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Author Topic: Recruiting for ZFGC Smash Bros.  (Read 15545 times)

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Re: Recruiting for ZFGC Smash Bros.
« Reply #80 on: August 24, 2007, 12:39:12 am »
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heres a level stage I made:
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  • Sinc Games
Re: Recruiting for ZFGC Smash Bros.
« Reply #81 on: August 24, 2007, 01:35:15 am »
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Pyzelda, this resolution is too low... If the sprites are 32x63 pixels, we'd have to have backgrounds with more than 640x480 pixels, maybe 1280x960 pixels (since I'll use zoom and scrolling engines).
In this game, background drawing is more advanced than spriting, because you'd probably have to work with Photoshop or use vector art...

Sorry, but you'll have to put more effort into your images, otherwise I don't know if I can let you be in the team.
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Malon

ZFGC's Pariah.
Re: Recruiting for ZFGC Smash Bros.
« Reply #82 on: August 24, 2007, 02:42:39 am »
  • "Mmmm...CHECK PLEASE!"
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I'll do the voices. Like, "Choose a player!", "Malonfan", "Pick a Stage".  :D

Also, for a stage name I was thinking something along the lines of: "Spam Central!", "Mod Boards!". :D
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Re: Recruiting for ZFGC Smash Bros.
« Reply #83 on: August 24, 2007, 02:54:38 am »
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I wouldn't mind being a beta-tester or help out with the characters moves also. When are we gonna start actually doing stuff with this?
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  • https://colbydude.com
Re: Recruiting for ZFGC Smash Bros.
« Reply #84 on: August 24, 2007, 02:14:36 pm »
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Just a little question before I can begin,

In which style would it be?

Because I saw at TSR's SSB's spriteset, they where all in a different style.
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  • Virtual Security
Re: Recruiting for ZFGC Smash Bros.
« Reply #85 on: August 24, 2007, 04:25:48 pm »
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@Colbydude:Okay.

I'd like to have a "meeting" in real time with the staff of the project to decide what everyone can start doing... possibly using MSN or something similar? It's 'cause I have a lot of things to discuss with the staff, about the characters, about what they've suggested, about what can everyone start working on, etc.. The problem is that only a few people have their MSN address in their profile, so I was going to PM everyone to ask their MSN or if they'd like to do it using another real-time discussion program.

@TRD: I was going to ask the spriters to make some templates for human characters on that "meeting" (because we'd set a list of sprites that every character must have), but I haven't PM'd anyone yet.
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Re: Recruiting for ZFGC Smash Bros.
« Reply #86 on: August 24, 2007, 08:39:58 pm »
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@TRD: I was going to ask the spriters to make some templates for human characters on that "meeting" (because we'd set a list of sprites that every character must have), but I haven't PM'd anyone yet.
I'll count on it :D
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Bustertheheroic

Re: Recruiting for ZFGC Smash Bros.
« Reply #87 on: September 05, 2007, 01:34:31 am »
i'll be a back-up spriter
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Re: Recruiting for ZFGC Smash Bros.
« Reply #88 on: October 05, 2007, 12:14:10 am »
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*BUMP*

Sorry for kind of gravedigging this topic, but I'm in urgent need of spriters.
The spriting is extremely slow, and only 2 out of the current 7 spriters are working on the project. And I need at least the templates of the sprites done so that I can release the movement engine demo.
Even if you can't sprite permanently, you can help it by posting in this board in this forum, because the project is public. You'll recieve credit the same way.
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