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Topics - sjegtp

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Discussion / Moving from 2D to 3D
« on: April 03, 2011, 05:01:32 pm »
Hello ZFGC! I haven't posted here for years, but this is something that has been bothering me recently.

I have done several 2D games in GM and C++/SDL, now I want to do something in 3D. I've started learning OpenGL and tried a few things, but I'm starting to think that programming 3D games at the low level (with OpenGL) won't be as simple as 2D was (with SDL). So I'd like to ask for some suggestions:

 - Do you use a particular engine to make 3D games? (Preferably something using C, C++ or Python)
 - What tools do you use to create animations, terrains, etc.? In what file format do you keep models and textures? How do you import and animate them?
 - Do you use effects like reflections, shadows, alpha blending, normal maps, Phong interpolation, etc.? (all of these seem to be a pain to make work in OpenGL...)
 - What about collision detection and physics? Do you use any techniques different from 2D?

Coding / [Solved][C++] Loading files automatically?
« on: April 21, 2009, 05:02:09 pm »
In stead of opening the program first and then selecting a file to open; how can I implement it in C++ so that I can right-click a file and choose "Open with.." => "program name" and the program loads it when it opens?

Coding / [Solved][C++] Position of the window?
« on: February 26, 2009, 05:46:52 pm »
How can I set the starting position of the window of the program?
I'm using C++ with SDL.

Audio / [MIDI] Fairies
« on: February 23, 2009, 06:12:37 pm »
So I've tried to mix whole-tone and modal scales to create a different atmosphere to my music.
It may sound a bit dissonant in the beginning, but it's on purpose.

This piece is about: Evil fairies trying to seduce an adventurer.

Graphics / Images for desktop background
« on: January 23, 2009, 03:14:21 pm »
I was making a program in C++ to generate some sort of images, but due to a programming error it generated completely different images. They looked good though, so I decided to make desktop backgrounds out of them.

Obs.: You need to see them in real size to notice the fractal-like details.

Coding / [C++] Copying and pasting strings of characters?
« on: January 09, 2009, 04:57:14 pm »
Simple question:
How can I copy a string (char*) from a running program, so that I can, for instance, paste it on notepad? Or do the opposite?

Coding / [C++] Problem involving division by zero
« on: November 07, 2008, 08:26:22 pm »
Suppose I have this statement in a code:
Code: [Select]
x = 1/y;
And y might equal zero. If that happens, x will be equalled to an improper value (it appears something like "x = 1.INF0000" in the debug mode).
In order to avoid this problem, setting x=0 whenever this division by zero occurs, I could simply do:
Code: [Select]
     x = 0;
     x = 1/y;
But this code just prepares a condition to prevent the division from happening.

If I want to solve the problem after the division by zero was done; is there a way to fix the variable after it was set to an improper value? As in this code:
Code: [Select]
x = 1/y;
if(x == <improper value> )

Coding / REQUEST: Libraries for online games
« on: November 28, 2007, 01:24:40 pm »
I'm making a game in C++, and I'm trying to see if it's possible to make it an online multiplayer (it's not a MMORPG, it's just a 2-players game).

Does anybody know a library I could use to make it?

Feedback / All Unread Topics
« on: November 20, 2007, 05:50:34 pm »
Whenever I click "Unread Posts" and then "All Unread Topics", my Internet Explorer shows a 404 error page; and usually, after doing that, I can't go back to ZFGC for a while.

Other Discussion / I think I'll change my username...
« on: November 16, 2007, 09:10:25 pm »
I'm known as "sjegtp" for about 2 years at ZFGC, but the problem is that... "sjegtp" is not much pronounceable, is it? I wanted to change it to something that people can read fine, and not spell "ess-jay-ee-gee-tee-pee" or make a huge effort to try to pronounce it "Sejyeagetaeppe!"

However, I don't know what I'll change it to... Please give me some suggestions! What do you think my new username should be?

Discussion / [Pre] ZFGC Smash Bros.
« on: October 07, 2007, 05:42:40 pm »
(NOTE: I've posted this project in the Indie Ideas and Literature section, but as we've already started making the project, I've locked that topic and created a new one.
This is the link to the other topic: http://www.zfgc.com/forum/index.php?topic=19482.0)


ZFGC Smash Bros. is a 2D Super Smash Bros. game in which the playable characters and bosses are members and ex-members from ZFGC. The characters’ design is often based on their avatar, their real look, their username, or anything the member or the designers suggest. For instance, FISSURE's look is the same of his character in the last ZFGC character competition, .TakaM uses his real look, and Moldrill's design is completely different from what ZFGCers expect.

The game will have 30 playable characters, though this number may be increased if we manage to do the game fast; and 3 bosses have been chosen so far. I plan on doing the Versus mode first, then the 1-P mode, then other modes if possible. Also, I have no knowledge about multiplayer online games, so it will be difficult to make this online. I think it would be better online, so that 4 people of different places on the world can play together; but I can't ensure you if I'll manage to do it online. If I get someone to help me with online stuff we might be able to make it though. Also, the game is being done in C++ with SDL.


This game is almost entirely public. We're using a board at Random Gaming Forums(RGF) to post all the resources. Other people who aren't part of the ZFGCSB staff can use any of the resources posted (i.e. pieces of code, images, sound, etc.), what they only need to do is to give credit. They can also help with the project giving suggestions in the coding or editing or recolouring the sprites, increasing the quality of the music, etc.. Credit will be given, of course. The only things that aren't public are important discussions to decide a few things in the game, for instance, Character Discussion: Due to the fact that we are actually talking about people who exist, the character discussion could be target of flaming, trolling and get out of control, so it'll remain private until we finish choosing the characters' abilities.

