ZFGC

Projects => Zelda Projects => Topic started by: xtremeexe on August 29, 2012, 03:40:14 am

Title: Zelda ALTTP3D [Testing WW Outset Island]
Post by: xtremeexe on August 29, 2012, 03:40:14 am
I think I will try to use WW rips as a base to build ALTTP Hyrule... the models and textures are beautiful... I wished I had more time and patience to work on it myself.. but.. I like this one! Nintendo rocks!
(http://fc07.deviantart.net/fs71/f/2013/348/8/e/alttp3d_some_more_map_testing_by_xtremeexe-d6xyaey.png)


I was tired of testing the game on a horrible incomplete area.. so.. I found a great rip of Hyrule castle from WW to play in it.. and.. let me say.. it feels.. AWESOME!!! some camera issues here and there.. and the stairs doesn't work as they should.. but... as a placeholder it is amazing...!!! it gives a better idea of how it will feel inside the dungeons!!! Hope you love it as much as I do!
(http://fc06.deviantart.net/fs71/f/2013/345/f/4/testing_hyrule_castle_01_by_xtremeexe-d6xkj15.png)
(http://fc08.deviantart.net/fs71/f/2013/345/a/d/testing_hyrule_castle_03_by_xtremeexe-d6xkjc0.png)
(http://fc09.deviantart.net/fs70/f/2013/345/4/3/testing_hyrule_castle_02_by_xtremeexe-d6xkj76.png)

It has been a long time since I had updates, well.. I have been slowly working on it.. more than I wished.. but it is still going on
I have been testing random stuff.. I recently tried a terrain generator... I think I overused it and created a HUGE open land.. and.. I loved it.. I spent a lot of toime going nowhere.. because.. it feels so damn exciting... like if you are traveling on your quest.. I dn't know if it is convenient to use such a huge world.. but it reminds me of the great adventure I had with ALTTP as a kid...
don't mind the little heart on the corner.. is a placeholder for some stuff I am testing.. :P
(http://fc00.deviantart.net/fs71/f/2013/339/0/2/tired_of_the_big_adventure_by_xtremeexe-d6ww60j.jpg)

it's sure been a long time since last update.. I have been really busy at work and certifications, hope to get back on track!!
this is just a small random screen, showing how it looks with different texture for the grass.. and I tweaked a little the lighting engine
(http://fc08.deviantart.net/fs70/f/2013/199/d/e/alttp3d_random_screen_by_xtremeexe-d6e0qd2.png)

A comparison of two Link from ALTTP models I have, they share pretty much everything and want to use one of them for my ALTTP3D project... what do you guys think?
(http://fc08.deviantart.net/fs71/f/2013/050/7/0/link_models_comparison_by_xtremeexe-d5vkppu.png)

A second comparison.. so you can see the differences between the 2 models
(http://fc09.deviantart.net/fs70/f/2013/050/3/5/rotate2_by_xtremeexe-d5vksy5.gif)(http://fc00.deviantart.net/fs71/f/2013/050/7/d/rotate1_by_xtremeexe-d5vksol.gif)




Testing textures.. trying to get the model done for a second Demo Test with this model.. nothing much will be included besides this model.. trying to get a classic disney prince feeling.. mostly like prince Phillip from sleeping beauty
(http://fc09.deviantart.net/fs70/f/2013/052/8/a/alttp3d_prince_link_by_xtremeexe-d5voxl2.png)

Just some artwork based on the main model.. how I think the original artwork should have looked like based on the in game sprites
(http://fc07.deviantart.net/fs71/f/2012/282/a/a/lttp_art_by_xtremeexe-d5hcz0s.png)





EDIT sep/26/2012

I am uploading the first very early demo of this little game.. so you could complain about everything.. give me ideas and overall.. just some review of what is going on with this..
hope you like the start of this project

What you can do:
Move around
use sword and shield
lift and throw objects
move some block around with action button
attack enemies
Z targeting

download:
http://www.filefactory.com/file/1m5kexwbx0t1/n/LTTP03_zip (http://www.filefactory.com/file/1m5kexwbx0t1/n/LTTP03_zip)



controls:
arrow keys - move
A - Shield
S - Item
D - Sword
F - Action button
space - Z targeting

more:
+ and - : change bombs and hammer
numbers : change stats
R : reset


Woah.. it's been a really long time since the good old days of ZFGC... I went from this place a long time ago.. eventually visiting and checking for updates.. but didn't participated actively until now..
If you remember the old ZFGC I worked on some GM 3D demos, and worked with some of the old folks from the community in some 3d projects that never came to light, one of them was LTTP3D.. we never really made much work together... but I never abandoned that idea.. and in these yes I have been working on and off on my own throwing some stuff  together.. because I really want to see it finished someday.. right now I feel it just doesn't meet the requirements for a quality demo.. and don't know when it will.. but I think it is worth to upload some pictures for review and comments from you guys!.. so enjoy!!

You may viist my DA page.. where I often update with screens or designs
http://xtremeexe.deviantart.com/gallery/38459099# (http://xtremeexe.deviantart.com/gallery/38459099#)

(http://fc07.deviantart.net/fs70/f/2012/235/e/2/lttp3d_poses_by_xtremeexe-d5c77il.png)
The main character, I like the pink haired hero, and love the in game style, I don't think it looks childish.. it has a unique style that I love


(http://fc03.deviantart.net/fs71/i/2012/234/a/b/zelda_alttp3d_sketchy_screens_by_xtremeexe-d5c3foa.png)
Old screenshots showing the main character and various actions

(http://fc06.deviantart.net/fs70/i/2012/241/5/1/zelda_alttp3d_sketchy_screens_02_by_xtremeexe-d5cwuz7.png)
Some of the latest screens, showing the red mail and the titan's mitt

(http://fc09.deviantart.net/fs71/f/2010/221/c/0/c07d586bd0e98334c11cc2a541a523a8.png)
Old screens.. showing different expressions of the main character, with the old solid textures

Hope you like it guys!

