ZFGC
Projects => Zelda Projects => Topic started by: Zeldafan2100 on April 28, 2013, 04:18:56 pm
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This is my new project.
(http://i44.tinypic.com/1ovupy.png)
Story:
After the Hero of Time defeated Ganon and Before The Great Flood happend. People in Hyrule start to see visions of a great darkness descending upon Hyrule. In fear Zelda calls on her childhood friend Link to go check the Temple of Light. In Arrival Link is unable to reach the temple cause of a Dark Force. When Zelda finds out she tells Link to come to her Castle and talk to her.
On Links arrival Zelda gives Link a necklace with a gossip stone attached to the bottom so Zelda can communicate with Link. Zelda tells Link the Darkness is caused by Ganondorf and she sends Link to find the 3 Spiritual Stones. So he can pull the Master Sword. But asoon as Link leaves Zeldas Room. Ganondorf takes Zelda. And The King comes in to find Zelda gone and accuses Link of taking the Princess And sends him to the Dungeon. And the First Dungeon Starts!
Credit to:
Sahittam: For Engine
Rayo: Modified Sahittam engine
Zelda Reorchestrated: For Hyrule Castle Theme.
Enjoy!!!! :)
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Hey! Welcome to the forums!!!
Your teaser looks exceptionally teasing! Would you happen to have any descriptions or anything to add? Generally when people add projects here, they develop their first post with some story and some general gameplay elements. Maybe you could excite the crowds with some kick-ass descriptions?
:D!
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While I can't speak to the previews you may have, the initial image you posted could use some work. It has glaring pixel artifacts and the lack of blending around the subtitle "A Hero's Destiny" seems kind of sloppy; e.g., if you made that in MSPaint you would have been able to have it transparently placed to where it wouldn't look like it was placed in a rectangular box like that.
Otherwise, welcome to the forums. I saw in your user title description that you are into Game Maker. There are people in the Coding boards who can help you with that if you need it. Oh, though, are you making the project in LTTP, Minish Cap, or some other style? There are a lot of graphical resources too here which may assist you in aspects of your project creation.
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I will be watching this,We could use more active projects here, hope there actually already is something you can show us except the title screen. it doesnt really tell us anything about your project.
Good luck with this project of yours, and if you need any help you're already at the proper forums for it.
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I made a new title and a story. is that better?
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I really like the tile-work you did (makes the world feel like it could turn into something explorable), it complements Sahittam's engine features well. Not too sure of the story yet; it's one of those too early to tell what the story is going to morph into.
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thanks XD im trying my best
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Now this is more convincing! Great work so far. I like the little light aura around Link. Looks nice.
Keep it up!
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yes, deffinately an improvement to your first post, now it looks a lot more like a work in progress.
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XD Im glad you guys support my game! A trailer video is coming soon! :)
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New HUD:
(http://i42.tinypic.com/2ik3b7b.png)
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Hyrule Castle Dungeon Music:
http://www.youtube.com/watch?v=JkNx71s-gws
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1 tip, if you have new things to show this often, try editing a post.
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wow, this went from almost nothing to a great looking project. looks very clean from what i can see, and liking the new ideas put in there like fire arrows and such. the HUD also looks good. good job!
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Hmm, looking good. Just make sure you give the proper credits to whom they are due.
The new HUD is .Yue's and you are using Sahittam's engine.
Interested in seeing the maps you come up with. :) The Hyrule Castle music sounds awesome.
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In addition to what TFS said, please give credit to Zelda Reorchestrated for the dungeon theme as well.
Other than that looks pretty nice!
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Essentially, if you take something that isn't yours, give credit!
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Oops >.>` There i gave credit i need to remember that next time >.>`
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Graveyard:
(http://i44.tinypic.com/52o212.jpg)
There were no graves in it.
How can it be a graveyard, if there is no graves.
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if you were a bit smarter you would know thats the entrance -__-
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if you were a bit smarter you would know thats the entrance -__-
If you looked at your screenshot again, you'd know that there is no way of knowing that's "the entrance". Don't be an !@#$% just because somebody pointed out a flaw in your screenshot description.
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lol its still in beta
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lol its still in beta
lol, still not a good reason to insult peoples' intelligence.
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srry im short temperd
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srry im short temperd
It's aight, we all got things going on. Just make sure you consider other people's feelings next time around.
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Fire Temple Preview:
(http://i39.tinypic.com/2mq0zk2.png)
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ooh lookin nice right now. does the counter at the bottom right have anything to do with the game elements? or is it just for testing or some function
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Its time of the day (its in Military Time) So in the game it was night. :)
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Nice man, your game shares a resembles to Shat's Zelda Engine. If you need his textbox too I remade it to look like the one from OOT/MM in case you need, but will need to polish it up a bit though.