Recruiting topic

If you want to be part of the staff of the project, here is the link to the recruiting topic:

Anything done yet?

Some engines, such as zooming, collision and movement are already done.

Here is the movement engine demo:
NOTE: We didn't sprite this demo. We took the sprites from a sprite sheet of Captain Falcon from The Spriters Resources.
EDIT: I reuploaded the demo due to an error I found.
CONTROLS: Player1 moves with A/S/D/W and Player2 moves with J/K/L/I.
If you notice any bugs in the demo, please post it here (and if possible, take a screenshot of the bug by pressing "Alt"+"PrintScreen")
Also, that number in the caption of the screen is the FPS rate. The game runs at 25 FPS, but the caption displays what would be the FPS is it wasn't controlled to be 25. If possible, I'd like you to say what numbers are being displayed in your caption.

Other Discussion / "Most Online"
« on: September 26, 2007, 11:51:16 pm »
(View this image attached to my post)

Does anybody know what happened?

Audio / Whose is this?
« on: September 18, 2007, 09:55:52 pm »
Somebody composed this MP3 and posted it at the old ZFGC (yeah, a long time ago)
Does anybody remember who composed this song?


Audio / Under the Snow
« on: September 16, 2007, 07:16:55 pm »

I composed this MIDI today.
Comments please.

Feedback / About the "Language" item in the profile
« on: September 09, 2007, 08:28:14 pm »
Is the "Language" item in the profile merely informational?
There are no available translations of ZFGC, which means the language chosen does not affect the layout of the forum.
So it would only be useful in case you want to know the first language of a certain member (by looking at his or her profile). But if this is the case, wouldn't it be better if you could choose any existent natural language, instead of only one of the 5 standard options (English, German, Dutch, Spanish and Japanese), or maybe more than only one language? It could be similar to the "Location" item: we just type the language(s) name(s) instead of choosing an option.

Feedback / Multiple Community Projects
« on: September 04, 2007, 05:23:46 pm »
I was talking to Venus about the Community Project and we reached the conclusion that it would be good to the site productivity if there were more community projects. Community projects are very beneficial to ZFGC, because of multiple reasons:

Nowadays, ZFGC has the issue that most members can not work deeply on a project because they are too busy with school or college, and some also have work. As in a community project the number of people working on the project is usually much higher, the amount of work that each member has to do is lower. Thus, everyone can help a little, even if they do not play a major role in the production. And more people would be able to start new projects, because they would not be afraid of not being able to complete it.

But why do community projects usually have a higher number of members working on them? That is because they involve the whole community, they are more organized, flexible, decentralized, and they are usually public or semi-private. The project runs less risk of getting stagnate*, not only because of the higher number of members but also because of the flexibility and interaction with the community.

Concluding, I would like to request to enable multiple community projects. As the overuse of the forum could be a problem if there were too many community projects, I suggest that there were a limit amount of available projects (possibly 5?).

PS: *The actual ZFGC Community Project did get stagnate for a few months, but I suppose it was due to specific reasons. If it was a common project (not a community one), things would probably have gotten worse and the change of leadership would not have happened the same way.

I would like to know your opinion about my idea too.

Feedback / Are mods being too lenient recently?
« on: August 16, 2007, 12:39:56 am »
In my opinion, mods are being too lenient recently. Specially after Infinitus left ZFGC. Recently I have seen thousands of pointless topics, posts with no content, double-posting, gravedigging, etc.. There were 7 "Do you know me?" topics (okay, some of them had content, but most were annoying and spammy) plus 3 "Do you like me?" topics in a row, topics like "What was the last thing you drank?", and people going offtopic all the time.

But I am pretty sure that 2 years ago, when I joined ZFGC, you could really see mods taking action: there were many edited posts, locked topics due to lack of content (or at least they were moved to SPAM board), and flamers, gravediggers and double/tripleposters were quickly warned.

Coding / [request]Tutorial on Assembly language
« on: August 15, 2007, 06:45:01 pm »
Does anyone know a good tutorial on Assembly language or machine code?
(Not that I'm really going to use it, I just have some interest in learning low-level languages)

Recruitment / Recruiting for ZFGC Smash Bros.
« on: August 11, 2007, 12:58:20 am »
View this topic at ZFGC.

And this topic at RGF.

I will need:

Up to 20 spriters:
7-(Pyzelda) * items and explosions
8-Bustertheheroic * back-up spriter
OBS: Spriters will make 2D 32x64 animations (this is the standard size, but others are possible) for the characters, and things as items, explosions, etc..

Up to 10 background drawers:
They'll draw the backgrounds for the levels, design title screens and menus.

Up to 8 level designers:
3-sirkildar / Vandavil
OBS: Feel free to design whatever you want. I want the levels to be very creative. I intend to make 30~40 levels available in the game. You don't need to draw the levels (this will be done by the background drawers), so don't worry about if the levels are hard to draw or to program, just focus on the level being original.

Up to 10 composers.
2-(theforeshadower) * helping with MP3 convertions
4-*Dayjo left*
5-*blue_chu_jelly left.*
OBS: Some of the tracks will depend on the character or the level.

Up to 7 people to deal with .wav files (record sounds for characters' voices and sound effects):
6-Q.K. * sound quality and announcer
OBS: I will try to ask the members that have playable characters in the game if they could record their own voice, but some of them won't have human voices for them, and others might not be able to record it.

EDIT: Programmers:
OBS: I'm using C++ with SDL. I think I'm able to code it all myself, but I might need help.

Up to 5 beta-testers:

Up to 3 people to help with choosing the characters' moves:

Up to 3 Concept Artists:

PS:I'd like to state one thing that a few people didn't notice... People who are working in the game aren't necessarily in the character list. Not even I am. The character list in independent of who are making the game.

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