ZFGC
Resources => Graphics => Topic started by: Scooternew on June 08, 2006, 03:00:02 am
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Correctly sized, in order, in tiled form, here are all of the LTTP tiles, inside and out. They are separated because in Game Maker, you can't load backgrounds that are too large, or an unexpected error will pop up because the memory is too overloaded. Most links should contain approximately 7100 tiles! Anywho, click away.
Outside:
Grass, Dirt, Stone (http://64digits.com/users/scooternew/outside1.png?PHPSESSID=dad0674a4941fcb7367c74fde1cd43ff)
Houses, Trees, Hedges, Dungeon Entrances (http://64digits.com/users/scooternew/outside2.png?PHPSESSID=dad0674a4941fcb7367c74fde1cd43ff)
Trees, Small Trees, Dungeon Entrances (http://64digits.com/users/scooternew/outside3.png?PHPSESSID=dad0674a4941fcb7367c74fde1cd43ff)
Cliffs, Hyrule Castle Exterior, Water (http://64digits.com/users/scooternew/outside4.png?PHPSESSID=dad0674a4941fcb7367c74fde1cd43ff)
Inside:
Floors, Bookcases, Walls (http://64digits.com/users/scooternew/inside1.png?PHPSESSID=dad0674a4941fcb7367c74fde1cd43ff)
Dungeon Stuff (http://64digits.com/users/scooternew/inside2.png?PHPSESSID=dad0674a4941fcb7367c74fde1cd43ff)
More Dungeon Stuff (http://64digits.com/users/scooternew/inside3.png?PHPSESSID=dad0674a4941fcb7367c74fde1cd43ff)
More Dungeon Stuff (http://64digits.com/users/scooternew/inside4.png?PHPSESSID=dad0674a4941fcb7367c74fde1cd43ff)
Hyrule Castle (http://64digits.com/users/scooternew/inside5.png?PHPSESSID=dad0674a4941fcb7367c74fde1cd43ff)
More Hyrule Castle (http://64digits.com/users/scooternew/inside6.png?PHPSESSID=dad0674a4941fcb7367c74fde1cd43ff)
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Did you rip or these or find them?
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Is them al in the game?
GOOOOOOOOOOOOOOOOOOOOOOOOOD(LIKE YOU ARE! ;))
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this isnt the spam section
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None of these people were spamming. Both of their comments are relevant to the topic. Yours, however, is not.
this isnt the spam section
Your post is spammy.
And now, to keep this post from being spammy, I'll comment on the purpose of this topic.
This is a great collection, and it should be stickified. :D Good work.
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Im soooooo sooorry,i dont know what spam is...? sorry sooo sorry!?! :'(
[mod edit] one :'( is enough: Dont spam within your post. Also, dont merely post to continue an off topic conversation about spam! [/mod]
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Wow, this will really come in handy, maybe you should request adding it to the collection. But I can surely use this stuff!
Did you rip them? Because then people certainly have to credit you.
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Pedlya is right zero koll.
However Pedlya: You arent a mod. Report if you must, but dont post such that your post has absoultely nothing to do with the topic.
Scooternew, why not save as PNG?
Lttp tiles are 8*8...
There is a darkworld...
This isnt all of the lttp tiles at all!
Example: No shallow water tiles or waterfall tiles. :)
Those inside1 tiles are very nicely arranged though: thanks.
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I saw the first one, but they take forever to download!
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Save as PNG PLEASE, or I might cry :'(. BMPs are so large in filesize!
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Oh god, bmps are evil.
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Did you rip them? Because then people certainly have to credit you.
Well, all of the tiles were already ripped. They could be found all over the internet. Either way, some were partly ripped. I ripped most of the floor and house tiles, and the dungeon entrances and etc. (Most of the "inside" collection). The LTTP rom came in handy. As for outside tiles, I ripped most of the castle stuff and some of the forest stuff, but that's the most of it. I actually found a few of the tiles arranged, but I did most of them. When I say some tiles were already arranged, I mean that maybe the houses floor and walls were already put together. Arranging them was the hardest part, though.
