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Author Topic: [Demo] TLoZ:Blade of the Triforce, CONTINUED! (Updated 4/22/07), New Demo!  (Read 13517 times)

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Koh

[Demo] TLoZ:Blade of the Triforce, CONTINUED! (U...
« on: February 02, 2007, 12:10:28 am »
  • Tamer Koh
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Well I was working on this while working on the GB Engine.  PLEASE help me test it this time, since the fan game is coming soon.

Story

Long ago, there was a hero...a hero that arose when darkness covered the land of Hyrule.  The evil king Gannon was revived by Twinrova and could only be banished by the Triforce Blade.  The Triforce blade was fused with the essences of Time and Nature to give the hero enough power to banish the Evil King.  The hero was successful in defeating the Evil King, but there was so much evil, which caused the blade to shatter into 8 new essences.  A few generations later, the heros son, Link, has to collect the 8 pieces and bring them back to the Restoration Shrine.  It will not be easy because Gannon was then revived again as the Blade shattered, because the evil was released from the broken blade.  May the way of the new hero lead to the fragments...

(Yes, its a sequal to the Oracle Series and twinrova might be in it, but I am not entirely sure.)

Screenshots


Download

 
Credits
Press F1 in the game to view the credits.
« Last Edit: April 22, 2007, 05:34:15 pm by dlbrooks33 »
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Dayjo

shut the fuck up donny.
Re: TLoZ:Blade of the Triforce (Please help test...
« Reply #1 on: February 02, 2007, 01:03:51 am »
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Tested, will move to WIP and write comments in a sec.

Ok, it's a pretty Sound engine, good work. There's a few things, but most of them are just graphical glitches, like walking over the doorway when going into a house, and some of the sprites just don't really look to great.

Other than that though, it all seems good, you're definitely on the way to making a good game.

One thing though.. please.. NEVER start a game that has such a small resolution up in full screen >_<.
« Last Edit: February 02, 2007, 01:06:02 am by Dayjo »
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Re: TLoZ:Blade of the Triforce (Please help test...
« Reply #2 on: February 02, 2007, 05:52:29 am »
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It was good for the first minute...then it froze for me..
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Re: TLoZ:Blade of the Triforce (Please help test...
« Reply #3 on: February 02, 2007, 06:28:54 am »
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no.full.screen.
its great,but hit the switch in heros cave and go through the door andwalk down and go back and you get stuck!!(thats alot of ands)
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pxl_moon (dotyue)

Team Dekunutz
Re: TLoZ:Blade of the Triforce (Please help test...
« Reply #4 on: February 02, 2007, 11:50:46 am »
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my oracle series beta title screen, yay! ^^
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~~Resources~~
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Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
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Koh

Re: TLoZ:Blade of the Triforce (Please help test...
« Reply #5 on: February 02, 2007, 08:58:37 pm »
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I credited you, I just said press F1 so they can see the list (its not long but its not short either)
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Re: TLoZ:Blade of the Triforce (Please help test...
« Reply #6 on: February 02, 2007, 09:07:28 pm »
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Wow, it's a great start...
Just take the fullscreen off and continue with it. ;D
Good luck. ^^
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Obsequious Eye

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Re: TLoZ:Blade of the Triforce (Please help test...
« Reply #7 on: February 02, 2007, 09:43:32 pm »
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I saw this on the Game Maker forums first, so I'm just quoting what I wrote there:

Quote from: Obsequious Eye - Game Maker Forums
Interesting, but please don't start it in full screen... it's just too small for that. (also, it strethes it on my screen the way you have it set because my laptop has a widescreen).

It seems pretty good, I like the movement engine, but when you talk with 'z' and hit 'z' to continue, you end up using whatever item is assigned to 'z' at the end of the conversation.

However, very nice movement & items engine, I'll be watching where this goes. Good luck!
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Re: TLoZ:Blade of the Triforce (Please help test...
« Reply #8 on: February 02, 2007, 09:57:24 pm »
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Niiiiiice.

