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Topics - Windy

Pages: [1] 2 3 ... 5
1
Entertainment / Viva Piñata 4 99c
« on: December 05, 2010, 03:55:59 pm »
http://www.gamesforwindows.com/en-US/dailydeal/day3/

I've never understood this game, or played it, but I imagine it's worth at least 99c.

2
Coding / Zelda Engine
« on: December 05, 2010, 03:23:48 pm »
It's built with C#, SlimDX and NAudio. Haven't gotten very far atm, all I've made so far is the heart system, basic link with movement and sword swinging action, and a text engine.

The goal was to design an engine that made it easy to add features and modify existing ones.  So far the text engine is probably the most advanced part of it, all the text is in a proprietary XML language format and supports multiple languages, colour, scaled text, a jiggling option that makes the text move around and support for questions with 2 answers, eg. yes/no.

It also uses a state based system for objects, so there are separate classes for standing, walking, and using the sword.

I don't have any systems yet for loading levels, collision, tile sets or menus of any kind.

I've attached a short demo of what I've done so far. Directional keys move and z.

3
Updates / Site Tagging Update
« on: November 27, 2010, 04:54:31 pm »
I've started to push some of the updates I've been working on to make it compatible with the yet to be released resource system.

This update is for the tagging system, mostly back end changes that have allowed me to shave off around 500 lines of tagging code and reduce the risk of bugs as well as making it easier for me to introduce new features that may require tagging.

There have also been several changes to how searching works within the gallery system, it now includes auto-complete and makes it easier to identify and remove tags.

As a result of these changes, members who already have projects on the site, will be required to re-tag them.

4
Entertainment / AoE 3 for 10c
« on: November 21, 2010, 03:05:21 pm »
http://www.gamesforwindows.com/en-CA/Games/AgeofEmpiresIII/

Just leaving this link here, while it lasts.

5
Other Projects / [Completed] VBA-M Ripper
« on: November 06, 2010, 09:25:14 am »
The sequal to vba ripper, now working on the almost latest copy of VBA-M fixes old bugs, graphics now both work in direct3d as well as opengl.

Use is rather quite complicated, get the to section of the game you want to rip from, what gets ripped depends on what options you choose, by default everything surrounded by a green box will be ripped as one.

Download Links




Legend:
Red boxes - What sprites there are as shown in the OAM
Green Boxes - What the program assumes is the whole sprite
Colored Crosses - Keeps track of where the sprites are on screen, also known as a Tracker
Pink Boxes - Where multiple trackers have been grouped
Vertical Blue Line Over a Green Box - means the sprite will be ripped relative to the y axis of that green box
Horizontal Blue Line Over a Green Box - means the sprite will be ripped relative to the x axis of that green box
Blue Line Between Two Green Boxes - means that one of the sprites will be ripped relative to the other sprites position (may be x or y axis or both)

Options (Found In Tools > Ripping > Sprites):
Capture and Dump - Dumps the collected Sprites Into a directory with the same name and location as the rom.

Exclude Tracker - Excludes a tracker from the ripping process
Rip Only Tracker Groups - Rips only trackers that have been grouped (pink box)
Select Tracker - Selects a Tracker (Can't Remember what for)
Treat Area as Grouped - Treats everything inside the area as one sprite
Match Palettes - Treats tiles that are the same, but have different palettes as different sprites

Clear Tile Relationships - Clears any Tile Relationships you've made
Create Tile Association - Associates two tiles together so the system will recognise to group them
Create Tile Disassociation - Removes the automatic relationship between two tiles so they don't get grouped together by accident

Create Self Origin Link (X Axis) - Rips the sprite relative to it's own x position.
Create Self Origin Link (Y Axis) - Rips the sprite relative to it's own y position.
Create Self Origin Link (X/Y Axis) - Rips the sprite relative to it's own x and y position.
Create Origin Link (X Axis) - Rips the sprite relative to another sprite's x position.
Create Origin Link (Y Axis) - Rips the sprite relative to another sprite's y position.
Create Origin Link (X/Y Axis) - Rips the sprite relative to another sprite's x and y position.

An Extra Tool is provided to turn what gets ripped into a sprite sheet.

