules and is honestly a better writer than I am.

34
Feedback / Re: Death of ZFGC
« on: March 02, 2011, 03:28:22 pm »
Honestly, I think a lot of us have just grown out of fangaming, at least those of us who actually produced games reliably and regularly instead of just walking demos. There's no real solution to that. Life goes on.

35
I really just don't think this is a very good idea, unless you were to get an extremely large sample. Game companies already have large research firms at their disposal that tell them more than you may think about gamers and the market they buy games in. And of course, they're not necessarily going to cater to the hardcore, at least the major publishers: they're going to make games that their research data tells them will sell.

You have really good intentions, but I honestly think this is a waste of time. Most gamers that want more out of bigger studios already have methods of finding games they want, be they indie games or older games.

EDIT: Also, you'll have an inherent sample bias sampling people in online forums and such, especially if said forums are for a particular developer or game series.

36
I'm totally getting it. But it's still too expensive.

I'm glad I'm not the only person with this problem; I seriously cannot bring myself to pay $60 for a game anymore. Even $50 is a stretch since these days, digital distribution removes a lot of the costs and indie developers are selling games that are just as good or better for like $20 or less.

37
Entertainment / Re: Can't wait for True Crime Hong Kong
« on: February 10, 2011, 10:07:38 pm »
And nothing of value was lost.

38
Entertainment / Re: Final Fantasy XIII-2....LOLWTF?!?!?
« on: February 07, 2011, 05:07:20 am »
I miss the days when Square didn't suck balls.

39
Entertainment / Re: Any love for MGMT?
« on: February 02, 2011, 03:39:16 pm »
Phish is another band whose popularity I don't understand.

40
Entertainment / Re: Any love for MGMT?
« on: February 01, 2011, 08:57:37 pm »
Good but overrated band is good but overrated.

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