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Author Topic: Thirty minutes of Twelve Tales (Conker's Bad Fur Day before the bad fur day)  (Read 1379 times)

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Thirty minutes of Twelve Tales (Conker's Bad Fur...
« on: September 17, 2012, 06:08:01 pm »
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<a href="http://www.youtube.com/watch?v=M6ceNFV2yz4" target="_blank">http://www.youtube.com/watch?v=M6ceNFV2yz4</a>

It looks like its more or less just an engine test meant for developer eyes, showcasing all of Conker's abilities and the world around him. The game is surprisingly far along considering the huge shift between this cutesy game and the more mature Conker's Bad Fur Day

Rare cut this title for three reasons:
1) It doesn't differentiate itself enough from other cutesy N64 platformer collect-a-thons like Banjo and DK64
2) Critical reception to Conker wasn't what Rare expected. Their strategy of "put a new furry creature on a flavor platformer of the week" wasn't working out
3) The game is so sickeningly cute that developers at Rare couldn't stand it

What I find more interesting than anything though is how people can't seem to understand why Rare isn't a AAA dev after Microsoft bought them out. Their N64 strategy amounted to get lucky on Goldeneye and then lose the license and make a carbon copy sequel, and make collect-a-thon platformers that don't age well

A new Banjo platformer would still be lovely though

Thoughts? Opinions? Discuss.

EDIT: Also on a much less interesting note, here's an hour of Dinosaur Planet (Starfox Adventures Dinosaur Planet pre-Starfox)

<a href="http://www.youtube.com/watch?v=cOVBRJToVDY" target="_blank">http://www.youtube.com/watch?v=cOVBRJToVDY</a>

This one's the same game without the arwing sequences and running on the N64. Plus all the mild differences you'd expect with adding Starfox

Hard to believe this thing became canon
« Last Edit: September 17, 2012, 06:11:48 pm by Walnut »
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Re: Thirty minutes of Twelve Tales (Conker's Bad...
« Reply #1 on: September 17, 2012, 08:14:42 pm »
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It's generic, but still insanely polished. I'd still have played it.
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thestig

Re: Thirty minutes of Twelve Tales (Conker's Bad...
« Reply #2 on: September 17, 2012, 08:50:50 pm »
^What he said. Wtf @ the 3 points. lol management much?

Also Dinosaur Planet looks awesome. O_o Like an exportation version of a Zelda title.
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Re: Thirty minutes of Twelve Tales (Conker's Bad...
« Reply #3 on: September 18, 2012, 03:33:09 am »
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After watching the 30min some thing that really gets noticed in the video is how generic all levels are, yet they are insanely well done for the limitations they have.
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BuffaloBurgers

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Re: Thirty minutes of Twelve Tales (Conker's Bad...
« Reply #4 on: September 20, 2012, 01:19:50 am »
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yo dogs dis shi is whack wft dat squirrel don't even like nuts its so unrealistic how can a squirrel not like nuts this game wouldve failed i am so glad rare cancelled it
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