Click here to view on the site. (http://zfgc.com//index.php/projects/items/view/99)
Title: Re: [Screenshots] The Legend of Zelda ALTTP3D
Post by: Antidote on August 29, 2012, 03:50:33 am
I smell an Akira Toriyama fan :3
Dude that looks awesome!!! Excellent work.
Title: Re: [Screenshots] The Legend of Zelda ALTTP3D
Post by: xtremeexe on August 29, 2012, 03:55:02 am
haha, thanks! yes, I am an akira toriyama fan.. you know when I was a kid Dragon Ball was such a big hit and the SNES was at the top so when I used to play LTTP at a friends house, with no manual nearby and no previous experience with any ther Zelda, I imagined the little hero as a -kid goku like- character, as it was chubby and small, and had a lot of expressions. So, since then I portrayed the hero of LTT as this
Title: Re: [Screenshots] The Legend of Zelda ALTTP3D
Post by: 4Sword on August 29, 2012, 04:01:20 am
The graphics of the game look like a seamless blend between Wind Waker and A Link to the Past. I didn't think that the look of those two games could be combined like that. It's nice to see you back and best of luck towards the continued progress of the game your are making.
Title: Re: [Screenshots] The Legend of Zelda ALTTP3D
Post by: Mirby on August 29, 2012, 06:55:39 am
This looks rather awesome. I am intrigued.
Title: Re: [Screenshots] The Legend of Zelda ALTTP3D
Post by: Starforsaken101 on August 29, 2012, 10:54:59 am
I'm impressed by the modelling done on this project. I can't wait to see more!
Title: Re: [Screenshots] The Legend of Zelda ALTTP3D
Post by: BlazeBigBang on August 29, 2012, 11:43:09 am
WOW. Just WOW. ALTTP was my favorite Zelda game EVER. I hope that this will be a great game.
Title: Re: [Screenshots] The Legend of Zelda ALTTP3D
Post by: RetroRespecter on August 30, 2012, 07:24:56 pm
The Legend of Zelda: A Link to the Past in 3D? You have my attention.
Title: Re: [Screenshots] The Legend of Zelda ALTTP3D
Post by: TomPel on September 01, 2012, 10:23:14 am
Damn, that looks really sweet. I'd love to see it in action.
Just awesome!
Title: Re: [Screenshots] The Legend of Zelda ALTTP3D
Post by: Koh on September 01, 2012, 12:21:35 pm
I'm surprised you gave him fuchsia hair XD.  It's really because of the way they used the colors on the sprite then--the artwork depicts him with his natural brown hair.  Also, you say the facial expressions are older, but Link is really supposed to have Blue Eyes, not brown, and the Fighter's Sword is supposed to have a blue hilt...other than those, I like the graphical style.

I've never been one that'd think you can update a game from 2D to 3D without losing SOMETHING.  I have a feeling it's going to be the dungeon setups.  Things would have to be changed around a ton to make the old dungeon setups work in a way that'd accomodate 3D, which will no doubt completely change some parts.  Whether this change is good or bad I cannot say, but it definitely won't feel the same.

That's not to say this isn't a good project!  I like the concept and what I see so far, but 2D to 3D usually doesn't end well...Final Fantasy 4 on the DS just looked awful, and super pixelated and jpeged.  The Higher Resolution 2D remake released on the PSP (along with the Interlude and it's sequel, The After Years) was far better.  Perhaps that's what A Link to the Past needs.  Not a 3D remake, but an enhanced 2D remake.

The only way I can see 3D working without giving up something would be to make it play exactly like it used to, meaning it plays in the top-down fashion like before, but the world is fully rendered in 3D and stuff.  Then when it's cutscene time or something, it could zoom in to show the characters talking and stuff.
Title: Re: [Screenshots] The Legend of Zelda ALTTP3D
Post by: xtremeexe on September 01, 2012, 08:11:37 pm
I'm surprised you gave him fuchsia hair XD.  It's really because of the way they used the colors on the sprite then--the artwork depicts him with his natural brown hair.  Also, you say the facial expressions are older, but Link is really supposed to have Blue Eyes, not brown, and the Fighter's Sword is supposed to have a blue hilt...other than those, I like the graphical style.

I've never been one that'd think you can update a game from 2D to 3D without losing SOMETHING.  I have a feeling it's going to be the dungeon setups.  Things would have to be changed around a ton to make the old dungeon setups work in a way that'd accomodate 3D, which will no doubt completely change some parts.  Whether this change is good or bad I cannot say, but it definitely won't feel the same.

That's not to say this isn't a good project!  I like the concept and what I see so far, but 2D to 3D usually doesn't end well...Final Fantasy 4 on the DS just looked awful, and super pixelated and jpeged.  The Higher Resolution 2D remake released on the PSP (along with the Interlude and it's sequel, The After Years) was far better.  Perhaps that's what A Link to the Past needs.  Not a 3D remake, but an enhanced 2D remake.

The only way I can see 3D working without giving up something would be to make it play exactly like it used to, meaning it plays in the top-down fashion like before, but the world is fully rendered in 3D and stuff.  Then when it's cutscene time or something, it could zoom in to show the characters talking and stuff.

Thanks for the commentaries, I think that if you want a more LTTP feeling the character should look like the in game sprites.. and I just love how he looks like, that is what I am aiming for.. you are right about some colors.. I think that a revision of the LTTP color pallete would be a good idea, maybe I could implement a camera that works as a top down view just like the original LTTP, but for now I personally prefer the 3rd person view in zelda games.
Hope someday not too far I could post a demo to show you how it feels to play and the LTTPish feeling it has.

Thanks everyone for your comments!
Title: Re: [Screenshots - FIRST EARLY DEMO] The Legend of Zelda ALTTP3D
Post by: xtremeexe on September 29, 2012, 04:27:08 am
EDIT sep/26/2012

I am uploading the first very early demo of this little game.. so you could complain about everything.. give me ideas and overall.. just some review of what is going on with this..
hope you like the start of this project

What you can do:
Move around
use sword and shield
lift and throw objects
move some block around with action button
attack enemies
Z targeting

download:
http://www.filefactory.com/file/1m5kexwbx0t1/n/LTTP03_zip (http://www.filefactory.com/file/1m5kexwbx0t1/n/LTTP03_zip)
Title: Re: [FIRST EARLY DEMO] The Legend of Zelda ALTTP3D
Post by: Antidote on September 29, 2012, 07:13:45 am
Decent first demo, but you can get stuck inside the bombs if you lay several at once.
Title: Re: [FIRST EARLY DEMO] The Legend of Zelda ALTTP3D
Post by: ALTTP Fan on September 29, 2012, 07:42:35 am
I LOVE the art style on this!!! ALTTP is my fave Zelda game too, so this is just awesome for me!
Great demo so far!  :)
Title: Re: [FIRST EARLY DEMO] The Legend of Zelda ALTTP3D
Post by: hawthorneluke on September 29, 2012, 12:44:12 pm
Why do people think using such file hosts is normal or something? Use something like mediafire or make use of google drive or dropbox or something that is normal and not !@#$% for hosting and sharing such files.

