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Author Topic: OOT sprites in LTTP style  (Read 39444 times)

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Re: OOT sprites in LTTP style
« Reply #40 on: July 19, 2012, 07:12:01 am »
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Just posting to see what's happening with this topic? These are amazing sprites, I've been looking forward to finding the time to shove 90% of these into my map project (and hands down man that fishing pond makes mine look like a 5 year old learning to draw xD).

Things I'd love to see you redo:
 - Platform in front of Jabu Jabu in Zoras Fountain
 - Goron City Entrance
 - Gerudo Training Grounds sprites
 - Entrance to the fishing grounds

I'd love to keep seeing more if you have time :)
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  • Elliott Parkinson
Re: OOT sprites in LTTP style
« Reply #41 on: September 04, 2012, 04:51:14 am »
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Thanks, MaJoRa! I will definitely be continuing on with this and I am still aiming to finish all/as many areas as I can. I just like to have a break every now and then but I have a lot of fun doing these so I will always keep coming back to it.
Those areas you mentioned will definitely be given a go soon.
Next up however are Kakariko and the Graveyard sprites. I am also in the very early stages of working on the inside of the great Deku tree.

For now I have this demo of the current completed areas I have made -


Editable(Requires GM7 pro) -

http://www.mediafire.com/?gop42eqrr5ivr8q


Executable -

http://www.mediafire.com/?vgvp3j9a2oi5q5p


DEMO CONTROLS:

Enter Key = Next Room
BACKSPACE = Previous Room


Arrow Keys = Move Link

F4 Key = Toggle Fullscreen On/Off

1 Key = Start Rain Effect
2 Key = Turns the Rain intensity up. Keep pressing to increase further....
3 Key = Turns the Rain intensity down. keep pressing to decrease further....
4 Key = Toggles the Rain effect on and off. It remembers the intensity.


I will update this demo with each completed area I make as and when I make them.
Collisions are accurate to LTTP.
Again, BIG thanks goes to MaJoRa and Master Yoshi.
« Last Edit: September 10, 2012, 01:20:12 pm by Skeme KOS »
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Re: OOT sprites in LTTP style
« Reply #42 on: September 25, 2012, 04:33:32 pm »
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Messy W.I.P of Kakariko Village showing W.I.P of custom sprites including wishing well, cliff tiles and a few others -

Click 'show content' -
Show content
« Last Edit: September 28, 2012, 06:58:11 am by Skeme KOS »
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Re: OOT sprites in LTTP style
« Reply #43 on: September 25, 2012, 05:13:50 pm »
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That looks great! Tho the center area where you enter from looks a little big. It did not feel as wide open in OoT as it looks now in LTTP style.
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Re: OOT sprites in LTTP style
« Reply #44 on: September 25, 2012, 05:59:28 pm »
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Thanks man. :) I most likely wont be changing the main path size at the entrance, but I will make the whole entrance area look more narrow at a later stage, which should improve the look. Thanks for pointing it out, my friend.
« Last Edit: September 25, 2012, 06:02:55 pm by Skeme KOS »
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thestig

Re: OOT sprites in LTTP style
« Reply #45 on: September 25, 2012, 06:26:20 pm »
Think shifting the tree and the house over left 2 or 3 tiles will help solve that problem.(of course the entire bottom  and parts of the top would have to be adjusted too)
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Re: OOT sprites in LTTP style
« Reply #46 on: September 28, 2012, 06:52:52 am »
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Just thought I would post a small WIP -

1] Inverted colour. Ready to be cleaned up -
Show content

2] Start of cleaning -
Show content

3] Almost finished -
Show content
« Last Edit: October 06, 2012, 01:05:13 pm by Skeme KOS »
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Re: OOT sprites in LTTP style
« Reply #47 on: October 05, 2012, 10:45:20 pm »
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Finished Kakariko Village -



Kakariko Village mock up -
Show content


Sprites -
Show content
KAKARIKO_ENTRANCE_STAIRS


KAKARIKO_MAIN_STAIRS_A


KAKARIKO_MAIN_STAIRS_B


KAKARIKO_IMPAS_STAIRS


KAKARIKO_WATCH_TOWER


KAKARIKO_WISHING_WELL(STILL EARLY WIP)


KAKARIKO_FENCE_BLOCK_A


KAKARIKO_FENCE_BLOCK_B


KAKARIKO_CUSTOM_HILL_A


KAKARIKO_CUSTOM_HILL_B


KAKARIKO_HOUSE_TILED_AGAINST_CLIFF


KAKARIKO_SHOP_TILED_AGAINST_CLIFFTOP_EDGE


KAKARIKO_CLIFF_BRIDGE_A


KAKARIKO_CLIFF_BRIDGE_B


KAKARIKO_WINDMILL


KAKARIKO_WINDMILL_CLIFF_DOOR


KAKARIKO_WINDMILL_BLADE(NOW MIRRORED PERFECTLY FOR PERFECT ROTATION(AS SEEN IN NEW DEMO))


