Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Pages: [1]   Go Down

Author Topic: [Request / Linking] Replicating a transition from GM 5  (Read 1745 times)

0 Members and 1 Guest are viewing this topic.

A Storm in the Desert

Eternal Triangle
[Request / Linking] Replicating a transition fro...
« on: June 29, 2006, 12:05:19 pm »
  • Wear the Deku Sprout Smile :]
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 222
Just recently, I've noticed an interesting difference between GMs 5 and 6. Game Maker version 5 has 18 room transition styles, whereas Game Maker 6 only has 14. The four that are missing are 'Push from (top,bottom,left,right)'. This is interesting. I noticed this when running an old Zelda engine I have, the rooms have a transition style identical to that of Zelda. The only issue with the transition was that the HUD was visible in the 'to' room, and the 'from' room during the transition, though this could be solved by making the HUD temporarily invisible.

What I wanna know, is why Mark removed this transition and whether or not it would be possible to make a script for it, a-la Da-Huntha's 'draw_text_sprite()' substitute script.
« Last Edit: March 18, 2012, 10:20:07 am by Niek »
Logged
Surely you can do it!
Believe in your strengths...Believe...

        -Happy Mask Salesman
Re: Replicating a transition from GM 5 [Discussi...
« Reply #1 on: June 29, 2006, 03:14:24 pm »
  • I almost has over 9000 everything!
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 323
You can try this, which has a lot of transitions (like Pixelate, very useful for Zelda games) and those you wanted:

http://forums.gamemaker.nl/index.php?showtopic=179657 (The download link is in there)
Logged

  • Puyo Nexus

A Storm in the Desert

Eternal Triangle
Re: Replicating a transition from GM 5 [Discussi...
« Reply #2 on: June 29, 2006, 03:54:44 pm »
  • Wear the Deku Sprout Smile :]
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 222
Thankyou! ^^
Logged
Surely you can do it!
Believe in your strengths...Believe...

        -Happy Mask Salesman
Re: Replicating a transition from GM 5 [Discussi...
« Reply #3 on: June 29, 2006, 04:44:56 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1635
Well, as a matter of fact, J-Factor, who made those transitions explained them a bit to me. Basically, what won't work is that the HUD will scroll with room. So, what you have to do is disable automatic drawing while the room is scrolling and manually draw the HUD and Link at the correct positions, so they won't scroll with the view. When the transition is done, set everything back to normal.

But J-Factor is really an intelligent guy. I'd ask him any questions regarding transitions.
Logged

A Storm in the Desert

Eternal Triangle
Re: Replicating a transition from GM 5 [Discussi...
« Reply #4 on: June 30, 2006, 10:23:47 am »
  • Wear the Deku Sprout Smile :]
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 222
Yeah, I had an idea to make the HUD and Link invisible during the transition to overcome the problem of them being drawn in both rooms.
Logged
Surely you can do it!
Believe in your strengths...Believe...

        -Happy Mask Salesman
Re: Replicating a transition from GM 5 [Discussi...
« Reply #5 on: July 10, 2006, 12:38:31 am »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 252
Or you could try something more efficient and perhaps easier to understand.

http://forums.gamemaker.nl/index.php?showtopic=221216&hl=
Logged
The Legend of Zelda: The Spell Caster
Release Date: ?

I'm a faithful man! Don't be a whimp, fight for life.
Pages: [1]   Go Up

 


Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.037 seconds with 47 queries.

anything