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Messages - Dantztron 3030

Pages: 1 2 3 [4] 5 6 ... 103
61
Entertainment / Re: Me and some friends got featured on the Escapist
« on: November 10, 2010, 03:16:29 pm »
That video was amazing. Funniest thing I've seen for a while.

Also, is your friend the same guy who did Final Fantasy: Gil Quest?

I'm not very familiar with his early work before I started doing stuff with him, but I know he did some of these Cactuar and Tonberry videos that are apparently pretty famous.

62
Entertainment / Me and some friends got featured on the Escapist
« on: November 09, 2010, 05:47:42 am »
http://www.escapistmagazine.com/forums/read/7.243710-Minecraft-Invades-Real-Life

Gary Bigham is a self-described "pro LARPer." He decided to take his immense Live Action Role-Playing skills and apply them to his knowledge of the Swedish independent game sensation, Minecraft.

We just shot this video this past Sunday and somehow the Escapist got a hold of it! Sweet! Yours truly was behind the camera and editing, and also played the Ghast. Gary Bigham is a character my friend Boris has made several other videos for.

<a href="http://www.youtube.com/watch?v=Sl36SsszqpY" target="_blank">http://www.youtube.com/watch?v=Sl36SsszqpY</a>



63
Entertainment / Re: Should I go see mcchris at the Blind Pig tomorrow!?
« on: November 06, 2010, 02:25:32 pm »
YES! You should. I saw him live in 2006 and IT. WAS. AWESOME.

64
Discussion / Re: Philosophical gaming
« on: October 28, 2010, 04:03:35 am »
I've always been attracted to story-driven games, but the problem I often have with modern "moral choices" in games is that they are far too clear cut. You're either a saint or you're a douchebag. The only game I've played that I felt came remotely close to reflecting real moral finesse was Dragon Age, because many of your actions had evil consequences no matter what, or there were occasionally different means to approach either a good or bad choice. But still, it was scripted.

And until games are technologically advanced enough to be completely unscripted, they'll never get it right.

65
Entertainment / Re: Ratatat
« on: October 21, 2010, 04:23:39 pm »
You should listen to Pretty Lights.

<a href="http://www.youtube.com/watch?v=Xyaw__64gU8" target="_blank">http://www.youtube.com/watch?v=Xyaw__64gU8</a>

66
Discussion / Re: The Legend of Zelda: Heart of the Master Sword
« on: October 21, 2010, 04:22:03 pm »
You'll also need some screenshots or other media, both to keep from getting this topic moved to Concepts and also to make the community believe that the game is actually being made.

67
Discussion / Re: Why did KingMob really quit the shadowgazer?
« on: October 16, 2010, 08:13:32 pm »
There is a huge conspiracy behind all of this. Never believe anything you hear! King Mob needs scissors! 61! DEMO 4

68
Entertainment / Re: New gaming handheld: Panasonic Jungle
« on: October 06, 2010, 01:48:37 pm »
This is a really stupid idea that just sounds like something a marketing executive dreamed up.

69
Discussion / Re: What happened to this zelda fangame
« on: October 03, 2010, 03:33:49 pm »
Is MadGonzo DEAD???



I actually do remember this game though. I always wondered why it was named after its creator.

70
Discussion / Glory - A Short Piece
« on: September 29, 2010, 06:54:07 pm »
This is something really short that I wrote the other night called "Glory." I'm probably going to submit it to my school's literary magazine next semester, as they love publishing short "flash fiction" like this. Anyway, just wanted to stick it up somewhere where other people could read it.

Glory is in the night.

Glory is the roaring outside my windows, driving back from your house at four in the morning, where the clunk of the shifter and screeching of the tires are the only music that plays. It hangs in the edges of the silhouetted mountains, indistinguishable but unique, that lay somewhere off in the darkness. It’s the red glow of the tachometer, contained by the cheap plastic cowl on my dashboard, with needles that bounce widly as I carve into the corners.

Glory was in your smell. You laughed about how you hadn’t showered in a day or two, and I laughed about how I couldn’t tell. Your hair was a little greasy, sure, but you tied it back and it didn’t matter very much. You were still flowers and softness and warmth, the feeling of sleeping in the backseat of a car as a child while your parents drive you home on some long highway.

Glory was in your dress. Perhaps it had been shorter than you intended, and when you leaned over to kiss me, it might have gotten a bit shorter. I didn’t mind, and neither did you. You almost buried my head in the couch cushion, and I thought we were sure to suffocate together in the friction and the sweat. My jaw ached and your lips were a little chapped, but I didn’t mind, and neither did you.

Glory was how you could talk about him between kisses. So freely, so openly, like he was dead, and you were remembering. There had been so much trouble and despair, and for you, floating was so much harder than walking. I didn’t mind listening. I loved it, even if it meant that maybe I was a memorial rather than a monument. But not all requiems are sad, and I’d rather be a song than a paragraph in the newspaper that no one ever read.

