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v0.28.061 (3 mei 2024)
* Expanded art commission
* Created and implemented new bomb and bomb explosion sprites
* Added more backers to the credits
v0.28.062 (4 mei 2024
* Improved code for jumping out of deep water
* Expanded pixelart commission package
* Added more backer names to the demo
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Released demo 2.3 (public)
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v0.28.063 (5 mei 2024)
* Added bombs to the next demo
* Added small bomb upgrade to the game
* Expanded pixelart commission package
* Fixed small bug with magic mazes
* Spend a good deal of time preparing a switch to tile based collision checking, but found that my existing system is (more cumbursume to use but) at least twice as efficient. So rolled back changes
v0.28.064 (10 mei 2024)
* Fixed sprite jittering while diving and swimming straight towards water edges
* Created and implemented fire shot visuals
v0.28.065 (11 mei 2024)
* Tweaked bomb explosion animation
* Tweaked fireball animation
* Created and implemented ice shot visuals
* Added variant ice colors for alt world
* Created and implemented slime block explosion animation
* Cleaned up coding some more surrounding enum usage
v0.28.066 (12 mei 2024)
* Added placeholder sndfx for slimeblock
* Made slime block extra jiggly