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Messages - GieVeNT

Pages: [1] 2 3 ... 6
1
Zelda Projects / Re: [Completed] The Legend of Zelda - Untitled
« on: April 19, 2016, 04:42:00 pm »
Wow what a fantastic dungeon.  Felt like it could've been right out of Minish Cap.

The main things I felt it needed was a change of music or a sound effect both for when you go ethereal and when you go inside a statue.

2
King of Thieves / Re: Demo 2!
« on: March 28, 2016, 02:14:53 am »
Great to see this project is still being worked on.  The town looks amazing.  Great job guys!

3
Sprites/Tiles / Re: GanonĀ“s balcony
« on: July 06, 2014, 10:32:04 pm »
Everything looks great, except for ganon of course.

4
Zelda Projects / Re: [Game Maker 8 Pro]Comprehensive Gameboy Zelda Engine
« on: November 18, 2013, 05:53:12 am »
Wow this looks badass!  I was thinking of making a 1 dungeon Zelda game GB style and was going to just code it from scrath but this might work perfect!

5
Other Projects / Re: Alttp - Horn of Balance [demo 15]
« on: September 16, 2013, 07:09:09 am »
Seems like a solid engine.  Messed around a bit; the only 'problem' I found was if I attacked and held the sword out (but before it is fully charged up) and open the menu then close it, Link will continue charging his sword even if I've let go of the sword button.  This is really small and probably doesn't matter.

6
Zelda Projects / Re: [Trailer] tLoZ: Echoes of Aurelia
« on: November 17, 2012, 12:18:26 am »
Came out of hibernation to tell you how good this project looks!  :)

7
Other Projects / Spinners - Very simple GML game
« on: September 16, 2012, 07:54:59 am »
Hey guys haven't post here in a LONG time.  I've recently made my debut back into game programming.  The projects I used to work on were large ambitious 8 dungeon long Zelda games which never made it past a simple movement/menu engine.

Anyways... I decided to make a simple game using completely my own graphics and engine and I came up with this little game I call Spinners.  I made it in about 10 hours and it was a blast to put together.  Be forewarned, I am terrible at making sprites so essentially everything in the game very basic looking.  I may go back and make a graphically pleasing version if there is interest.

So without further ado I present: Spinners!


Download: http://www.mediafire.com/?zzx1zuqrhoo2ln0

Help file (F1 in game)
Quote
Welcome to Spinners!

The yellow circle is the player.
The floor beneath you spins in 2 directions.
Brown floors spin clockwise.
Red floors spin counter-clockwise.
Avoid the enemies that spawn on the 4 sides of the room.
You will gain points for every second that you live.
For every 3000 points you gain you will move onto the next level.
The enemies spawn rate is higher with each consective level.
There are 8 levels.
Try to get the highest score!

Controls:

Arrow Keys: Move
Esc: End the game

Please give me your thoughts!  Post your scores and let me know what you think about the difficulty.

8
Entertainment / Re: Dark Knight Rises likely storyline
« on: November 29, 2010, 09:17:38 pm »
This is purely speculation I don't have any fact to back this up.  I was just saying how I think it might go.

