Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Pages: 1 2 3 [4] 5 6 ... 11   Go Down

Author Topic: [Released] Zombie Grinder (Available on Desura + Steam Greenlight)  (Read 64271 times)

0 Members and 1 Guest are viewing this topic.

DJvenom

super-sage
Re: Zombie Grinder Trailer 1
« Reply #60 on: July 10, 2009, 05:39:55 am »
  • Colbydude was here.
  • *
  • Reputation: +7/-0
  • Offline Offline
  • Gender: Female
  • Posts: 2898
Logged
I do art
I ermmm... DID do art
I do art
Re: Zombie Grinder Trailer 1
« Reply #61 on: July 14, 2009, 04:41:38 am »
  • When you express in one word, “the anus”
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 468

Nostalgia
Logged

DJvenom

super-sage
Re: Zombie Grinder Trailer 1
« Reply #62 on: July 14, 2009, 05:37:23 am »
  • Colbydude was here.
  • *
  • Reputation: +7/-0
  • Offline Offline
  • Gender: Female
  • Posts: 2898
Oh !@#$%, dude! I still wanna make a sidescrolling zombie shooter wif you, sucka! I remember when you sent me those ones over the phone! I like how my old flamethrower was based off some pre-release TF2 shots I saw in a magazine... and I was totally off!
Logged
I do art
I ermmm... DID do art
I do art

Kingknight

SiMelon
Re: Zombie Grinder Trailer 1
« Reply #63 on: August 02, 2009, 09:40:53 pm »
  • The Hunter
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 495
any progress?
Logged
Re: Zombie Grinder Trailer 1
« Reply #64 on: August 02, 2009, 10:23:06 pm »
  • *
  • Reputation: +3/-0
  • Offline Offline
  • Gender: Male
  • Posts: 6629
Been busy with other stuff for the last couple of weeks. I'll get some work done on it when me and dj have some free time.
Logged

Kingknight

SiMelon
Re: Zombie Grinder Trailer 1
« Reply #65 on: August 05, 2009, 06:44:11 pm »
  • The Hunter
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 495
sounds good. i've been patiently waiting for something new ;)
Logged

Mamoruanime

@Mamoruanime
Re: Zombie Grinder Trailer 1
« Reply #66 on: August 12, 2009, 08:14:30 pm »
  • ^Not actually me.
  • *
  • Reputation: +9/-0
  • Offline Offline
  • Gender: Male
  • Posts: 9786
Logged

Kingknight

SiMelon
Re: Zombie Grinder Trailer 1
« Reply #67 on: August 30, 2009, 08:32:06 pm »
  • The Hunter
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 495
What happened I was looking forward to this?
I hope you aren't posting because you're deep in development.
I was looking forward to the 2d one then you got my hopes for 3d, now :P
Logged
Re: Zombie Grinder Trailer 1
« Reply #68 on: August 30, 2009, 09:16:42 pm »
  • *
  • Reputation: +3/-0
  • Offline Offline
  • Gender: Male
  • Posts: 6629
Still in progress, just been buzy recently. And given we are developing a completely new engine in C++, it takes time, it won't be nearly as fast development as with the 2D one.
Logged

Kingknight

SiMelon
Re: Zombie Grinder Trailer 1
« Reply #69 on: October 25, 2009, 02:48:41 am »
  • The Hunter
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 495
Sorry for the dig, but you guys should work on this, especially since Halloween is coming up and all. You guys could really make this game rock the house. 8)
Logged
Re: Zombie Grinder Trailer 1
« Reply #70 on: November 12, 2009, 08:11:10 pm »
  • *
  • Reputation: +3/-0
  • Offline Offline
  • Gender: Male
  • Posts: 6629
For anyone who cares, I uploaded an old development build of this game as its unlikely most of you will ever get to play the 2D version of the game.

