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Other Projects / Re: [DEMO 0.18 NOW OUT] Alttp - Horn of Balance
« on: January 17, 2017, 08:21:26 pm »
the keyboard functions like the typing and the control changing is cool and should be there for pc, but its still the fangame of a snes game. i see no reason to use keys "only" once and don't have any form of action button used ingame used for the menu... if the ingame controls for menu and item menu are used for the menu too, then its more consistend
visual hinting is a thing most zelda games use, if an enemy is immun to something or is attacking should be indicated.
same fatal error boomeranging a red lance soldier
edit: btw. i really like the wolf sound when night comes =)
edit2: Royal Tombs, the Green Soldier with Dagger(?) and small shield ignores the player... i don't know if that because its an older dungeon of yours or he is a weak version... also the flying blue jelly(?) are killed instantly when hit with a bow instead of splitting in two
edit3: "that" thing (attachment) can only be killed when its "together" with its other part and only by the sword. but its immun to the sword beam of the L-2 Sword found in the same dungeon?
visual hinting is a thing most zelda games use, if an enemy is immun to something or is attacking should be indicated.
same fatal error boomeranging a red lance soldier
edit: btw. i really like the wolf sound when night comes =)
edit2: Royal Tombs, the Green Soldier with Dagger(?) and small shield ignores the player... i don't know if that because its an older dungeon of yours or he is a weak version... also the flying blue jelly(?) are killed instantly when hit with a bow instead of splitting in two
edit3: "that" thing (attachment) can only be killed when its "together" with its other part and only by the sword. but its immun to the sword beam of the L-2 Sword found in the same dungeon?