Music was a little too loud, though. Doesn't really sound like a GBC game, but I guess it's okay.
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Re: TLoZ:Blade of the Triforce (Please help test...
« Reply #9 on: February 12, 2007, 07:13:35 pm »
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In the Hero's cave when you go though the doors you'll go to a grey field and the shield doe's not work either... but the rest is good.
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Re: TLoZ:Blade of the Triforce (Please help test...
« Reply #10 on: February 12, 2007, 07:32:37 pm »
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Stop using fullscreen it really fucks it up.
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Koh

Re: TLoZ:Blade of the Triforce, CONTINUED! (Upda...
« Reply #11 on: February 26, 2007, 09:22:37 pm »
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Update
-Finished second floor in the house with the free rupees
-Fixed a few continue bugs
-View is now fixed
-Changed Hero's Cave Music
-Updated graphics!

New Screenshots up there
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Re: TLoZ:Blade of the Triforce, CONTINUED! (Upda...
« Reply #12 on: February 26, 2007, 09:26:27 pm »
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Quote
Yesh, its a sequal to OoA/S (whichever came first)) and twinrova might be in it, but I am not entirely sure
OOS and OOA where released at the same time.
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Re: TLoZ:Blade of the Triforce, CONTINUED! (Upda...
« Reply #13 on: February 27, 2007, 01:54:24 pm »
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The new screen looks good. ^^
Oh, and please those letters and numbers you do look horrible... :(
Quote
Yesh, its a sequal to OoA/S (whichever came first)) and twinrova might be in it, but I am not entirely sure
OOS and OOA where released at the same time.
Yeah, they were. And they were parallel, so you must (should) define them as the Oracle series.
Good luck with this. ;)
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Koh

Re: TLoZ:Blade of the Triforce, CONTINUED! (Upda...
« Reply #14 on: March 03, 2007, 07:11:08 pm »
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thanks.

UPDATE
-Graphical Updates
-Bug fixes, engine tweaks
-New Item: Roc's Cape (L-2 of Roc's Feather)

New Screen:
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Re: TLoZ:Blade of the Triforce, CONTINUED! (Upda...
« Reply #15 on: March 03, 2007, 07:14:03 pm »
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Okay-  The game is coming soon but you dont even know what the enemies are??
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Hm.

Koh

Re: TLoZ:Blade of the Triforce, CONTINUED! (Upda...
« Reply #16 on: March 04, 2007, 07:45:37 pm »
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You will have your eyes poppoing on these new screenshots:




as you can tell from 2 of them, cliff-jumping is now implemented :D.  Also, three are new screens in the game to explore and new items to get it normal mode.  New release is coming soon :D.
« Last Edit: March 04, 2007, 07:49:32 pm by dlbrooks33 »
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pxl_moon (dotyue)

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Re: TLoZ:Blade of the Triforce, CONTINUED! (Upda...
« Reply #17 on: March 04, 2007, 07:52:59 pm »
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nice ^^ looks like a original gb zelda
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Koh

Re: TLoZ:Blade of the Triforce, CONTINUED! (Upda...
« Reply #18 on: March 05, 2007, 01:54:53 am »
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New Release!

-Cliff/Wall Jumping
-Improved Graphics
-Over 10+ New Screens!
-New Item:Potion
-Bugfixes
-Improved Gels
-Moblins
-A WHOLE LOT MORE, THIS IS A MASSIVE UPDATE CONSIDERING THE PREVIOUS ONES!

Download
« Last Edit: March 05, 2007, 08:17:37 pm by dlbrooks33 »
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Re: TLoZ:Blade of the Triforce, CONTINUED! (Upda...
« Reply #19 on: March 05, 2007, 02:49:46 am »
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I can't see the link to the download, will you be able to fix that? Or no...  :'(

What I've seen from the screenshots, this looks very promising, and will probably be great.
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