Glory was in the way I felt. I was swept up, exhausted and weary-eyed but begging for more hours in the night, for the next day to never come, for sleep to be an option rather than the outcome.

Glory was in being a little upset, yeah. Glory was in hating that we had to collide at this moment rather than another moment. Glory was knowing that I couldn’t really have you, that you still belonged to him. Glory was in missing you a little more than I wanted to when I backed out of the driveway and saw the lights in your house go out. But glory was also in remembering the feel of your bare legs against my jeans, of hearing your brother walk around upstairs, of repeatedly telling myself “Just a few more minutes.”

Those nights were filled with wonder and overflowed with joy. But the greatest glory was in knowing that even though you weren’t mine, I could still love you all the same.

71
Entertainment / Re: MINECRAFT ALPHA IS NOW FREE!
« on: September 21, 2010, 03:20:09 pm »
Why is it that a game that looks such poor graphics has such high graphics card requirements?

-_-;; Well; I won't be playing.

It doesn't, low end will do you fine, but may run a bit choppy.

Well, it spit out an error for me saying my graphics card was insufficient :P I'd imagine if I can run Doom 3 I should be able to run this >_o

Maybe your drivers are outdated.

72
Entertainment / Re: MINECRAFT ALPHA IS NOW FREE!
« on: September 20, 2010, 12:47:18 am »
<_< I'm reasonably positive exploiting the fact that his auth system is screwed up violates some laws.

Not so sure you want to be promoting that.

He said it was technically free to play on his blog and even posted download links publicly. So it's cool.

73
Recruitment / Re: Un-Named Wind Waker fan game
« on: September 19, 2010, 07:47:47 pm »
Please tell me what you think.  Oh, and honestly the programming language doesn't really matter that much.

Even as someone who has never been a programmer, I can tell you that yes, it in fact does.

Your demo's not too bad actually. I thought movement felt pretty accurate compared to WW and, despite the obvious collision problems and the fact that there is a JUMP button, it's a good thing to build on for a Zelda game.

74
Entertainment / Re: The Truth: Short Horror movie
« on: September 19, 2010, 03:46:36 pm »
Some of your visuals obviously show some thought and planning, which I can appreciate. A lot of first-timers like to just "wing it" but you obviously know where the camera was going in your movement shots and I liked that a lot. The effects didn't look too bad either, particularly the bottle.

However, there's no real narrative here. I know you're going for the whole Paranormal Activity hidden camera thing, but there at least needs to be a reason for these shots other than "they look cool." I needed a reason to feel sorry for these people. Horror is not a genre where you should be "thinking" about the film, but there just needs to be more here. Some of the scenes also simply weren't scary, or even creepy. The effects scenes/bottle scenes are a perfect example of this. I found myself going "ooh, neato" rather than "ooh, creepy."

75
Entertainment / Re: 3D movies just a way to milk more money out of people?
« on: September 08, 2010, 01:55:35 pm »
I saw Avatar in 3D and it was the first movie where I thought the 3D was truly revolutionary. It didn't feel tacked on, and really gave the film a heightened sense of immersion. Personally I think 3D like that, the natural looking 3D, is the future of filmmaking.

76
Entertainment / Re: Inception
« on: August 26, 2010, 09:39:29 pm »
It was pretty easy to understand, just one or two things that were confusing.

Such as?

Like the entire opening of the movie.

They were inside the Asian guy's dream. They got found out. Later, Asian guy offers them job because he was impressed with their skills. Was it really that confusing?

77
Entertainment / Re: Inception
« on: August 24, 2010, 03:13:10 pm »
It was good but I thought the "rules" for the dreams got in the way of the out-there nature of the film. Some were necessary (like the "kicker"), but many weren't. And no, I don't really know how else they could have done it...all I know is that it didn't quite feel right. The third layer of the dream was also waaayyyy too actiony, and really distracted from the heistlike nature of the rest of the film.

Nevertheless, I dug it.

P.S. How could anyone be confused about Inception? There's no real underlying "deep meaning" and the film is pretty easy to follow if you pay attention.

78
What is it with the Japanese and slapping random letters on the end of game titles?

79
Discussion / Re: What makes a good Zelda game?
« on: July 24, 2010, 07:41:57 pm »
Ehhhm, Zelda games are notorious for weak/absent stories…  Which is great, because story-intensive games = boring.

Games with good stories are a nice thing, but Zelda is not the place for an epic tale. A simple story of "boy saves princess" or "boy gets sword and saves world" is really all these games need.

A notable exception is Majora's Mask, which greatly fleshed itself out with the side quests. However, those served the purpose of immersion, not necessarily for the PURPOSE of telling a story.

80
Discussion / Re: What makes a good Zelda game?
« on: July 24, 2010, 11:30:16 am »
A prevailing sense of wonder and adventure. A lot of other adventure games and RPGs get crushed under the weight of their own epic tales, filled with so much intrigue and violence and turmoil that they just don't feel fun anymore. Zelda has always been about fun first. That's why I love the series.

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