Put down two bombs  without moving and then try to move: cant
I don't think it makes sense to have to do more work (double tap) to run when running would seemingly be the default action everyone would use.
Could do with some assistance on moving past objects that you just scrape, instead of coming to a halt because you collide with them (eg still move in the x direction if that direction is empty when moving diagonally, ie in both the x and y directions, so in the end you end up not moving in only the y direction, being able to continue to move in the x direction, if only the y direction is blocked and the x one isn't)


Anyway, it looks real nice and plays and is obviously made pretty damn well too. Keep it up!
Title: Re: [FIRST EARLY DEMO] The Legend of Zelda ALTTP3D
Post by: thestig on September 29, 2012, 01:09:14 pm
Improve the Camera AI (sure you're working on this)
Improve the controls or make the HUD make the controls more obvious.
Have some of the actions Link does depend on animation time so you don't go spamming events.
Can somewhat make Link float up in certain areas(against solids or walls) if I spam slashing the sword and walking forward.  (hawthorneluke noted additional details in this regard)

Haha sorry if I sound like I'm nit-picking. To be honest this is pretty fantastic. The 3D models look extremely well made and for the things that seem mostly complete, they seem to work well. So you're probably going to invalidate my thoughts and actually fix everything anyways. ;p
Title: Re: [FIRST EARLY DEMO] The Legend of Zelda ALTTP3D
Post by: Koh on September 29, 2012, 01:47:16 pm
The engine is really well made so far, but I do have a few things to point out, besides what people mentioned above:

-The game is way too laggy.  As I started destroying bushes and tall grass, it eased up just a little bit, but it feels like the whole game is in slow motion.  You should look into some optimization methods.  One would be to deactivate things outside the view, and activate only the objects you need, such as walls or enemies.

-Link was able to pick up tall grass.  I feel like they're inheriting from bushes, but make sure they can't be picked up.

-You can hit an enemy through the a wall if you line yourself up with them.

-Link seems a bit stiff when he's charging.  I understand Ocarina of Time was like that too, but you should loosen him up a bit.

-Bombs don't damage enemies.  I'm sure this is because you haven't gotten to it yet, but incase you forgot, here's a reminder :).

-No music D:!  At first, I thought, since there was no music folder, you just had some basic MIDI in here that would play while we test, but it was silent...This is just a pet peeve of mine personally, not a problem with the game.  I feel demos shouldn't be silent music wise, even if they just have placeholder music.

That's all I was able to come up with...but it's coming along great so far!
Title: Re: [FIRST EARLY DEMO] The Legend of Zelda ALTTP3D
Post by: xtremeexe on September 29, 2012, 05:32:13 pm
Thanks everyopne for your cmments and criticism, that is what I was looking for.
Some of your comments are stuff I have on my checklist, and some other things I thought that wereimportant, but if you guys found that as an issue, then I will try to fix it, because in the end I want this project to be played by everyone else and not only by me...
Thanks for your support and reviews!
Title: Re: [FIRST EARLY DEMO] The Legend of Zelda ALTTP3D
Post by: Knighty on September 29, 2012, 10:55:32 pm
The only major criticism I have is Link's speed. The game's frame rate was pretty smooth so I don't think it was lagging, but Link's movement speed and animations seemed very slow, as if he was wearing Iron Boots. :P
Title: Re: [FIRST EARLY DEMO] The Legend of Zelda ALTTP3D
Post by: BlazeBigBang on September 29, 2012, 11:15:25 pm
The only major criticism I have is Link's speed. The game's frame rate was pretty smooth so I don't think it was lagging, but Link's movement speed and animations seemed very slow, as if he was wearing Iron Boots. :P

Yeah, it actually did. You should turn the running speed, into the walking speed, and add a new speed to running.
Title: Re: [FIRST EARLY DEMO] The Legend of Zelda ALTTP3D
Post by: FISSURE on September 30, 2012, 02:04:34 am
*wait 27 seconds to download*

>:(

Ok lets see how this is

Ok so i am dropped right into the game. Where are the controls, How am i suppose to know how to move, drop bombs, etc?

Moving is the arrow keys
Title: Re: [FIRST EARLY DEMO] The Legend of Zelda ALTTP3D
Post by: FISSURE on September 30, 2012, 02:08:26 am
Also

If you stand near anything and put a bomb down you get stuck in it

After you bomb all your hearts away if you keep bombing link gets 2 extra hearts

Stuck in water, i can still press the shield button but it makes some weird thing appear under the black box

(http://img.photobucket.com/albums/v381/fissure/StuckWater.jpg)

After falling in the water it takes awhile for it to put me back on shore

Ok apparently R is a reload button, i must have reloaded to shore.

I am able to roll over the mountain, after doing that i fall in the water

Neither the Octorok nor link can die

If you hit the octorock with the sword to the edge of the land near the water the Octorok goes flying up and lands back down
Title: Re: [FIRST EARLY DEMO] The Legend of Zelda ALTTP3D
Post by: xtremeexe on January 16, 2013, 06:05:05 pm
Still working on this.. trying to fix the game based on your comments and critics.. for the time being.. I have this artwork based on the main character, how the original artwork should have looked like based on the in game sprites..
(http://fc07.deviantart.net/fs71/f/2012/282/a/a/lttp_art_by_xtremeexe-d5hcz0s.png)
Title: Re: [FIRST EARLY DEMO] The Legend of Zelda ALTTP3D
Post by: xtremeexe on February 20, 2013, 05:36:42 am
A comparison of two Link from ALTTP models I have, they share pretty much everything and want to use one of them for my ALTTP3D project... what do you guys think?

(http://fc08.deviantart.net/fs71/f/2013/050/7/0/link_models_comparison_by_xtremeexe-d5vkppu.png)
Title: Re: [FIRST EARLY DEMO] The Legend of Zelda ALTTP3D
Post by: Malon on February 20, 2013, 05:42:32 am
The one on the right looks incredible xtreme. Same goes for the one on the left but the taller one is just gorgeous.
Title: Re: [FIRST EARLY DEMO] The Legend of Zelda ALTTP3D
Post by: xtremeexe on February 20, 2013, 06:13:09 am
(http://fc09.deviantart.net/fs70/f/2013/050/3/5/rotate2_by_xtremeexe-d5vksy5.gif)(http://fc00.deviantart.net/fs71/f/2013/050/7/d/rotate1_by_xtremeexe-d5vksol.gif)

A second comparison.. so you can see the differences between the 2 models
Title: Re: [FIRST EARLY DEMO] The Legend of Zelda ALTTP3D
Post by: xtremeexe on February 21, 2013, 03:45:56 pm
(http://fc09.deviantart.net/fs70/f/2013/052/8/a/alttp3d_prince_link_by_xtremeexe-d5voxl2.png)

Testing textures.. trying to get the model done for a second Demo Test with this model.. nothing much will be included besides this model.. trying to get a classic disney prince feeling.. mostly like prince Phillip from sleeping beauty
Title: Re: [FIRST EARLY DEMO] The Legend of Zelda ALTTP3D
Post by: FrozenFire on March 03, 2013, 08:17:57 am
Woah, how did I miss this update?!