This is an old development build though, so I want to make something clear; DONT ASK FOR SUPPORT OR REPORT BUGS, I don't care. This version of the game isn't even being developed anymore, its all 3d from now on :3.

http://binaryphoenix.com/ <- Bottom of page
Logged
Re: Zombie Grinder (Demo)
« Reply #71 on: November 15, 2009, 01:07:22 am »
  • Oh.
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 579
3D, kind of lame. The art style had something really special.

If you use sprites for players still, a fixed view, and only have the environment being 3D, I'd forgive you.

That might be your plan but I didn't read the thread. :D
Logged
Hm.

Mamoruanime

@Mamoruanime
Re: Zombie Grinder (Demo)
« Reply #72 on: November 15, 2009, 01:36:14 am »
  • ^Not actually me.
  • *
  • Reputation: +9/-0
  • Offline Offline
  • Gender: Male
  • Posts: 9786
3D, kind of lame. The art style had something really special.

If you use sprites for players still, a fixed view, and only have the environment being 3D, I'd forgive you.

That might be your plan but I didn't read the thread. :D

You have to be joking <_<;;

The art style would remain unchanged... It'd just be in 3d instead of low res 2d... <_<;; Gameplay is going to remain the same, graphics are just better, and scalable.
Logged
Re: Zombie Grinder (Demo)
« Reply #73 on: November 15, 2009, 02:12:06 am »
  • *
  • Reputation: +3/-0
  • Offline Offline
  • Gender: Male
  • Posts: 3374
I'm guessing DJ's making some nice models with vector textures or something?
Logged
Quote from: Jason
Your community is a bunch of stuck up turds.
Re: Zombie Grinder (Demo)
« Reply #74 on: December 23, 2009, 06:51:33 am »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 466
Oh dear, the dying words of any project: "it's going to be in 3D now" :P
Logged
I made a thing! Please try the thing, it's what the kids are calling a "vidja game" for the iOS Splashy Bucket
  • Fictitious Spoon Productions
Re: Zombie Grinder (Demo)
« Reply #75 on: December 23, 2009, 11:59:59 am »
  • *
  • Reputation: +3/-0
  • Offline Offline
  • Gender: Male
  • Posts: 6629
lol, nope. It will get done, don't worry. I've just been busy with uni over the past 3 months or so, I haven't had much time to work on any projects. Might try and get some done over the christmas holidays actually.
Logged

DJvenom

super-sage
Re: Zombie Grinder (Demo)
« Reply #76 on: December 23, 2009, 05:55:04 pm »
  • Colbydude was here.
  • *
  • Reputation: +7/-0
  • Offline Offline
  • Gender: Female
  • Posts: 2898
this is the busiest time of year at my job as well, but come january they're cutting hours (for the win?)
Logged
I do art
I ermmm... DID do art
I do art
Re: Zombie Grinder (Demo)
« Reply #77 on: December 23, 2009, 08:11:11 pm »
  • Lionfish App dev
  • *
  • Reputation: +1/-0
  • Offline Offline
  • Gender: Male
  • Posts: 3456
Oh dear, the dying words of any project: "it's going to be in 3D now" :P
Yeah, but these guys don't mess around. It's gonna be badass guys, keep it up.
Logged
  • Lionfish Apps
Re: Zombie Grinder (Demo)
« Reply #78 on: December 27, 2009, 12:32:31 am »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1082
Ooo, 3D, nice. Still hope this change doesn't slow you guys down any.
Keep at it! :D
Logged
Re: [Demo] Zombie Grinder
« Reply #79 on: June 11, 2011, 09:32:08 pm »
  • *
  • Reputation: +3/-0
  • Offline Offline
  • Gender: Male
  • Posts: 6629
<a href="http://www.youtube.com/watch?v=cKzSBwfvgBw" target="_blank">http://www.youtube.com/watch?v=cKzSBwfvgBw</a>

/ninja
Logged
Pages: 1 2 3 [4] 5 6 ... 11   Go Up

 


Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.125 seconds with 77 queries.

anything