Just fixed up our small tree problem, nothing drastic...
http://i48.photobucket.com/albums/f238/Hero_of_Fire17/Fan%20Games/holodrum.png
Darklight, I'm not sure what you're using to tile, but just use this map to pick tiles from and implement as well as the tileset you're working on... there's a lot of colour things that need to be kept consistent, so.
I'm using the tileset that I posted a bit back . I'm aware it's got some issues with colour and stuff, I'll go through this image and find the differences.
I've been attempting to map the graveyard area, I spent the last few days ripping all the necessary tiles and such, since I figured it would be better for me to pick an isolated area. However, I've come across a slight problem, the gravestones from mc compared to the ones from OoS use 3x3 compared to 1x1 and so you can't fit as many gravestones within the same area. So I was thinking either I could reduce the amount of gravestones or create custom gravestones that take up the same area as the ones from OoS. I can't remember exactly if the gravestones were involved in any puzzles or not..
Also, I've made custom tiles for the mushroom looking rocks if anyone needs them. The only tiles for that area I don't have yet are the serpent statues(?) which I'll need to do myself.
Alright, that's great. Post the maps when you're done (or whenever), that'd be good
. Those mushroom rocks will be necessary later down the track, and we also kind of need burnable bushes... which I didn't include on that first area I did on the map there.
As to the gravestones, they don't seem to have any inherent purpose, just when you touch them ghosts come out. Which is weird, because gravestones usually do something. So, don't worry about the smaller ones, just use the bigger ones, it's cool.
Glad to have you on board
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