I very much prefer more realistic proportions over the chibi-like style. It looks great! I think you pulled off the Disney prince style very well! What's the poly count of that new Link model?
Title: Re: [FIRST EARLY DEMO] The Legend of Zelda ALTTP3D
Post by: Aero88 on March 03, 2013, 02:29:37 pm
Seconded.  This new link is much better in my opinion.  Great work!
Title: Re: [FIRST EARLY DEMO] The Legend of Zelda ALTTP3D
Post by: Mirby on March 04, 2013, 12:09:19 am
This Link looks far superior to the other ones. Nicely done. :3
Title: Re: [FIRST EARLY DEMO] The Legend of Zelda ALTTP3D
Post by: Antidote on March 04, 2013, 03:26:39 am
/me sees "Prince Phillip"
You rang?

Also incredible models extreme :3
Title: Re: [FIRST EARLY DEMO] The Legend of Zelda ALTTP3D
Post by: Jared on March 05, 2013, 12:58:08 am
Wow, the new model is astounding. The shorter one was cute, but the new one is more fitting. I also love his new tannish hair, MUCH more fitting with the new model.

Also, I tried to play the demo a few weeks ago. However, it lagged my computer to a point where Task Manager couldn't even open. Is it just me? My computer can handle most gigantic games.
Title: Re: [FIRST EARLY DEMO] The Legend of Zelda ALTTP3D
Post by: Whitay on March 05, 2013, 04:09:38 am
Hot damn the adult one is nice. Although i didnt like the lower portion, it seemed like he was wearing a very revealing dress. Lol. But i like the red tunic one, with the implimenting of the leggings or whatever they are called. In my opinion i would add some to the amount of cloths and such to make it more up to speed with most 3D games, but still having the old look. But this looks so amazing right now. Out of curiosity, What tool are you using to model all this? As i have been looking for a good 3D modeler for games and such.
Title: Re: [FIRST EARLY DEMO] The Legend of Zelda ALTTP3D
Post by: xtremeexe on March 06, 2013, 04:25:20 am
Woah! thanks everyone for the replies.. I am still unsure on the main model.. I am working on trying to fit it in the game.. I don't know... the small one seems too fun to play with.. much more expressive... the older one seems more cool.. but I like the feeling that the small one gives to the game
Title: Re: [FIRST EARLY DEMO] The Legend of Zelda ALTTP3D
Post by: MG-Zero on April 01, 2013, 03:10:27 am
Hey Extreme, could you submit this to the projects section of the site?  I need it up there to finalize the featured project stuff :P
Title: Re: [FIRST EARLY DEMO] The Legend of Zelda ALTTP3D
Post by: xtremeexe on April 03, 2013, 04:28:40 am
sorry for the late reply! it is done, I will do my best to keep you guys updated!
Title: Re: [FIRST EARLY DEMO] The Legend of Zelda ALTTP3D
Post by: MG-Zero on April 04, 2013, 01:59:54 am
Great, you're all set up! congrats!
Title: Re: [SCREEN UPDATE apr/03/13] The Legend of Zelda ALTTP3D
Post by: xtremeexe on April 04, 2013, 05:51:46 am
Just a small update of my ALTTP3D project.. I've been adding small details, like affects for the sword, adding some dust in various actions, and updating animations, also adding actions, like dashing before stopping when running, or a squash actions when landing from jumping.. and fixing some bugs..
Also updated a bit the textures and added a sword sheath to the model.. looks nicer when he puts away his sword...
..I don't know.. I just like this kid looking model too much..
Some small details that are not very noticeable.. but that make the game play feel more natural...

(http://fc08.deviantart.net/fs70/i/2013/093/8/b/alttp3d_screens_update_by_xtremeexe-d60dfxy.png)
Title: Re: [SCREEN UPDATE apr/03/13] The Legend of Zelda ALTTP3D
Post by: shongshui on April 04, 2013, 04:50:56 pm
I may be the only other person saying this, but I prefer the kid model. It just fits into the world better, and the mix between Toriyama's style and LTTP seems more appropriate to me (probably because they both existed during the early 90s).
Title: Re: [SCREEN UPDATE apr/03/13] The Legend of Zelda ALTTP3D
Post by: Aero88 on April 09, 2013, 06:18:50 am
Hey, congratulations on receiving the POTM for your great project here.  Keep up the good work! ;)
Title: Re: [SCREEN UPDATE apr/03/13] The Legend of Zelda ALTTP3D
Post by: xtremeexe on April 12, 2013, 04:53:39 am

Finally found how to work with the great ALTTP work made by S-Cape144 http://s-cape144.deviantart.com/ (http://s-cape144.deviantart.com/), I still have to simplify the model but it is a nice place to start!
Thanks a lot for his big effort!

(http://fc07.deviantart.net/fs71/i/2013/101/d/e/kakarikoalttp3d_by_xtremeexe-d61dsk8.png)

(http://fc00.deviantart.net/fs70/i/2013/101/d/4/kakarikoalttp3d_2_by_xtremeexe-d61dt2n.png)
Title: Re: [SCREEN UPDATE apr/03/13] The Legend of Zelda ALTTP3D
Post by: xtremeexe on April 13, 2013, 05:06:20 am
Well.. finally something really new.. I am trying to convert S-Cape144 Kakariko to my style.. and simplify his models... I just love how it is going.. it feels more like ALTTP!

(http://fc05.deviantart.net/fs70/f/2013/102/1/6/alttp3d_kakariko_wip_by_xtremeexe-d61j41g.png)
Title: Re: [SCREEN UPDATE apr/12/13] The Legend of Zelda ALTTP3D
Post by: BlazeBigBang on April 13, 2013, 12:20:34 pm
Good job, you have there! That looks pretty good! Keep it up  :D
Title: Re: [SCREEN UPDATE apr/12/13] The Legend of Zelda ALTTP3D
Post by: Whitay on April 13, 2013, 02:20:34 pm
This is looking awesome so far, keep up the great work!
Title: Re: [SCREEN UPDATE apr/12/13] The Legend of Zelda ALTTP3D
Post by: TomPel on April 14, 2013, 02:35:33 pm
Awesome, just awesome!
Title: Re: [SCREEN UPDATE apr/12/13] The Legend of Zelda ALTTP3D
Post by: xtremeexe on April 14, 2013, 11:43:17 pm
Thanks everyone for the feedback.. I'm still working on Kakariko elements...
here is another screen:

(http://fc09.deviantart.net/fs70/f/2013/104/2/d/kakariko_village_models_test_by_xtremeexe-d61r7sa.png)

this time is the bird statue.. thanks again to S-Cape144 for his awesome job at modelling lots of the stuff I am trying to work with
Title: Re: [SCREEN UPDATE apr/14/13] The Legend of Zelda ALTTP3D
Post by: 4Sword on April 15, 2013, 12:13:53 am
The recent updates of yours have been really neat and well-done. It all looks solidly Zelda, congratulations on your work so far and best of fortunes going forward with this.
Title: Re: [SCREEN UPDATE apr/14/13] The Legend of Zelda ALTTP3D
Post by: Miles07 on April 15, 2013, 02:25:39 pm
I always thought that the Bird in the SNES game looked like a duck. Will it also resemble a duck in your project, Xtreme?
Title: Re: [SCREEN UPDATE apr/14/13] The Legend of Zelda ALTTP3D
Post by: Whitay on April 16, 2013, 01:09:38 am
This is all looking very very good. Is the style used above the final style? or a Filler? or somewhere in between? this game is one of the few fan games that i am very interested in.
Title: Re: [SCREEN UPDATE apr/14/13] The Legend of Zelda ALTTP3D
Post by: xtremeexe on April 19, 2013, 03:05:43 am
This is all looking very very good. Is the style used above the final style? or a Filler? or somewhere in between? this game is one of the few fan games that i am very interested in.