I mostly organized them like this for Game Maker. You can choose to split it into 8x8 if you want to.
Helios, I'm pretty damn sure darkworld is in there. Which darkworld tiles are you looking for?
It may be missing some animation tiles, like water/waterfall. I'll get them in there, though, if someone can find them for me. I really just can't rip animation tiles, hehe.
I'll convert them to png. Can GIMP do this though? I don't know of a program that can do this.
Finally, I don't need credit. I didn't make any of these, and all I did is mostly put them together. Of coures you can credit me, but you don't have to.
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Helios, I'm pretty damn sure darkworld is in there. Which darkworld are you looking for?
I think you mean aab XD
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aw !@#$% lol
ok well GIMP is doing it fine
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Well this is very good I can tell you that.
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Thx.
And in a minute reuploading with the PNGs.
EDIT:
All PNG now.
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Nice one anyway
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Thnxs for this one ,, sure i wil use these ,, Who deserve the credits?
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No one.
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dude you are GOD
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well some of those are arranged in rmxp format...i have a bigger tileset with some modified graphics, ill post them. But good find man
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Yeah, I saw yours were the larger size.
Thanks.
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These tiles are crap and garbage, no one should question me why because most of the tiles are not to be flipped, rotated or edited. A professional ripper like myself will know this, thanks to the program I created for myself that is used to split an image that the user loads by the indicated values they give out to the program, I have successfully ripped every Light World tile in the Zelda 3 game (Game Boy Advance).
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Um.. Right.
Any way nice Job Scooternew i'm going to use these to make different beta tests for an engine i have planned with C#
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Um.. Right.
Any way nice Job Scooternew i'm going to use these to make different beta tests for an engine i have planned with C#
Ah so thats why you were wondering about C# and OpenGL :P
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Master J, we are on PC's not a Snes.
The act of flipping a tile on a 2d graphics blit operation is greater than that of normal operation unless 3d accelerated, and so having the extra memory of flipped tiles isnt a bad thing, unlike memory constricted snes.
Its also easier to work with, and so if using GM, the user would clearly have demonstrated their commitment to reduced development time above memory consumption.
Professional ripper?; Who pays you? ::)
Regardless, they are still usefull, have been arranged by Scooternwe in his own time, and there is alot of them. Your post came accross to me as nothing more than demonstrating your knowledge. Ask yourself, is that really how you want to come accross?
Thanks for reuploading as .pngs Scooternew. They load instantly for me now!
Example from the Dark World: You've no turtle rock, Skull woods Serpents Skull etc. (Or at least i didnt see any lol).
Also, what'd u say about 7100 tiles when each link contains around 400 tiles? (Its a thin strip of 8 tiles wide for me here ... That is what im supposed to be seeing right?)
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You should post the tileset you used for Spirit World that was awesome :P
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Is saving as .png a good idea, I have found it can darken images.
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Is saving as .png a good idea, I have found it can darken images.
Gyah, why do people say things like this. PNG uses loss-less compression, it NEVER changes the colors.
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@Helios: Yep, but for now i am going to stick with DirectX because it is easier.
Heh actually Helios i had a problem with .png's once where when i tried to change opacity of one area of the image the color changed COMPLETELY on the whole image >_<
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Sorry. I'm out of town right now, actually at the TIP program. As soon as I get home (two weeks), I'll work on more dark world tiles.
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@Helios: Yep, but for now i am going to stick with DirectX because it is easier.
Heh actually Helios i had a problem with .png's once where when i tried to change opacity of one area of the image the color changed COMPLETELY on the whole image >_<
That'd be a faulty png implementation as appose to anything wrong with pngs?
bmps and gifs should be made obsolete IM-Learned-O.
No one ever uses it, but pngs are extendable to up to 281474976710656 different colours at perfect accuracy.
I've heard that IE performs a faulty gamma correction on PNGS; But the content of the actual image is still correct.