KAKARIKO_HOUSE_UNDER_CONSTRUCTION


KAKARIKO_GATE_TO_DEATH_MOUNTAIN


KAKARIKO_GATE_TO_DEATH_MOUNTAIN_B


KAKARIKO_GATE_TO_DEATH_MOUNTAIN_B_GIF



I have also made a square cliff tileset so now you can make square cliffs! -
Show content
SQUARE_CLIFF_HIGH_A


SQUARE_CLIFF_HIGH_B


SQUARE_CLIFF_LOW_A


SQUARE_CLIFF_LOW_B


SQUARE_CLIFF_EXAMPLE



And the latest demo -


Gamemaker 7 editable .gmk -
http://www.mediafire.com/?e31x77fl168m5gh
Executable -
http://www.mediafire.com/?esqb94jv73bo4k2
« Last Edit: October 06, 2012, 02:06:57 am by Skeme KOS »
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Re: OOT sprites in LTTP style
« Reply #48 on: October 05, 2012, 10:57:22 pm »
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That's a great work, man! I can't believe you made it! It sure was a hard work, wasn't it? What I'm willing to see, is the finished Indigo Plateau! Oh, sorry, game mistake  XD (kidding). However, I'd love to see Hyrule Castle Town and Goron Mountain.
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Re: OOT sprites in LTTP style
« Reply #49 on: October 05, 2012, 11:10:16 pm »
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LOL! Thanks, man! Yeah it was hard work indeed. Would've been impossible if not for MaJoRa's excellent map that I used as a base.
Im not particularly looking to make all the areas, but I do aim to make most/all custom sprites needed.
Hard work but fun to do!

Preview -
« Last Edit: October 06, 2012, 02:26:32 am by Skeme KOS »
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Re: OOT sprites in LTTP style
« Reply #50 on: October 17, 2012, 10:11:36 am »
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I love coming back here to look at you're sprites, you never fail to impress me. The gerudo tent? Genius! Kakariko is also looking mighty fine. I look at it and think 'that wouldn't fit in my map' still xD though. Guess I spent too much time playing Tetris with it ey?. I love the tunnel to the graveyard, makes me wonder why I didn't think of it. Very well done sir!
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  • Elliott Parkinson

Jeod

Team Dekunutz, Doubleteam
Re: OOT sprites in LTTP style
« Reply #51 on: October 17, 2012, 04:58:39 pm »
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You know, those square cliff tiles may be just the thing needed to correctly tile (and finish) Koholint Island in a LttP map style. Very nice work, and very creative!
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arceusrules

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Re: OOT sprites in LTTP style
« Reply #52 on: November 02, 2012, 04:04:01 pm »
  • You can find me on Deviantart to! :D
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Omg, seriously? This IS going to become a real game right? I mean, all that work is truly impressive, i cant beleive it!
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I joined for the sake of an engine i saw on the forum, it got me quite excited to see it in use! I had found this forum some while before that, but it is only now that i see the pure awesomeness of it! XD

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Re: OOT sprites in LTTP style
« Reply #53 on: February 08, 2013, 04:05:19 am »
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Great new demo, as before! I'm looking forward to more, and I'm glad the engine is coming out so smoothly!
I'm sure we'll see Adult Link soon...I'm excited about seeing him! :D
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arceusrules

Update stalker
Re: OOT sprites in LTTP style
« Reply #54 on: February 08, 2013, 04:48:17 pm »
  • You can find me on Deviantart to! :D
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Is there something i have missed? I thought this hadnt been updated in ages...
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I joined for the sake of an engine i saw on the forum, it got me quite excited to see it in use! I had found this forum some while before that, but it is only now that i see the pure awesomeness of it! XD

I cant wait to see some fanmade zelda games, nevertheless support the ones who program them :D I sure can cheer people up!

My profile picture is Tonae, a character from my fanfic. She is a sheikah, who are teamed up with Link against her will to restore the balance of time. She is named after my aunts username in Guildwars 2. They have a guild called Hellfire bunnies.

Heres my Deviantart: http://arceusrules98.deviantart.com/


Wiki page:http://wiki.zfgc.com/The_Legend_of_Zelda:_Time_Collapse

Starforsaken101

Wake the Beast
Re: OOT sprites in LTTP style
« Reply #55 on: February 08, 2013, 06:52:28 pm »
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Actually...yeah. Can we not gravedig, please? If a topic is dated back a long time ago, please do not post.
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