9
Entertainment / Dark Knight Rises likely storyline
« on: November 26, 2010, 06:54:20 pm »
After reading a number of articles I've put together how I think Dark Knight Rises will basically go.  As of now we know that when Dark Knight ended the police were after Batman and public opinion of his actions had dropped.  As soon as I heard Tom Hardy was  going to be in it, even before the rumors came out that Dark Knight would be based on "Prey" I believed that Hugo Strange would be one of Batman's next adversaries.  In the comics Hugo Strange is a psychologist who is intrigued with Batman and was hired to put together a team to hunt down Batman which Commissioner Gordon heads, he later tries to takeover the Batman identity.  I think we'll see someone similar; instead of Strange being portrayed as a crazy psychologist he would be portrayed more as a detective, who quickly discovers the identity of Batman and plans to kill Bruce to takeover as Batman.  Now here's the part I'm not totally sure about.  I am not a fan of the comics necessarily and after seeing  Batman Returns and Catwoman, I thought I would never want to see Catwoman portrayed onscreen again (I mean seriously? Dies and then is revived by... cats?).  After thinking about how Nolan would portray Catwoman I realized it would work and would fit in perfectly with the Hugo Strange arc.  Like the Joker, there would be very little backstory for Catwoman (ie. how she became Catwoman), it would only explain her motive.  Her motive could be one of two things, perhaps she has a personal vendetta against Batman for killing someone she loves (which of course he didnt do), or perhaps she has decided to become a masked vigilante in hopes of becoming the hero Batman once was, whereas she would become more of an antihero.  Commissoner Gordon is struggling with his duty to catch Batman as well as keep his loyalty to the figure he knows is a hero.  The film would again have Bruce Wayne struggling with his dual identity that is being further tainted by Strange and would have to redeem himself in the eyes of the people of Gotham.

10
Zelda Projects / Re: [DEMO] The legend of Zelda 3D Flying Rooster
« on: March 05, 2010, 01:58:14 pm »
Stunning. This game is incredible. The graphics style of choice you've gone with is great.
Word of advice, if you plan on making a full game, keep it short , otherwise you'll overwork yourself and never finish it.

Can't wait to try out some items. The last demo was fun.

11
Other Projects / Re: Cobalt Runner ~ PSP
« on: January 07, 2010, 10:49:27 pm »
Two word: Mirror's Edge
Looks great, and for PSP that's awesome.

12
I own it and I've only bothered to play it for 20 minutes. It's very heck 'n slash and repetitive. The cinematics are cool though but I just couldn't stand the gameplay.

13
Entertainment / Re: Well Zelda Spirit Tracks is already annoying
« on: December 04, 2009, 10:52:33 pm »
I have played and beaten every Zelda game (cept Cd-i's) and this is my favorite. I've finished 2 dungeons and I can tell it's going to be a short game but whatever. There's something about the train, the music, the environments that creates an incredible sense of adventure similar to OoT. It's also slightly more challenging. It design and environments make it really feel like Hyrule, something that was missing in Twilight Princess.

Would've deserved a 10/10 in my opinion if it wasn't so short and had a few more items (though I don't know what they all are yet).

9/10 so far

14
Graphics / Re: How's This for a MC style Beamos?
« on: November 14, 2009, 04:18:12 pm »
Try making the eye even bigger, without the shine. It should look like it's looking at something.

15
Graphics / Re: How's This for a MC style Beamos?
« on: November 14, 2009, 05:04:56 am »
OK you know the Grey sphere which has the beamos eye on it. Try making the entire thing the eye. One giant eye. I think it will look better. Great job though.

16
Graphics / Re: How's This for a MC style Beamos?
« on: November 13, 2009, 10:09:30 pm »
I think your last beamos was better. Instead of a grey eye, make it yellow.

17
Entertainment / Re: Spirit Tracks Storyline Revealed
« on: November 07, 2009, 06:33:33 pm »
Spirit tracks would be really cool with a Water Temple. OoT style.

18
Entertainment / Re: Spirit Tracks Storyline Revealed
« on: November 07, 2009, 06:18:30 am »
For some reason I wasn't excited about spirit tracks, I was worried about a weak storyline. This makes it seem more dynamic. Looking forward to it.

19
Entertainment / Re: Top 5 Gaming Moments EVER
« on: October 31, 2009, 01:31:04 pm »

But the number 1 for me was the death of Aeris. It came to a shock. I was hoping for her to be fine but she died straight away. The music set the mood, the death was a surprise and it was all unexpected. The best surprise in gaming history. But the saddest.


Post your top 5.
Thanks for ruining FF7 for me... I just bought this game on PSN.

20
Do mask of sheikah... in my opinion.

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