I think it is somewhere in-between.. it still needs some polish here and there.. mostly the terrain.. it is still a placeholder while I test the objects
Thanks for the feedback!
Title: Re: [SCREEN UPDATE apr/14/13] The Legend of Zelda ALTTP3D
Post by: xtremeexe on April 19, 2013, 03:07:05 am
I always thought that the Bird in the SNES game looked like a duck. Will it also resemble a duck in your project, Xtreme?

mmh.. Haven't thought about it yet.. but it did looked like a duck.. mmh.. don't know yet
Title: Re: [SCREEN UPDATE apr/14/13] The Legend of Zelda ALTTP3D
Post by: xtremeexe on April 19, 2013, 03:08:02 am
More objects test.. I wonder what this sign says

http://fc09.deviantart.net/fs71/f/2013/108/c/f/alttp3d_objects_test_by_xtremeexe-d627ew2.png
Title: Re: [SCREEN UPDATE apr/16/13] The Legend of Zelda ALTTP3D
Post by: Whitay on April 19, 2013, 06:00:56 pm
Wow! This is looking more and more impressive in any screenshots posted. My only crit is that the hud looks very cramped together.. And with a bigger screen and more detail you have the oppertunity to spread it out and make it not as clumped.
Title: Re: [SCREEN UPDATE apr/16/13] The Legend of Zelda ALTTP3D
Post by: Leduardo on April 20, 2013, 03:41:54 am
Very, very impressive!
Title: Re: [SCREEN UPDATE apr/16/13] The Legend of Zelda ALTTP3D
Post by: xtremeexe on April 20, 2013, 10:57:17 pm
Very, very impressive!

Thanks! glad you liked it
Title: Re: [SCREEN UPDATE apr/16/13] The Legend of Zelda ALTTP3D
Post by: xtremeexe on April 20, 2013, 10:57:52 pm
Wow! This is looking more and more impressive in any screenshots posted. My only crit is that the hud looks very cramped together.. And with a bigger screen and more detail you have the oppertunity to spread it out and make it not as clumped.

Haven't noticed it.. I tried to keep the HUD as similar to the original as I could.. maybe later I could test different layouts
Title: Re: [SCREEN UPDATE apr/16/13] The Legend of Zelda ALTTP3D
Post by: xtremeexe on April 20, 2013, 10:58:17 pm
(http://fc00.deviantart.net/fs71/i/2013/110/2/e/boomerang_z_target_test_by_xtremeexe-d62eumo.png)

Just added a working boomerang and I am testing the Z-Targeting for objects at different heights... can you imagine fighting against the lanmolas, Z-target and watch them as they jump across the room?.. that must be epic!!
Title: Re: [SCREEN UPDATE apr/20/13] The Legend of Zelda ALTTP3D
Post by: Whitay on April 20, 2013, 11:12:25 pm
I always love seeing the newest progress on this. the boomerang looks very cool. i remember having trouble coding a 2D one.. to imagine a 3D one is more than i could think of. you sir have some major skill. also the HUD could be nearly th same, but just all the stuff on the left have a little space between it? like the rupee/bomb/arrow counter moved a bit away from the others. idk. just my opinion, its not a big deal though.
Title: Re: [SCREEN UPDATE apr/20/13] The Legend of Zelda ALTTP3D
Post by: xtremeexe on April 24, 2013, 05:24:03 am
(http://fc03.deviantart.net/fs70/i/2013/113/5/9/alttp3d_main_model_rotations_test_by_xtremeexe-d62t6f9.png)

When I was younger and checked the first WW screens I was like.. WOW! Link turns his head when something nearby calls his attention.. I am trying to implement something similar... maybe you can't see it clearly in these screens, I am still working on it.. it gives a much better feeling.. like if the character is not a robot.. but a person inside the screen.. I like it.
I just updated the main file and could implement some great stuff and the game is more efficient.. took me a while to fiure everything out without messing uo my game.. but I am on the right track
In the second picture Link is like.. What the hell says at there?!?
Title: Re: [SCREEN UPDATE apr/23/13] The Legend of Zelda ALTTP3D
Post by: DarkerColt on April 25, 2013, 09:52:13 am
Hey! all i can say is fabulous project! keep up the awesome work! just one thing with when he link look towards an object make it so those are the objects that can be Z-targeted! will check regularly for more updates!
Title: Re: [SCREEN UPDATE apr/23/13] The Legend of Zelda ALTTP3D
Post by: Moffett1990 on April 25, 2013, 12:48:57 pm
I love the way this project is looking the only thing that could be diff in my opinion is the grass but thats just my opinion great job keep up the good work im looking forward to the next demo
Title: Re: [SCREEN UPDATE apr/23/13] The Legend of Zelda ALTTP3D
Post by: xtremeexe on April 26, 2013, 04:29:12 am
Thanks for the feedback! the terrain is still a placeholder, I don't like it either

Hey! all i can say is fabulous project! keep up the awesome work! just one thing with when he link look towards an object make it so those are the objects that can be Z-targeted! will check regularly for more updates!

I will! that's the way I am trying to implement this

MOD EDIT:  Just combined your two replies that were back-to-back.  Try to combine replies in one post.  :)
Title: Re: [SCREEN UPDATE apr/23/13] The Legend of Zelda ALTTP3D
Post by: xtremeexe on April 26, 2013, 04:32:20 am
Hey guys!
You may go here to see how the lighting test looks like, and tell me what you think
http://xtremeexe.deviantart.com/art/ALTTP3D-shadows-and-lighting-test-367896801?q=gallery%3Axtremeexe&qo=0 (http://xtremeexe.deviantart.com/art/ALTTP3D-shadows-and-lighting-test-367896801?q=gallery%3Axtremeexe&qo=0)

Testing lighting sources, and a basic shadow for the main model.. I don't think the engine may support real time shadows.. or even shadows for every object...
what do you guys think about the effect.. if I find the way to implement cel shading maybe I will go for it, because I think it looks kind of plastic
Title: Re: [LIGHTS TEST UPDATE apr/25/13] The Legend of Zelda ALTTP3D
Post by: King Tetiro on April 26, 2013, 09:23:21 am
Dude this is looking amazing! I am really impressed. Keep up the good work!
Title: Re: [LIGHTS TEST UPDATE apr/25/13] The Legend of Zelda ALTTP3D
Post by: Koh on April 26, 2013, 12:19:08 pm
Looks like Link is doing a little jig in that animation XD.

