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Author Topic: [Demo] The Legend of Zelda: Link's Awakening COOP  (Read 50261 times)

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Mirby

Drifter
Re: [Featured Project] [WIP] The Legend of Zelda...
« Reply #40 on: September 02, 2008, 11:33:56 pm »
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Maybe next time I CAN HELP!
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I like-like it :D
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Hammer Bro. Mike

Hammer Bro. Mike
Re: [Featured Project] [WIP] The Legend of Zelda...
« Reply #41 on: September 02, 2008, 11:48:46 pm »
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That trailer was pretty cool. I'd like to see a bit more stuff though but clearly you guys are busy.
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  • Zelda Eternity
Re: [Featured Project] [WIP] The Legend of Zelda...
« Reply #42 on: September 02, 2008, 11:59:07 pm »
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Aww, s'okay DJ. I'd be honored to fight Moldorm alongside you. ;)
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Re: [Featured Project] [WIP] The Legend of Zelda...
« Reply #43 on: September 03, 2008, 12:16:11 am »
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That trailer was pretty cool. I'd like to see a bit more stuff though but clearly you guys are busy.
Indeed. At the moment its more or less a walking demo. I'm concentrating on the engine at the moment rather than anything to fancy.
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Re: [Featured Project] [WIP] The Legend of Zelda...
« Reply #44 on: September 03, 2008, 05:43:44 am »
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Nice! That's pretty awesome. Looks like your engine works really well.
What's next? LTTP coop XD?
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King Tetiro

Leader of Phoenix Heart
Re: [Featured Project] [WIP] The Legend of Zelda...
« Reply #45 on: September 03, 2008, 05:55:06 am »
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LTTP Coop would be good but we need a GB game! Screw LTTP style this time, GO GB!!!

And infini, you say it's just a walking demo. If it is, than it's the best walking demo ever!
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Re: [Featured Project] [WIP] The Legend of Zelda...
« Reply #46 on: September 03, 2008, 07:52:40 pm »
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Just finished syncronizing swimming and a bunch of other collision modes. I think thats the base engine down now. Its on to getting the weapons working now. Fun, fun, fun.
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DeathTailsz

Wanderer
Re: [Featured Project] [WIP] The Legend of Zelda...
« Reply #47 on: September 04, 2008, 03:30:50 am »
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So far,
Basics:
 Walking Engine
 Menu Engine
 Selecting Item engine
 Swimming Engine
 Map Engine
 Judging from the trailer, I guess all the mapping for the LA overworld is done?  Or just 50%?
Online:
 Chat Engine
 Hosting/Joining/Login Engine

I guess this sums up everything for the game so far?
I'm going insane with wait, cause this looks so awsome!  Oh, how about Oracle of Season/Ages Co-op?  Gottah start with those GB classics! :D

Uhh...  Long live GB!  I still count the DS, as Gameboy DS, it seems to just fit. xD
Its on to getting the weapons working now. Fun, fun, fun.
To me, coding is the best thing, spriting is the boring thing. xD
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Xiphirx

wat
Re: [Featured Project] [WIP] The Legend of Zelda...
« Reply #48 on: September 04, 2008, 03:33:15 am »
  • Xiphirx
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To me, coding is the best thing, spriting is the boring thing. xD

Maybe because you use RAD tools.
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Re: [Featured Project] [WIP] The Legend of Zelda...
« Reply #49 on: September 04, 2008, 03:34:50 am »
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Judging from the trailer, I guess all the mapping for the LA overworld is done?  Or just 50%?

Overworld is about 99.8% done. We just have to fix some collisions here and there.

We still have to do Dungeons and Houses and such.
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!@#$% I lost my entire post, god dammit.
Re: [Featured Project] [WIP] The Legend of Zelda...
« Reply #50 on: September 04, 2008, 03:42:08 am »
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To me, coding is the best thing, spriting is the boring thing. xD

Maybe because you use RAD tools.
Meh, each to their own. I prefer composing to anything else.
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DeathTailsz

Wanderer
Re: [Featured Project] [WIP] The Legend of Zelda...
« Reply #51 on: September 04, 2008, 06:04:50 am »
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Judging from the trailer, I guess all the mapping for the LA overworld is done?  Or just 50%?

Overworld is about 99.8% done. We just have to fix some collisions here and there.

We still have to do Dungeons and Houses and such.
Heh, then all you need is the weapons operating, the events/chests where you GET the weapons, and the events that continue the story, bosses, minibosses and the normal enemie AI programmed in.

