Thank you. I'll keep that in mind for next year's event!
As for the minish cape visuals. I believe you are right in that it might be the way to get more votes. It just isn't for me. If that is the sole reason not to get to first place then I am perfectly at peace with it. I get that a lot of people care for those graphics more (maybe 'cause they are too young for alttp?), but there are also a lot of fangames based on the GBA and NES visuals so it's appearantly not for everyone. It also factors in that I like the alttp style far more myself as well.
Who knows. Maybe I will drastically change course in the far future, but changes are it will be to a public alttp game engine (like OpenZelda) or to a reskin/rebuild which could potentially make money (two completely opposite mindsets, I know
).
While I'm posting. Here is the latest progress made:
0.14.03 (17 november)+ Game starts now starts with 5 arrows
+ Fixed glitch with the spiked blocks
+ Fixed graphical issue picking up stones in the desert setting
+ Adjusted various things in existing rooms in dungeon 2
+ Tweaked Gel / Zol movement AI
+ Added more movable objects and chest contents
+ Added one of two pillar puzzles to dungeon 2's basement