I think you've got the lighting just right~  Just curious, what was that blue arrow thing stuck in the window of that house?
Title: Re: [LIGHTS TEST UPDATE apr/25/13] The Legend of Zelda ALTTP3D
Post by: ZeldaFan on April 26, 2013, 12:41:27 pm
Wow, this is an extremely amazing project ! Good work  :D
I wonder if you're going to implement the Day 'n Night system, it would be great and could be useful for new sidequest only for night time ^^
Title: Re: [LIGHTS TEST UPDATE apr/25/13] The Legend of Zelda ALTTP3D
Post by: Moffett1990 on April 26, 2013, 01:17:54 pm
Very awesome project I follow it here and on DA
Title: Re: [LIGHTS TEST UPDATE apr/25/13] The Legend of Zelda ALTTP3D
Post by: xtremeexe on April 27, 2013, 11:24:35 pm
Looks like Link is doing a little jig in that animation XD.

I think you've got the lighting just right~  Just curious, what was that blue arrow thing stuck in the window of that house?

too lazy to get a better GIF.. is just a lighting test :P... looks like a timelapse video

That arrow is result of the U3D DLL update.. it messed up my coordinates.. I am working on it

Thanks for the feedback!

Dude this is looking amazing! I am really impressed. Keep up the good work!
Thanks! I am working to make it feel like a real Zelda adventure


Wow, this is an extremely amazing project ! Good work  :D
I wonder if you're going to implement the Day 'n Night system, it would be great and could be useful for new sidequest only for night time ^^

Not sure about the day/night.. I have thought about it, but I think it would take a lot of time to get NPC's and enemies and stuff to work just right.. I mean.. you don't want to see the old lady sweeping her house during the night

Thanks for the comments!

Very awesome project I follow it here and on DA

Thanks!! I am glad people visits my DA page

Dude this is looking amazing! I am really impressed. Keep up the good work!

Thanks! glad you like it so far


MOD EDIT: Combined all your replies together again.  Please, try to put all your responses into one reply. :)
Title: Re: [CUCCO TEST UPDATE apr/27/13] The Legend of Zelda ALTTP3D
Post by: xtremeexe on April 27, 2013, 11:28:49 pm
Cuccos has been something I wanted to add a while ago.. and finally got around modelling and animating them.. still a WIP, not really happy hw they work but I am fixing them...
The blue arrow is the result of the engine update it messed up my coordinates.. had to fix it
(http://fc09.deviantart.net/fs71/i/2013/117/4/d/alttp3d_cucco_model_test_by_xtremeexe-d6399t7.png)
Title: Re: [CUCCO TEST UPDATE apr/27/13] The Legend of Zelda ALTTP3D
Post by: Whitay on April 27, 2013, 11:34:51 pm
Wow those cuccos models look very well done. do you model these yourself? or do you have others working with you? All i can say is this project is very interesting, because of how much gets added so quickly. im always excited to see the topics newest post in here, it looks very well done all the time.
Title: Re: [CUCCO TEST UPDATE apr/27/13] The Legend of Zelda ALTTP3D
Post by: Aero88 on April 28, 2013, 12:23:44 am
Looks really good.  I would love to see the cucco's in action.    :)
Title: Re: [CUCCO TEST UPDATE apr/27/13] The Legend of Zelda ALTTP3D
Post by: Moffett1990 on April 28, 2013, 02:46:54 am
:D just talked about doing them on DA lol you move quick :P they look awesome just like The rest of the project
Title: Re: [CUCCO TEST UPDATE apr/27/13] The Legend of Zelda ALTTP3D
Post by: King Tetiro on April 28, 2013, 10:09:39 am
The cucco models look amazing! However I don't think the textures look right. They seem...too detailed in comparison to Link and the environment

Keep up the good work though!
Title: Re: [CUCCO TEST UPDATE apr/27/13] The Legend of Zelda ALTTP3D
Post by: Jared on April 28, 2013, 10:26:26 pm
Oh wow, this project still exists and it's doing great! Everything looks well done, and Link looks way better than he did before. So much cleaner. Still looking forward to this! :)
Title: Re: [TEXT ENGINE TEST UPDATE apr/30/13] The Legend of Zelda ALTTP3D
Post by: xtremeexe on May 01, 2013, 04:40:28 am
Testing what will be the text engine.. text is written as a typewriter,unless you press the action button and it shows right away.. what you guys think about the dialog box? I am not really happy with it.. I am using a windows font, to avoid compatibility issues
(http://fc05.deviantart.net/fs70/f/2013/120/5/7/testing_the_text_engine_by_xtremeexe-d63o5pr.png)
Title: Re: [TEXT ENGINE TEST UPDATE apr/30/13] The Legend of Zelda ALTTP3D
Post by: xtremeexe on May 01, 2013, 04:48:36 am
Wow those cuccos models look very well done. do you model these yourself? or do you have others working with you? All i can say is this project is very interesting, because of how much gets added so quickly. im always excited to see the topics newest post in here, it looks very well done all the time.
Thanks! yes, I am mostly doing everything.. from modelling.. texturing.. coding... I downloaded a really great Hyrule map made by  S-Cape144 that I am using for reference, since he added way too much detail and it would crash any computer..

Looks really good.  I would love to see the cucco's in action.    :)
Believe me.. they are fun to watch.. to hit and to chase.. they run like.. headless chickens!

:D just talked about doing them on DA lol you move quick :P they look awesome just like The rest of the project
Thanks.. sometimes are just ideas thjat I've been considering for a while.. so I have plenty of ideas of how to make them work

The cucco models look amazing! However I don't think the textures look right. They seem...too detailed in comparison to Link and the environment

Keep up the good work though!

