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Author Topic: Link's Awakening Remastered (Master Topic)  (Read 63568 times)

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Jeod

Team Dekunutz, Doubleteam
Re: [REVIVAL] Koholint LttP Style (Update on Fir...
« Reply #340 on: June 13, 2009, 03:07:23 pm »
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An update: http://img37.imageshack.us/img37/4729/koholint.png

The forest has been started. I am unsure if I'm using the proper color for grass. I've found there is a slightly lighter green color but I assume that was for the gba version of LttP. Also please note that the Mysterious Woods is designed to be it's own area and therefore does not need to line up with the outer areas. (It'd be a huge hassle to make it line up anyway)

Comments and Criticism are appreciated. Keep it constructive please!
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Re: [REVIVAL] Koholint LttP Style (Update on Fir...
« Reply #341 on: June 13, 2009, 03:36:21 pm »
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When you look at the area of the chest, you can see some graphical errors on the trees below them. The tops are a bit cut of and they have some green triangles attached to them. These trees are also used elsewhere, with the same errors.
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Jeod

Team Dekunutz, Doubleteam
Re: [REVIVAL] Koholint LttP Style (Update on Fir...
« Reply #342 on: June 13, 2009, 03:42:42 pm »
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When you look at the area of the chest, you can see some graphical errors on the trees below them. The tops are a bit cut of and they have some green triangles attached to them. These trees are also used elsewhere, with the same errors.

Noticed those right after I posted the update. Good to hear that's the only flaw.
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Re: [REVIVAL] Koholint LttP Style (Update on Fir...
« Reply #343 on: June 13, 2009, 03:50:08 pm »
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Well, looking closely at the ocean I noticed discollorations at both turns at the beach and the forest.
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Jeod

Team Dekunutz, Doubleteam
Re: [REVIVAL] Koholint LttP Style (Update on Fir...
« Reply #344 on: June 13, 2009, 03:54:34 pm »
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I can't see those. Could you point them out?
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Re: [REVIVAL] Koholint LttP Style (Update on Fir...
« Reply #345 on: June 13, 2009, 05:05:12 pm »
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It does not connect nice and the color difference is noticable. The same goes at the bottom end at the beach.
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Jeod

Team Dekunutz, Doubleteam
Re: [REVIVAL] Koholint LttP Style (Update on Fir...
« Reply #346 on: June 13, 2009, 05:15:31 pm »
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It does the same thing on LttP maps. Go look.
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Jeod

Team Dekunutz, Doubleteam
Re: [Update] Koholint LttP Style (Not just for s...
« Reply #347 on: June 14, 2009, 06:48:53 pm »
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Hey all, here's to a new preview of the Mysterious Woods! This section took most of the day to do, but the outline is almost done!

http://img7.imageshack.us/img7/4729/koholint.png
« Last Edit: June 14, 2009, 07:10:44 pm by Jeod »
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Re: [REVIVAL] Koholint LttP Style (Update on Fir...
« Reply #348 on: June 14, 2009, 07:50:18 pm »
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On the left side just above the water there is still 1 tree with a weird green triangle attached to it.

For the rest it looks great. Are you still using GIMP to make this?
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Jeod

Team Dekunutz, Doubleteam
Re: [REVIVAL] Koholint LttP Style (Update on Fir...
« Reply #349 on: June 14, 2009, 09:01:19 pm »
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Yup
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DJvenom

super-sage
Re: [REVIVAL] Koholint LttP Style (Update on Fir...
« Reply #350 on: June 14, 2009, 09:29:24 pm »
  • Colbydude was here.
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This is very well mapped! My only complaints are the trees should be more dense around Mabe village, and some of the treetops in the lost woods feel awkward. Top shelf work, regardless! DON'T STOP!
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Jeod

Team Dekunutz, Doubleteam
Re: [REVIVAL] Koholint LttP Style (Update on Fir...
« Reply #351 on: June 14, 2009, 10:25:05 pm »
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This is very well mapped! My only complaints are the trees should be more dense around Mabe village, and some of the treetops in the lost woods feel awkward. Top shelf work, regardless! DON'T STOP!

If by more dense you mean more strung together like in the woods, then I was planning on doing that. Thanks for the praise!
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DJvenom

super-sage
Re: [REVIVAL] Koholint LttP Style (Update on Fir...
« Reply #352 on: June 14, 2009, 11:05:16 pm »
  • Colbydude was here.
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That's exactly what I meant and I'm glad it's gonna be incorporated :]!
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Re: [REVIVAL] Koholint LttP Style (Update on Fir...
« Reply #353 on: June 15, 2009, 10:39:24 am »
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Look at the two trees to the far right on the beach.
to the left of them the beach is messed up. it uses the wrong tile behind them.

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Jeod

Team Dekunutz, Doubleteam
Re: [REVIVAL] Koholint LttP Style (Update on Fir...
« Reply #354 on: June 15, 2009, 02:37:58 pm »
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Fixed. Thanks for the comments!
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Jeod

Team Dekunutz, Doubleteam
Re: [REVIVAL] Koholint LttP Style (Update on Fir...
« Reply #355 on: June 16, 2009, 08:49:49 pm »
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I bring new updates! First, Koholint...

http://img7.imageshack.us/img7/5149/koholintpsy.png

The second "update" isn't really an update, but a new map altogether!

http://img132.imageshack.us/img132/3649/tailcave.png

I started Tail Cave assuming the scrolling would be screen-by-screen. With the layout I used, I can easily spread the map so there are "ceilings" between rooms. (The bare space you see during transitions)

I also found that due to lack of proper dungeon tiles and the larger area to cover, a few room edits were necessary. The room in quadrant 5-3, for example (5 being top to bottom and 3 being left to right) has numerous holes in it instead of the old cracked floors. Since veterans will most likely be playing this game if it ever gets released, I thought some added difficulty wouldn't be so bad anyway.

That's all for now, folks! I won't be updating any more until I've completely finished Koholint up to every quadrant the player can explore before Tail Cave, and completed the Tail Cave dungeon.

Also, I should probably add this...

DO NOT USE THESE MAPS WITHOUT PERMISSION FIRST! (PM me)
« Last Edit: June 16, 2009, 08:55:58 pm by Jeod »
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DJvenom

super-sage
Re: [REVIVAL] Koholint LttP Style (Update on Fir...
« Reply #356 on: June 16, 2009, 09:47:39 pm »
  • Colbydude was here.
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<3 tail cave, but to nitpick, the door's color is a bit off from the walls (more pink then the rest)
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Jeod

Team Dekunutz, Doubleteam
Re: [REVIVAL] Koholint LttP Style (Update on Fir...
« Reply #357 on: June 16, 2009, 09:48:30 pm »
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I see that too. I'll fiddle around with it.
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Jeod

Team Dekunutz, Doubleteam
Re: [REVIVAL] Koholint LttP Style (Update on Fir...
« Reply #358 on: June 17, 2009, 05:00:02 pm »
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>_>
<_<

I lied. I'm going to update Tail Cave because I want comments on it. First time ever mapping a dungeon so it's bound to have room for improvement.

http://img30.imageshack.us/img30/3649/tailcave.png
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Re: [REVIVAL] Koholint LttP Style (Update on Fir...
« Reply #359 on: June 17, 2009, 05:22:09 pm »
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I like it =)
The dungeon is a bit empty yes, but in the original game it is that aswell.
But the statues you use, maybe separate them a little? Having them next to each other just looks wierd becouse you cant stand infront of them anyway xP

Maybe you could make a "broken" tile of the ground and place a few randomly to make it look less empty and flat?

Other then that it looks good so far :)
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