Also, thanks for making everyone NOT defenseless, and all get a Sword and Shield to tackle the temples and such. =D
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"More like Stupei Ace Defective!" - Yukari - Persona 3
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Re: [Featured Project] [WIP] The Legend of Zelda...
« Reply #52 on: September 04, 2008, 08:17:02 am »
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Judging from the trailer, I guess all the mapping for the LA overworld is done?  Or just 50%?

Overworld is about 99.8% done. We just have to fix some collisions here and there.

We still have to do Dungeons and Houses and such.
Heh, then all you need is the weapons operating, the events/chests where you GET the weapons, and the events that continue the story, bosses, minibosses and the normal enemie AI programmed in.
You make it sound so easy u_u. Its signfinicantly more complex when you have to deal with syncronizing the state of all objects across all clients.
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DeathTailsz

Wanderer
Re: [Featured Project] [WIP] The Legend of Zelda...
« Reply #53 on: September 04, 2008, 02:34:25 pm »
  • Angelic Hymn
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Judging from the trailer, I guess all the mapping for the LA overworld is done?  Or just 50%?

Overworld is about 99.8% done. We just have to fix some collisions here and there.

We still have to do Dungeons and Houses and such.
Heh, then all you need is the weapons operating, the events/chests where you GET the weapons, and the events that continue the story, bosses, minibosses and the normal enemie AI programmed in.
You make it sound so easy u_u. Its signfinicantly more complex when you have to deal with syncronizing the state of all objects across all clients.
I sorta have a knack to make things totally easy, when it's just complex and hard. xD
But, you'll do fine. :P
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"More like Stupei Ace Defective!" - Yukari - Persona 3
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Re: [Featured Project] [WIP] The Legend of Zelda...
« Reply #54 on: September 04, 2008, 02:51:56 pm »
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It looks great! and is this made in C++?
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Re: [Featured Project] [WIP] The Legend of Zelda...
« Reply #55 on: September 04, 2008, 03:08:50 pm »
  • Minalien
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As far as I've heard, he's using BlitzMax with bits of C++.
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Re: [Featured Project] [WIP] The Legend of Zelda...
« Reply #56 on: September 04, 2008, 10:07:48 pm »
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Yeh BlitzMax, with bits and pieces of C++ when I need to extend things further than the language allows.

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I sorta have a knack to make things totally easy, when it's just complex and hard. xD
But, you'll do fine.
Probably just me, but you sound horribly patronizing in that.
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Xiphirx

wat
Re: [Featured Project] [WIP] The Legend of Zelda...
« Reply #57 on: September 04, 2008, 10:54:40 pm »
  • Xiphirx
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Yeh BlitzMax, with bits and pieces of C++ when I need to extend things further than the language allows.

Quote
I sorta have a knack to make things totally easy, when it's just complex and hard. xD
But, you'll do fine.
Probably just me, but you sound horribly patronizing in that.

XD. Infini, is this using GNet? or does C++ do all of the networking stuff?
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  • For The Swarm
Re: [Featured Project] [WIP] The Legend of Zelda...
« Reply #58 on: September 04, 2008, 10:58:47 pm »
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Yeh BlitzMax, with bits and pieces of C++ when I need to extend things further than the language allows.

Quote
I sorta have a knack to make things totally easy, when it's just complex and hard. xD
But, you'll do fine.
Probably just me, but you sound horribly patronizing in that.

XD. Infini, is this using GNet? or does C++ do all of the networking stuff?
GNet sucks !@#$% balls, total bandwidth !@#$%. Like hell I'm going to use that. Most of the networking is custom socket stuff in BlitzMax code.
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Xiphirx

wat
Re: [Featured Project] [WIP] The Legend of Zelda...
« Reply #59 on: September 04, 2008, 11:03:03 pm »
  • Xiphirx
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Yeh BlitzMax, with bits and pieces of C++ when I need to extend things further than the language allows.

Quote
I sorta have a knack to make things totally easy, when it's just complex and hard. xD
But, you'll do fine.
Probably just me, but you sound horribly patronizing in that.

XD. Infini, is this using GNet? or does C++ do all of the networking stuff?
GNet sucks !@#$% balls, total bandwidth !@#$%. Like hell I'm going to use that. Most of the networking is custom socket stuff in BlitzMax code.

Learned, not using that.
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