Thanks! I think in game it looks fine... it will be up to you guys to decide when the next demo is completed

Oh wow, this project still exists and it's doing great! Everything looks well done, and Link looks way better than he did before. So much cleaner. Still looking forward to this! :)
Thanks! this project has been my goal since... I played LTTP and if you remember the old forums.. you will know this is not my first attempt at doing it.. but has been the best! someday it should be completed!!
Title: Re: [TEXT ENGINE TEST UPDATE apr/30/13] The Legend of Zelda ALTTP3D
Post by: xtremeexe on May 01, 2013, 05:52:25 pm
I am starting to populate the world as it feels very empty and claustrophobic... and I am beggining with this little fairy... tried a mix between the in game sprites and the official art.. I like it

(http://fc01.deviantart.net/fs71/f/2013/121/c/e/zelda_alttp3d_fairy_by_xtremeexe-d63q2rl.png)
Title: Re: [CHARACTERS UPDATE 5/1/13] The Legend of Zelda ALTTP3D
Post by: Whitay on May 01, 2013, 08:53:32 pm
Looks good as always, although the text box is a little iffy. i would try to make it more like the newer 3D ones, as this cant really be in a LTTP style.. but the text looks good. the fairy looks great too! my only suggestion is that it looks very big.. in LTTP i think that was just because they needed detail. but if they can fit in a bottle, and going with newer games, they seemed alot smaller than that.
Title: Re: [CHARACTERS UPDATE 5/1/13] The Legend of Zelda ALTTP3D
Post by: Koh on May 03, 2013, 03:02:05 am
Looks good as always, although the text box is a little iffy. i would try to make it more like the newer 3D ones, as this cant really be in a LTTP style.. but the text looks good. the fairy looks great too! my only suggestion is that it looks very big.. in LTTP i think that was just because they needed detail. but if they can fit in a bottle, and going with newer games, they seemed alot smaller than that.
Basically this.  They are a bit large o.o.  Also, just curious, why do they wear that expression XD?  It's just like 3=.
Title: Re: [CHARACTERS UPDATE 5/1/13] The Legend of Zelda ALTTP3D
Post by: xtremeexe on May 03, 2013, 03:46:56 pm
Looks good as always, although the text box is a little iffy. i would try to make it more like the newer 3D ones, as this cant really be in a LTTP style.. but the text looks good. the fairy looks great too! my only suggestion is that it looks very big.. in LTTP i think that was just because they needed detail. but if they can fit in a bottle, and going with newer games, they seemed alot smaller than that.
Basically this.  They are a bit large o.o.  Also, just curious, why do they wear that expression XD?  It's just like 3=.

Yeah, I already noticed the size of the fairy.. it is smaller now, and should fit inside a bottle, if not it MUST.. poor little fairy...
what expression dlbrooks? the fairy? don't know.. was trying to get a doll like face.. I think I failed.. ha ha, a friend told me she looks kind of manly..
Title: Textbox The Legend of Zelda ALTTP3D
Post by: DarkerColt on May 09, 2013, 01:51:30 am
Really like the textbox, reminds me of windwaker and i cherish that game. Maybe make it have a bit of opacity?
Title: Re: [CHARACTERS UPDATE 5/1/13] The Legend of Zelda ALTTP3D
Post by: xtremeexe on May 12, 2013, 07:22:04 pm
No recent updates, as I have been tryoing to fix several issues with the negine, there is not much new to see if you can't play the game!
Title: Re: [FOOLING AROUND W/TEXTURES may/15] The Legend of Zelda ALTTP3D
Post by: xtremeexe on May 16, 2013, 02:54:12 am
I am testinf royalty free textures and this one just looks great... Link is abandoned in a deserted wasteland... ready for desert colossus!

(http://fc02.deviantart.net/fs71/f/2013/135/d/2/alttp3d_fooling_around_with_textures_by_xtremeexe-d65f67l.png)
Title: Re: [FOOLING AROUND W/TEXTURES may/15] The Legend of Zelda ALTTP3D
Post by: RetroRespecter on May 16, 2013, 09:48:38 pm
What are "royalty free" textures?
Title: Re: [FOOLING AROUND W/TEXTURES may/15] The Legend of Zelda ALTTP3D
Post by: xtremeexe on May 16, 2013, 10:49:19 pm
What are "royalty free" textures?

It is more likely stock textures, my bad... royalty free are free to use.. but I don't really know the difference, I think royalty free you should pay for a bunch of files and then you can use them freely without restrictions, and stock are just free to use
Title: Re: Zelda ALTTP3D
Post by: Aero88 on May 17, 2013, 05:09:06 pm
I like!   XD
Title: Re: Zelda ALTTP3D
Post by: Jared on June 02, 2013, 06:22:48 am
How's progress? I'd love to hear if any has gone. ^^
Title: Re: Zelda ALTTP3D
Post by: xtremeexe on June 05, 2013, 06:43:24 pm

Just a small update, I've been busy with my work and an online course I am taking.. but this project is not abandoned at all!!

(http://fc07.deviantart.net/fs71/f/2013/156/f/2/working_pause_menu_test_by_xtremeexe-d67x2gp.png)
Title: Re: Zelda ALTTP3D
Post by: DerylPurpleSun on June 07, 2013, 03:41:51 pm
So, will these items be getting some sort of 3D makeover (in their inventory screen sprites)? Or will they stay 2D?
Title: Re: Zelda ALTTP3D
Post by: xtremeexe on June 07, 2013, 05:21:26 pm
The sprites will be redone to match the style, but I needed placeholders to test the menu screen
Title: Re: Zelda ALTTP3D
Post by: Whitay on June 07, 2013, 11:43:48 pm
looking great as always. are some of those items functional or are you just testing out the menu choosers and buttons and such?
Title: Re: Zelda ALTTP3D
Post by: DarkAceZ on June 21, 2013, 03:43:52 am
This isn't where it dies, is it?
why doesn't anyone ever make their fangames opensource and host them on github
also I've been lurking in this thread since the OP was made
Title: Re: Zelda ALTTP3D
Post by: Mirby on June 21, 2013, 01:39:44 pm
dude relax

it's not dead

if it was he'd tell us

he's just busy
Title: Re: Zelda ALTTP3D
Post by: Starforsaken101 on June 21, 2013, 01:53:21 pm
This isn't where it dies, is it?
why doesn't anyone ever make their fangames opensource and host them on github
also I've been lurking in this thread since the OP was made

There can be several reasons for not posting their game on github. For one, fan games aren't exactly smiled upon by Nintendo. Another reason is just...general WIP-reasons. Another reason could be to avoid people possibly stealing the source code/idea. There are TONS of reasons, really. Is it really something to !@#$% your pants and bold/red your text about? Probably not.
Title: Re: Zelda ALTTP3D
Post by: DarkAceZ on June 22, 2013, 01:37:19 am
my bold red text was me being afraid that yet another great 3D project is going to die like all the others. I'll admit that I probably shouldn't have posted so soon, though.
Title: Re: Zelda ALTTP3D
Post by: Mirby on June 22, 2013, 07:29:09 am
or posted in bold and red text

(especially cause it doesn't appear too well on certain themes)
Title: Re: Zelda ALTTP3D
Post by: xtremeexe on June 22, 2013, 05:48:21 pm
Thans everyone for the interest! the project is still alive!! it is on hold right now.. been busy with my job and a certification I am taking, but it is NOT abandoned.. is just in veeery slow development.. you know.. I have years dedicating time on this just to leave it!
Title: Re: Zelda ALTTP3D
Post by: FrozenFire on June 22, 2013, 07:12:16 pm
Great to hear. This is my favorite 3D Zelda project, second only to Flying Rooster (which is an abandoned project). Your models are superior to FR though, and I expect that I will like this more than FR, once it's gotten further along. And I'm really glad you stuck with the smaller Link, even though the bigger Link looks awesome, I can see that the smaller one definitely does work much better than the bigger one would.

