ZFGC
Resources => Graphics Requests/Archive => Graphics => LTTP & FSA => Topic started by: Jelleye on April 05, 2006, 09:45:51 pm
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Sheet number 15 has been finished :) ! This time, a bigger one. It's totally made from scratch. Since I'm trying to get better, I used all of the tips you gave me in previous topics, the enemy is now better shaded and has some smooth outlines. Hope you like this one. Just a question though, if you compare the size of this guy to Link, he's kind off big. Should I use it as "Big Stallchild" or as a normal "Stallchild" ? Anyway, here it is:
Sheet:
(http://i10.photobucket.com/albums/a139/Jelleye/My%20Sprites/Stallchild/Stalchild_Extended.png)
Animated:
Up: (http://i10.photobucket.com/albums/a139/Jelleye/My%20Sprites/Stallchild/Stalchild_Up.gif)
Right: (http://i10.photobucket.com/albums/a139/Jelleye/My%20Sprites/Stallchild/Stalchild_Right.gif)
Left: (http://i10.photobucket.com/albums/a139/Jelleye/My%20Sprites/Stallchild/Stalchild_Left.gif)
Down: (http://i10.photobucket.com/albums/a139/Jelleye/My%20Sprites/Stallchild/Stalchild_Down.gif)
Hit Up: (http://i10.photobucket.com/albums/a139/Jelleye/My%20Sprites/Stallchild/Stalchild_Hit_Up.gif)
Hit Right: (http://i10.photobucket.com/albums/a139/Jelleye/My%20Sprites/Stallchild/Stalchild_Hit_Right.gif)
Hit Left: (http://i10.photobucket.com/albums/a139/Jelleye/My%20Sprites/Stallchild/Stalchild_Hit_Left.gif)
Hit Down: (http://i10.photobucket.com/albums/a139/Jelleye/My%20Sprites/Stallchild/Stalchild_Hit_Down.gif)
c+c please! ;D
Got to go now. I'll check your replies tomorrow!
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Awsome! You just dont stop makin such awsome stuff dont you! :P
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Its a very nice sprite, however im not too keen on the animations, in order to improve it you need to possibly slow down the animations, lower the head a little more on the animation and bend the arms and head in the animation if possible, otherwise it looks unfinished...
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I like it, but it looks like the head is really gigantic in the side views. Is it supposed to be like that..?
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The head needs to be a bit smaller in the side views and the vertical walking directions look a bit weird. They're like he's just holding his arms out and letting the end part flap in the wind.
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Big stall child.Make his head and body move more
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Side-view is pillow-shaded. Pants look a tad odd. In general, doesn't really fit with LttP, IMO.
Animation is shaky :X
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@ Pyro: Thanks :D !
@ MaJoRa: Should have spend more time making it move a bit more in the vertical directions indeed. In the horizontal one, I tried to make him move as much as possible.
@ TanukiMario: I always thought that his head was supposed to be big, but after watching to an image, I seem to have exagarated a bit :P . --> Image <-- (http://www.evilsponge.com/zelda/oot/stalchild.gif)
@ Bran371: You probably meant the horizontal ones. There not animated enough indeed. I'll try to do something about that when I have some time to improve them.
@ OSL: Same here, should have added more animations. But I'm going to make a normal one right now, and make it more animated ;) .
@ Gilgamesh: Thanks for the comments, but same question here as in the other topic, what is the diffirence between normal shading and pillow shading :S ?
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With pillow shading, the places where it's darker or lighter aren't right according to a light source. Pillow shading is just going darker towards the edges (or vice-versa), without any good lighting logic. You also need a lot of contrast.
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Ah, I see. Thanks for the information! :)