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Author Topic: Link's Awakening Remastered (Master Topic)  (Read 63571 times)

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Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Koholint LttP Style, Holodrum MC Style...
« Reply #300 on: March 08, 2009, 02:08:23 pm »
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Hm, true. Alright, let's change it then. We can fill in gaps for others; it's only a few pixels. Most of the gaps will just be green space.

EDIT: What is the overworld size using that logic, Niek? I need to realign the frames.
« Last Edit: March 08, 2009, 02:17:29 pm by Jeod »
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Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Koholint LttP Style, Holodrum MC Style...
« Reply #301 on: March 08, 2009, 02:57:16 pm »
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I got the new dimensions, but I have to say it's tough trying to realign everything. If you can handle it, go for it. But if not, then I'd just stick with 320x205. This is a visual after all. I have to do this tile-by-tile in the actual program.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Re: [WIP] Koholint LttP Style, Holodrum MC Style...
« Reply #302 on: March 08, 2009, 03:27:53 pm »
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For the beach area rows 1 and 2 I've changed the dimensions. The separate xcf files can be found here: http://home.student.utwente.nl/n.j.hoeijmakers/LAGB/
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Re: [WIP] Koholint LttP Style, Holodrum MC Style...
« Reply #303 on: March 08, 2009, 03:45:28 pm »
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Thumbs up Niek! :}

Here is a (almost complete) Beach.
Havent worked so much the last few hours becouse i had to work on my game :p
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Re: [WIP] Koholint LttP Style, Holodrum MC Style...
« Reply #304 on: March 08, 2009, 04:29:02 pm »
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Heh just for giggles I did a lttp LA scaled styled Mabe Village. I have no plans on continuing it. I wasted enough time already.
« Last Edit: March 08, 2009, 04:31:03 pm by Xfixium »
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  • Pyxosoft
Re: [WIP] Koholint LttP Style, Holodrum MC Style...
« Reply #305 on: March 08, 2009, 05:06:30 pm »
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Xfixium, that looks good, but its not so much LttP style in it. Otherwise i like it :)
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Re: [WIP] Koholint LttP Style, Holodrum MC Style...
« Reply #306 on: March 08, 2009, 11:11:07 pm »
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Xfixium, I have to agree with LTGH. It is more like LA style with LttP pallet.

OK I resized and connected Beach areas 3-1 and 4-1. LTGH it is difficult to add yours as well, because you take a part of the map above with it. Now that we have a height of 208, you can worry a bit less about aligning exactly (as long as you take the next logical tile). Even if you take more than one map at a time, try to keep the width a multiple of 320 and the height a multiple of 208. For the rest keep up the good work.
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Re: [WIP] Koholint LttP Style, Holodrum MC Style...
« Reply #307 on: March 08, 2009, 11:25:58 pm »
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Considering most of the tiles are straight from lttp and not changed in anyway. I have to disagree. I wanted to keep the tile for tile ratio, so of course lttp would have to be resized in some cases. For it to be LA styled with a lttp pallet as you say, that would mean I took LA tiles and recolored them correct? Look at these maps side by side and tell me how many tiles I copied from LA and recolored?
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Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Koholint LttP Style, Holodrum MC Style...
« Reply #308 on: March 08, 2009, 11:38:55 pm »
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None. That's good evidence, Xfixium.
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Re: [WIP] Koholint LttP Style, Holodrum MC Style...
« Reply #309 on: March 09, 2009, 07:30:56 am »
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I'll admit. I was wrong. Kudos, for keeping so close to LA that it canfool people into believing it is just a recolored LA map.
« Last Edit: March 09, 2009, 10:21:25 am by Niek »
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Re: [WIP] Koholint LttP Style, Holodrum MC Style...
« Reply #310 on: March 09, 2009, 10:39:16 am »
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What i ment is that it doesnt look so much like LttP, it uses LttP tiles but the LttP style they use in the game is different which makes me loose the LttP feeling. Even if it uses LttP tiles or now. Its still good tough.
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Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Koholint LttP Style, Holodrum MC Style...
« Reply #311 on: March 11, 2009, 02:15:09 am »
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Niek, LTGH, here's what I plan to do when it comes to programming the map in. I will have to do it tile-by-tile, in order for the collisions to work properly. So using that logic, making one big map as a png file is kind of useless. Here's what I'm going to suggest.

