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Author Topic: All Of The LTTP Tiles  (Read 10856 times)

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Re: All Of The LTTP Tiles
« Reply #20 on: June 09, 2006, 01:58:33 am »
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well some of those are arranged in rmxp format...i have a bigger tileset with some modified graphics, ill post them. But good find man
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Re: All Of The LTTP Tiles
« Reply #21 on: June 09, 2006, 03:03:00 am »
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Yeah, I saw yours were the larger size.

Thanks.
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Re: All Of The LTTP Tiles
« Reply #22 on: June 12, 2006, 06:24:32 pm »
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These tiles are crap and garbage, no one should question me why because most of the tiles are not to be flipped, rotated or edited. A professional ripper like myself will know this, thanks to the program I created for myself that is used to split an image that the user loads by the indicated values they give out to the program, I have successfully ripped every Light World tile in the Zelda 3 game (Game Boy Advance).
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Re: All Of The LTTP Tiles
« Reply #23 on: June 13, 2006, 07:08:04 pm »
  • In all seriousness who's serious?
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Um.. Right.

Any way nice Job Scooternew i'm going to use these to make different beta tests for an engine i have planned with C#
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  • Axiomatic Data Laboratories
Re: All Of The LTTP Tiles
« Reply #24 on: June 13, 2006, 08:09:07 pm »
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Um.. Right.

Any way nice Job Scooternew i'm going to use these to make different beta tests for an engine i have planned with C#
Ah so thats why you were wondering about C# and OpenGL :P
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aab

^ Evolved from a Hobbit
Re: All Of The LTTP Tiles
« Reply #25 on: June 13, 2006, 08:13:15 pm »
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Master J, we are on PC's not a Snes.
The act of flipping a tile on a 2d graphics blit operation is greater than that of normal operation unless 3d accelerated, and so having the extra memory of flipped tiles isnt a bad thing, unlike memory constricted snes.
Its also easier to work with, and so if using GM, the user would clearly have demonstrated their commitment to reduced development time above memory consumption.
Professional  ripper?; Who pays you? ::)

Regardless, they are still usefull, have been arranged by Scooternwe in his own time, and there is alot of them. Your post came accross to me as nothing more than demonstrating your knowledge. Ask yourself, is that really how you want to come accross?

Thanks for reuploading as .pngs Scooternew. They load instantly for me now!
Example from the Dark World: You've no turtle rock, Skull woods Serpents Skull etc. (Or at least i didnt see any lol).
Also, what'd u say about 7100 tiles when each link contains around 400 tiles? (Its a thin strip of 8 tiles wide for me here ... That is what im supposed to be seeing right?)


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Re: All Of The LTTP Tiles
« Reply #26 on: June 13, 2006, 08:33:54 pm »
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You should post the tileset you used for Spirit World that was awesome :P
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Re: All Of The LTTP Tiles
« Reply #27 on: June 13, 2006, 08:43:29 pm »
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Is saving as .png a good idea, I have found it can darken images.
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Re: All Of The LTTP Tiles
« Reply #28 on: June 13, 2006, 09:28:24 pm »
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Is saving as .png a good idea, I have found it can darken images.

Gyah, why do people say things like this. PNG uses loss-less compression, it NEVER changes the colors.
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Re: All Of The LTTP Tiles
« Reply #29 on: June 14, 2006, 07:30:35 pm »
  • In all seriousness who's serious?
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@Helios: Yep, but for now i am going to stick with DirectX because it is easier.
Heh actually Helios i had a problem with .png's once where when i tried to change opacity of one area of the image the color changed COMPLETELY on the whole image >_<
« Last Edit: June 15, 2006, 02:42:36 pm by antidote »
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Re: All Of The LTTP Tiles
« Reply #30 on: June 15, 2006, 11:04:24 pm »
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Sorry. I'm out of town right now, actually at the TIP program. As soon as I get home (two weeks), I'll work on more dark world tiles.
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aab

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Re: All Of The LTTP Tiles
« Reply #31 on: June 16, 2006, 01:22:18 am »
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@Helios: Yep, but for now i am going to stick with DirectX because it is easier.
Heh actually Helios i had a problem with .png's once where when i tried to change opacity of one area of the image the color changed COMPLETELY on the whole image >_<
That'd be a faulty png implementation as appose to anything wrong with pngs?
bmps and gifs should be made obsolete IM-Learned-O.
No one ever uses it, but pngs are extendable to up to 281474976710656 different colours at perfect accuracy.
I've heard that IE performs a faulty gamma correction on PNGS; But the content of the actual image is still correct.
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