1
Zelda Projects / Re: [FINISHED] Legend of Zelda: Hall of the Dead [2016 UPDATE]
« on: February 12, 2016, 10:47:09 pm »
I remember the first release, I'll play the new version as well.
Don't you think it would be good to learn more of Zelda Classic and I mean scripting wise?So you are the Director?I am the Directer of the game Oracle of Worlds.
Thanks! I will definitely take a close look to angular.I have not personally used phaser for a complete project yet, but yes it is very possible to organize the code into different files. Using vanilla JS you could create global objects, or if you don't like globals (like me) you could look into using angularjs or requirejs for handling separately organized components. One example of an article using angular+phaser is the following: http://www.ng-newsletter.com/posts/building-games-with-angular.htmlIt's definitely possible, but on mobile you definitely have to make sure you consider how the player will control the protagonist.
I can suggest phaser as a web framework for making games, it a good free one: http://phaser.io/
I got the movement done and the shield is a separate object, I'm about to add Link's sword. I would love to divide all the code in different Javascript files, instead of having all the code in 1 Javascript file. Do you have experience with this? (while using Phaser)
It's definitely possible, but on mobile you definitely have to make sure you consider how the player will control the protagonist.
I can suggest phaser as a web framework for making games, it a good free one: http://phaser.io/
It's definitely possible, but on mobile you definitely have to make sure you consider how the player will control the protagonist.I was thinking of remaking the first zelda game(not much buttons needed. ) but in a different style. And I was already experimenting with phaser, it's indeed a good and free engine.
I can suggest phaser as a web framework for making games, it a good free one: http://phaser.io/
Just leaving this one hereThat looks awesome!
After some time, I finally finished it.
I should have elaborated on why they don't work. It's because they seem to "flat" compared to the other things in the room.I redid the shop with Leduardo´s tent, it gave me Skyward Sword Vibes!The small candles and the glass ball cloth don't seem to fit with the rest.
This interior is really giving me a pain! AAAAAAAARAGAHGRGHRGRGAHARHRAHG!!!!!
I´ll let it go for now!
I redid the shop with Leduardo´s tent, it gave me Skyward Sword Vibes!The small candles and the glass ball cloth don't seem to fit with the rest.
Well there are more than 45 shades of grey left..Looks like my Zora Link is getting some love :')
That's massvie work Sprit, like always.
Yes, we are basically magicians. We'll test with those for now but I suspect we might need them to be lighter (more white).I agree. Also, wouldn't it look be better if the shades of gray don't have that blue/green tint?
I´ll see what I can do about the shade of grey, and the tint one are just an edited version of the first one, see how he doesn´t have the tint?
I watched the video a bit and was really surprised to see that you used mspaint to create it!Gate of time looks awesome, I smell the scent of Skyward Sword 2d in the air!
Why thank you! I have a video on youtube of how I made it, check it out if you´re interested!
So you want a original boss or use one that exists already with a new moveset/strategy?I'm downloading it right now but it makes me wonder why there is no boss at the end of the dungeon?
It would take alot of time to make and create. It would require spriting, coding, and of course, an idea worth doing if I wanted to include one. I just wanted to focus on the dungeon aspect of things mostly, so I probably won't add a boss unless people can give me something to be excited about.
I think it is almost done? xDLooks good, but what they do or not do depends on what you use them for?
I think that some variations will be added to the female Zora as well, but I think that walk and swim is pretty much all they do?