6
Graphics / Olid Link Model
« on: October 19, 2010, 11:58:43 am »
I didn't make this, but I thought it looked pretty awesome.

http://www.zbrushcentral.com/showpost.php?p=746723&postcount=66

7
Updates / New Project System Now Available
« on: September 11, 2010, 06:35:10 pm »
This is just to let everyone know that the new project system is up. This system replace the older system and bring a few extra features.
  • Search
  • New Layout
  • Being able to open things in a new tab/window
  • More linked in with the forum - when a new project is added, a topic is created as well and is linked to that project
  • New reporting system - reports can now include comments
  • New gallery system
  • New news system for projects - news posted on the user's project page is now posted on a board on the forum

For the time being the old project system will still be available and can be accessed by a link on the new project page, this is so all projects currently on there are still made available and so members can transfer their projects on to the new system as well as a precautionary measure if something goes wrong with the new project system.

The project boards on the forum will also still be available for a time as well until being able to create topics will be turned off and the only way will be to use the project system.

Any issues encountered should be posted in the feedback board.

Btw, those using the midnight theme are unable to access it yet.

8
Other Projects / [Program] DeSmuME Geometry Dumper
« on: August 15, 2010, 03:56:25 pm »
Dumps whatever geometry is on screen to a 3ds file, there are a few issues, and alpha is not supported.

Screens




9
Graphics / TARDIS
« on: June 18, 2010, 07:47:28 pm »
Got inspired a little by the game that recently came out.  So I had a go at my own rendition of the 11th doctor's tardis.  Took me about 2 days to complete, it's been about 3 years since I've modelled anything.


10
Discussion / GIF Generator
« on: April 27, 2010, 03:01:52 am »
http://wwfan.zfgc.com/sprite/

I made this script a few days ago as a prototype.  It only works in browsers that can use the canvas element.  All work is done on the client side.  The script itself does support limiting the number of loops and can also set the delay between frames although it is not evident.

11
LTTP & FSA / [Solved] If anyone has the time...
« on: February 26, 2010, 08:13:29 pm »
And wants to optimize this sheet, feel free.

12
Discussion / Testing Something
« on: February 08, 2010, 08:13:36 am »
testing something..

13
Updates / New Site Ready for Public Testing
« on: February 01, 2010, 05:33:22 am »
Today I've decided that the new site is ready to begin initial testing.

The new website is essentially a complete remake of the current site, mainly focusing on non-visible changes, like fixing mark up and restructuring back end code.  There are however a few new changes that I would consider a necessity, such as searching feature for projects/resources and other minor things.

There are a few features that are currently not working as expected as they haven't been fully implemented, like the chat and statistics page.

The new site is tied to a new installation of SMF2 RC2 so in order to test some things you will be required to register beforehand.

If you do find some bugs or have any comments it is recommended that you post them here.  I thoroughly encourage everyone to give it a go.

The link to the new site is http://wwfan.zfgc.com/new/

14
Discussion / Epic Offers Free UE3 Dev Kit
« on: November 05, 2009, 04:29:41 pm »
http://udk.com

Found this to be interesting, not too sure about the licensing though, unless you don't plan to make a lot.

15
Entertainment / Oops I left a snake in the toilet
« on: September 07, 2009, 09:28:07 am »
http://www.news.com.au/heraldsun/story/0,21985,26031285-661,00.html

Don't you hate when this sort thing happens :/
I'm always having trouble with snakes going where they shouldn't be.

16
Discussion / Game Maker 8
« on: July 24, 2009, 01:07:29 pm »
Has anyone tried out GM8 yet?
The new features are quite nice, I'd say there's still room for improvement.

17
Entertainment / Started Watching Power Rangers..
« on: June 25, 2009, 05:39:53 pm »
That !@#$% is terrible :S

The power rangers are dicks, the seem to like throwing around a lot of insults and making fat jokes, Adults always seem to blame those who aren't responsible and whenever the power rangers begin fighting, the scene seems to jump to a different area.

Also the technology seems out of whack, Billy can create all these cool things in his garage, like magical flying cars and narrow beam transmission modules that will allow wave function over an extended interval yet people still use public phones because no one has invented mobile phones yet :<

18
Coding / [Request] GM7 C# Class
« on: June 04, 2009, 01:10:48 pm »
Has anyone made one? D:
I mainly need it so I can generate gmk files.

19
Entertainment / Star Wars: The Old Republic
« on: June 03, 2009, 11:10:11 am »
<a href="http://www.youtube.com/watch?v=2BjJaAA5A7w" target="_blank">http://www.youtube.com/watch?v=2BjJaAA5A7w</a>

Gimme Gimme D:

20
Entertainment / Team Fortress 2 Papercraft
« on: April 30, 2009, 12:26:29 pm »

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