I also realized that you're using Game Maker with Ultimate3D. I've messed around with U3D before. If used properly, it can pull off some pretty nice stuff, even though it is a bit dated. The things that impressed me most about it were the speed of the dynamic shadow casting and the shader capabilities. I almost went the U3D route with a project I'm working on, but I decided against going with U3D because it only has a few things I'd need, it is a bit dated, and I could not sell a project that uses U3D, but for a 3D fan game being programmed with Game Maker, it seems like a good choice.
Title: Re: Zelda ALTTP3D
Post by: xtremeexe on July 18, 2013, 03:57:29 pm
Great to hear. This is my favorite 3D Zelda project, second only to Flying Rooster (which is an abandoned project). Your models are superior to FR though, and I expect that I will like this more than FR, once it's gotten further along. And I'm really glad you stuck with the smaller Link, even though the bigger Link looks awesome, I can see that the smaller one definitely does work much better than the bigger one would.

I also realized that you're using Game Maker with Ultimate3D. I've messed around with U3D before. If used properly, it can pull off some pretty nice stuff, even though it is a bit dated. The things that impressed me most about it were the speed of the dynamic shadow casting and the shader capabilities. I almost went the U3D route with a project I'm working on, but I decided against going with U3D because it only has a few things I'd need, it is a bit dated, and I could not sell a project that uses U3D, but for a 3D fan game being programmed with Game Maker, it seems like a good choice.

Thanks for your reply! glad people like the models.. and yes.. I think small Link fits much better in the world.. and it is very fun to run around slashing stuff with him....
As I started working with the 3D in GM a long time ago and abandoned it for quite a while.. I never updated my tools.. so I just have been working with outdated software.. but.. it does the job.. and as long as it is compatible with newer computers I see no problem with it!

On other hand.. I am posting a small new screen:
(http://fc08.deviantart.net/fs70/f/2013/199/d/e/alttp3d_random_screen_by_xtremeexe-d6e0qd2.png)

it's sure been a long time since last update.. I have been really busy at work and certifications, hope to get back on track!!
this is just a small random screen, showing how it looks with different texture for the grass.. and I tweaked a little the lighting engine
Title: Re: Zelda ALTTP3D [random screen july 18]
Post by: DarkerColt on July 19, 2013, 08:26:10 am
I think the grass texture needs to be toned down a bit to keep that cartoony feel
P.S looking forward to this!
Title: Re: Zelda ALTTP3D [random screen july 18]
Post by: xtremeexe on December 06, 2013, 05:12:37 am
It has been a long time since I had updates, well.. I have been slowly working on it.. more than I wished.. but it is still going on
I have been testing random stuff.. I recently tried a terrain generator... I think I overused it and created a HUGE open land.. and.. I loved it.. I spent a lot of toime going nowhere.. because.. it feels so damn exciting... like if you are traveling on your quest.. I dn't know if it is convenient to use such a huge world.. but it reminds me of the great adventure I had with ALTTP as a kid...
don't mind the little heart on the corner.. is a placeholder for some stuff I am testing.. :P
(http://fc00.deviantart.net/fs71/f/2013/339/0/2/tired_of_the_big_adventure_by_xtremeexe-d6ww60j.jpg)
Title: Re: Zelda ALTTP3D [random screen dec 5]
Post by: RetroRespecter on December 06, 2013, 05:12:09 pm
Looking at that, it feels more like Ocarina of Time far more than A Link to the Past.
Title: Re: Zelda ALTTP3D [random screen dec 5]
Post by: Whitay on December 06, 2013, 06:11:23 pm
To me that looks really good, and well since oot was the 3D version that was heavily based on LTTP i think that means you are heading in the right track. Glad to see you didnt abandon this, cant wait to see more, as this was always an excitement to see more of.
Title: Re: Zelda ALTTP3D [Testing WW Hyrule castle]
Post by: xtremeexe on December 11, 2013, 06:50:29 pm
I was tired of testing the game on a horrible incomplete area.. so.. I found a great rip of Hyrule castle from WW to play in it.. and.. let me say.. it feels.. AWESOME!!! some camera issues here and there.. and the stairs doesn't work as they should.. but... as a placeholder it is amazing...!!! it gives a better idea of how it will feel inside the dungeons!!! Hope you love it as much as I do!
(http://fc06.deviantart.net/fs71/f/2013/345/f/4/testing_hyrule_castle_01_by_xtremeexe-d6xkj15.png)
(http://fc08.deviantart.net/fs71/f/2013/345/a/d/testing_hyrule_castle_03_by_xtremeexe-d6xkjc0.png)
(http://fc09.deviantart.net/fs70/f/2013/345/4/3/testing_hyrule_castle_02_by_xtremeexe-d6xkj76.png)
Title: Re: Zelda ALTTP3D [Testing WW Hyrule castle]
Post by: Mirby on December 11, 2013, 08:26:12 pm
What do you think you're doing LttP Link? You're in the wrong timeline, get back to the correct one, silly!
Title: Re: Zelda ALTTP3D [Testing WW Hyrule castle]
Post by: Whitay on December 12, 2013, 12:08:15 am
Wow that really looks very good, and is starting to look very nice and clean.
Title: Re: Zelda ALTTP3D [Testing WW Outset Island]
Post by: xtremeexe on December 14, 2013, 11:09:52 pm
I think I will try to use WW rips as a base to build ALTTP Hyrule... the models and textures are beautiful... I wished I had more time and patience to work on it myself.. but.. I like this one! Nintendo rocks!
Thanks everyone for the comments and criticism!
(http://fc07.deviantart.net/fs71/f/2013/348/8/e/alttp3d_some_more_map_testing_by_xtremeexe-d6xyaey.png)
Title: Re: Zelda ALTTP3D [Testing WW Outset Island]
Post by: DerylPurpleSun on December 15, 2013, 12:36:14 pm
Heh, that actually works so well that, at first glance, I thought Link was WW Link.
Title: Re: Zelda ALTTP3D [Testing WW Outset Island]
Post by: DIFTOW on December 18, 2013, 08:33:17 pm
Is this engine custom or if not, what are you using?

I'd recommend recruiting a 3D modeller to create content for you instead of using TWW rips, since that is seen as a greater violation of copyright to Nintendo than a free fan-game by itself.
Title: Re: Zelda ALTTP3D [Testing WW Outset Island]
Post by: Whitay on December 18, 2013, 11:05:32 pm
Id say as long as the levels are custom if he just uses WW textures it should be fine
Title: Re: Zelda ALTTP3D [Testing WW Outset Island]
Post by: DIFTOW on December 18, 2013, 11:21:43 pm
Id say as long as the levels are custom if he just uses WW textures it should be fine

Well that will certainly be alot less risky, but there is a texture pack for OOT roms done in TWW style that he could reuse for his project.

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