ZFGC
Projects => Discussion => Topic started by: aab on April 07, 2006, 11:13:38 pm
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These two mock-ups show the scaled up, and normal pixeled versions on a screen size of 176*220.
(http://img.photobucket.com/albums/v335/aabants/mophopico.png)
If you could, post opinions and if you think assuming a screen size such as that is assuming too much, and that a much smaller screen size should be assumed etc.
Thanks.
Also: consider that the phones actual screen probably wont be as big on your phone as the examples above are, though the pixels will be defined as the examples
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I think you would want a comfy medium between the two.
Small would be to small on a phone.
Large you have a small pov.
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Maybe have it zoomed up but not too much or let the person pick in an options mode.
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hmm...The pixels would be horrible transformed: thats why they are the only two options (other than to use new graphics).
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The smaller screen looks better
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both dont matter.
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i vote for small..
i think double size is too big, but you can always try and rescale the images to maybe 1.3-1.5
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in betwwen...but i have no mobile phone
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i vote for small..
i think double size is too big, but you can always try and rescale the images to maybe 1.3-1.5
I dont think i could make my self mess up zelda sprites like that....sprite cruelty is wrong!.
But after seeing how good your Zelda looks on my phone, i thin small is the better option: Though i think lttp graphics wouldnt work the same way, what with the black outlines.
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Smaller. But my phone doesn't play games. :(