Perhaps it is best that we start ripping tiles instead of putting together a map. Then I can just import them and build the maps myself in the program. Of course, I keep in mind that these maps we are currently working on provide excellent visuals of where each tile should go. Therefore I will leave the decision to you.
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Re: [WIP] Koholint LttP Style, Holodrum MC Style...
« Reply #312 on: March 11, 2009, 06:59:26 am »
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Sounds good.
And now when we changed the dimensions, it will go even faster.
But since i will work on my game for some time now, i might not be able to help for the rest of the week.
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Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Koholint LttP Style, Holodrum MC Style...
« Reply #313 on: March 11, 2009, 10:14:19 pm »
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Ok, here's a detailed blueprint of what I meant.

Backdrop Tiles
These tiles are just for decoration. Link cannot interact with them.
>Outdoors
   -Folders based on location (Mountain, Water, Field, Village, Desert)
>Indoors
   -Folders based on type of building (House, castle, jail, dungeon, etc)

Active Tiles
These are the tiles Link can interact with. Anything ranging from collisions to using items to lifting, to cutting with a sword, etc. Most of the tiles will probably be active tiles.
>Outdoors
    -Folders based on location (Mountain, Water, Field, Village, Desert)
>Indoors
    -Folders based on type of building (House, castle, jail, dungeon, etc)

The tiles would be named with appropriate names and all in .png format unless animated.
(Bush tile would be named "Bush", etc), (Animated tiles would be named as such: greenrupee1, greenrupee2, greenrupee3, etc. One file for each animation frame)

*I realize that in some cases custom tiles will need to be made. In the event of this I will create in image of the map I'm tryng to replicate and post it here.
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Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Koholint LttP Style, Holodrum MC Style...
« Reply #314 on: March 14, 2009, 02:49:24 am »
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http://img13.imageshack.us/img13/2296/overworld2.png

There's a resized overworld. Niek, if you save that and look at it on the grid, you'll see that your Tail Cave rows aren't resized right. 256+256 is 512, and your width is less than that.
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Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Koholint LttP Style, Holodrum MC Style...
« Reply #315 on: March 14, 2009, 02:02:34 pm »
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I've redone the library. I'm going to keep going through Mabe until it's all resized. Easier to make the tiles line up when it is done.

EDIT: Also finished the well, except for that cliff part Niek needs to add. I'm not putting in trees yet. They'll come in after so we can align them properly.
« Last Edit: March 14, 2009, 03:17:42 pm by Jeod »
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Koholint LttP Style, Holodrum MC Style...
« Reply #316 on: March 14, 2009, 04:41:50 pm »
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http://img5.imageshack.us/img5/2296/overworld2.png

Updated overworld. It'll be much easier to place the frames now, since we're not doing trees for now. They'll be placed after Mabe is done.

Niek, I still need you to resize your beach parts again. I did the bottom left corner ones already, but all I did was add some water to the bottom.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Re: [WIP] Koholint LttP Style, Holodrum MC Style...
« Reply #317 on: March 14, 2009, 08:20:10 pm »
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When I made those resizes I still went for 208 pixels, because that was a multiple of 16 close to 205. But I shall take a look, it does require some more work. I will have to do it 1 by 1. But the most important parts are available, so that helps. And maybe some of the custom tiles can be thrown away and use the original ALttP tiles.
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Jeod

Team Dekunutz, Doubleteam
Re: [WIP] Koholint LttP Style, Holodrum MC Style...
« Reply #318 on: March 14, 2009, 08:35:19 pm »
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Let me know what can be restored. I'm working on finishing Mabe off. No trees yet, but I have created a full tree from the tileset I'm using. Just remember not to overlap any tiles and we'll be fine.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Re: [WIP] Koholint LttP Style, Holodrum MC Style...
« Reply #319 on: March 14, 2009, 08:39:33 pm »
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Shall I leave the trees out of my maps, so you can put alligned versions in?
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