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Messages - Jelleye

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21
LTTP & FSA / [Solved] Big Stalchild OOT - ALTTP Style
« on: April 05, 2006, 09:45:51 pm »
Sheet number 15 has been finished :) ! This time, a bigger one. It's totally made from scratch. Since I'm trying to get better, I used all of the tips you gave me in previous topics, the enemy is now better shaded and has some smooth outlines. Hope you like this one. Just a question though, if you compare the size of this guy to Link, he's kind off big. Should I use it as "Big Stallchild" or as a normal "Stallchild" ? Anyway, here it is:
Sheet:

Animated:
Up:
Right:
Left:
Down:
Hit Up:
Hit Right:
Hit Left:
Hit Down:
c+c please! ;D

Got to go now. I'll check your replies tomorrow!

22
Graphics / Re: Zelda - Ocarina Of Time 2D - Graphics Collection
« on: April 05, 2006, 05:07:01 pm »
Cool ;D ! I'll upload it as soon as possible! :)

EDIT: Linky gave me this great site. It contains a lott of images from enemies. Could come in usefull for spriters! ---> Site<---

23
LTTP & FSA / Re: Bari OOT - ALTTP Style
« on: April 05, 2006, 04:59:03 pm »
Hmm... now I know why my sprites always look that flat, I always forget the highights >.< . Just a question, what is the diffirence between normal shading and pillow shading ??? ? Thanks for the comments, I hope to be able to improve my furthe sprites :) !

24
LTTP & FSA / Re: Bari OOT - ALTTP Style
« on: April 05, 2006, 04:50:23 pm »
Thanks ;D ! Well, actually I removed most of the shading in V2, to make it look more ALTTP-ish. I'll try to make something inbetween V1 and V2 in further sprites ;) !

25
LTTP & FSA / [Solved] Bari OOT - ALTTP Style
« on: April 05, 2006, 04:41:27 pm »
Just finished my 14th sheet. It's about the Bari enemy (another of those jellyfishes, but a bigger one). This time I sprited 2 version, a fully shaded one, without outlines (kind off MC style) and *according to your suggestions in the other topics* an outlined one in ALTTP-black, with less shades. Thanks to you all, the result is really nice! c+c is still appreciated though, since nobody's perfect :P . Anyway, here is the Bari Sheet:
Sheet:

Animated:
V1 Swimming:
V2 Swimming (Looks much better, thank to all of you  ;) )
Hit:
Example Animation: (Probably the smoothest animation I ever made O_o)

Tell me what you think about it ;)

26
Graphics / Re: Zelda - Ocarina Of Time 2D - Graphics Collection
« on: April 05, 2006, 04:33:53 pm »
Thanks a lott ;D , I really appreciate this! If we can finish it to, it would just be the biggest fan-game ever O_o :D . We've got everything we need for the game, we can make all sprites, we can rip al sounds, we have all Backgroundmusic, we got some great programmers, ... I don't see any problem which will keep us from finishing this great project! (except for, lose of intrest, but I don't thinks the whole community of 200 people will all lose intrest at the same moment :P )

27
LTTP & FSA / Re: Shabom OOT - ALTTP Style
« on: April 05, 2006, 04:17:44 pm »
Then I've got some good news, in the next versions I'll make and un-outlined and fully shaded version + an outlined and less-shaded version. You'll see what I mean because I'm uploading my next sprite :P .

28
Graphics / Re: Zelda - Ocarina Of Time 2D - Graphics Collection
« on: April 05, 2006, 04:01:08 pm »
Indeed. Beautifull Beamos sprite O_o . BTW, the collection has been updated (man, will I ever find time to do something else? :P j/k) About the website, I can make a litle banner. And about this topic, maybe it should be pinned, since it contains about every sprite (aleast the ones about OOT) from the other topics. Atleast if everyone agrees?

29
Graphics / Re: Zelda - Ocarina Of Time 2D - Graphics Collection
« on: April 05, 2006, 03:21:21 pm »
Great ;D ! I'm adding the sprites as soon as possible ;) ! About the website, I already noticed that yesterday ;) . *visits it every day :P*

30
Graphics / Re: Zelda - Ocarina Of Time 2D - Graphics Collection
« on: April 05, 2006, 03:08:07 pm »
That'd be great :D .

31
LTTP & FSA / Re: Biri OOT - ALTTP Style
« on: April 05, 2006, 02:37:39 pm »
I'll add outlines to all of my sprites from now on. But I already made this sheet when you told me that it would look better. I'm currently making the "Bari" sheet. (the bigger jellyfish) I'll add outlines to that one and some more contrast. Thanks :) .

32
LTTP & FSA / Re: Biri OOT - ALTTP Style
« on: April 05, 2006, 01:42:28 pm »
Thanks. I tried to make them look les solid in V2 but they still look a bit solid. But ingame, with some image alpha and transparantie, no-one will notice ;) .

33
LTTP & FSA / [Solved] Biri OOT - ALTTP Style
« on: April 05, 2006, 01:33:53 pm »
Just finished yet another enemy sprite. This one is actually the first one I like myself :P . After finishing it a tought by myself "Did I actually made this O_o" :P . I added 2 versions of the swimming animation, I like the second one better. Here it is, my 13th sprite sheet of the enemy "biri" (those jellyfishes or however you spell the word  :-\) BTW, I didn't add outlines here either, but since the enemy is transparent, it wouldn't look nice on him.
Sheet:

Animated:
Swimming 1:
Swimming 2:
Hit: (as flashy as you could have expected :P )

This one is my personal favourite of all the sprites I made yet. Hope you like it to. c+c please :)

EDIT: For people who don't know these enemies, this is one: -->Picture<--

34
Graphics / Re: Zelda - Ocarina Of Time 2D - Graphics Collection
« on: April 05, 2006, 01:27:31 pm »
Ofcourse I want it  ;D . I'll add it right after uploading my new sprite :P .

35
LTTP & FSA / Re: Shabom OOT - ALTTP Style
« on: April 05, 2006, 01:26:19 pm »
Hmm ... That may be a good idea indeed. But I'm not going to addapt it right now though :P . *Just finished another sprite, I'm going to upload that one first.*

36
Graphics / Re: Zelda - Ocarina Of Time 2D - Graphics Collection
« on: April 05, 2006, 12:55:10 pm »
I really hope someone finds them, because your map of the Kokiri Forest looks really nice. To bad Photobucket always messes up the nice pictures :( .

37
LTTP & FSA / Re: Shabom OOT - ALTTP Style
« on: April 05, 2006, 12:53:17 pm »
Lol, you're right. Anyway, I'm going to sprite "The Gaint Blueish Squidish enemy thingies that float around in Jabu Jabu's belly" now :P (the Biri and Bari enemies :P)

38
Graphics / Re: Zelda - Ocarina Of Time 2D - Graphics Collection
« on: April 05, 2006, 12:50:53 pm »
That would be great! The first area we'll need is the area where you get the sword, the area with the rolling stones (no, I don't mean those singers :P)

39
LTTP & FSA / Re: Shabom OOT - ALTTP Style
« on: April 05, 2006, 12:48:40 pm »
Lol I just called them "Bubble"s .. but while spriting I noticed those are actual enemies. I called the "Bubble" enemies, "The flying skelleton thingies" ... It's getting kind of complicated here ??? :P

40
LTTP & FSA / Re: Shabom OOT - ALTTP Style
« on: April 05, 2006, 12:43:58 pm »
Waah, thanks. I just tried to use the same colors as in the game. If you look closely you can see the edged of the bubbles being colored. I just made it more visible :P . BTW, has anyone ever heard of the name "Shabom" ??? ?

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