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looks pretty cool , I was also using this engine for a while but it ran very slow on my computer :/ do you have a demo yet ?
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looks pretty cool , I was also using this engine for a while but it ran very slow on my computer :/ do you have a demo yet ?
lol same here, ran slow when I started planting bombs everywhere, but how Shat coded it learn a bit from him, mainly how to fix up the textbox and such.
Don't think there is a demo though, just screens.
EDIT:
You need some FSA/FS layers? That lava area could use a fog background, but its nice though.
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I would enjoy if you gave me your oot/mm textbox I will give you credit for the textbox too ^^
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I need help making a boss in gamemaker cause i suck at making one. Can anyone help me? :huh:
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First Trailer!!! XD
http://www.youtube.com/watch?v=dO3wIABj0pw
Music is from Zelda 64`s BETA Trailer
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Finnally! Demo 1 is out!
Heres the Link:
http://www.mediafire.com/?eea2y1od634od32
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What's included?
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Download it and find out. That is what I am doing.
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I'm 2 minutes in, and many complaints.
Why does everyone move so slow? It makes the game SO tedious, to the point where it's literally unplayable.
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I'm 2 minutes in, and many complaints.
Why does everyone move so slow? It makes the game SO tedious, to the point where it's literally unplayable.
Reason is cause there is so many objects and codes in the room it causes that. and calm down!
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I'm actually not having any performance issues..Jared, what are your specs?
Also, I stumbled upon your warp cheat :P
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I'm actually not having any performance issues..Jared, what are your specs?
Also, I stumbled upon your warp cheat :P
Same, Sahttam had warps set to test other locations in the game.
As for the objects slowing down the game, try using End Step, learn this method while working on dlbrooks33 examples a while back. it will help a bit also disabling objects outside of view.
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I am perfectly calm, OP.
My specs are Win7, everything's pretty good. I have no idea why it's so slow.
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i must appolagize to everyone who plays the demo and finds the test objects and warp cheats. These will be removed in Demo2
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I tried the demo.
It told me I got a sword and to press c to use, but I never got it to work.
Then I got out of the house and somehow fell down "behind" the house below, I would walk around inside the tiles. I think I jumped over to it or something =/
Then I gave up xD
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I tried the demo.
It told me I got a sword and to press c to use, but I never got it to work.
Then I got out of the house and somehow fell down "behind" the house below, I would walk around inside the tiles. I think I jumped over to it or something =/
Then I gave up xD
Its a really buggy demo i was rushing to get a demo out. But in demo 2 all the bugs will be corrected.
and that chest u found was my test chest I used to test the sword but i deleted the contents of the chest so it was just left there.
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I am perfectly calm, OP.
My specs are Win7, everything's pretty good. I have no idea why it's so slow.
I actually meant your hardware. If you have a decent machine, then I can only think you've got some spyware or something slowing your machine down.
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I tried the demo.
It told me I got a sword and to press c to use, but I never got it to work.
Then I got out of the house and somehow fell down "behind" the house below, I would walk around inside the tiles. I think I jumped over to it or something =/
Then I gave up xD
Its a really buggy demo i was rushing to get a demo out. But in demo 2 all the bugs will be corrected.
and that chest u found was my test chest I used to test the sword but i deleted the contents of the chest so it was just left there.
lol, why did you rush it? Why did you give it out if you knew it was buggy?
Why not take your time to make a good first impression!?!
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I tried the demo.
It told me I got a sword and to press c to use, but I never got it to work.
Then I got out of the house and somehow fell down "behind" the house below, I would walk around inside the tiles. I think I jumped over to it or something =/
Then I gave up xD
Its a really buggy demo i was rushing to get a demo out. But in demo 2 all the bugs will be corrected.
and that chest u found was my test chest I used to test the sword but i deleted the contents of the chest so it was just left there.
lol, why did you rush it? Why did you give it out if you knew it was buggy?
Why not take your time to make a good first impression!?!
why do you care? why not leave me alone and let me do what i want!?!
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I tried the demo.
It told me I got a sword and to press c to use, but I never got it to work.
Then I got out of the house and somehow fell down "behind" the house below, I would walk around inside the tiles. I think I jumped over to it or something =/
Then I gave up xD
Its a really buggy demo i was rushing to get a demo out. But in demo 2 all the bugs will be corrected.
and that chest u found was my test chest I used to test the sword but i deleted the contents of the chest so it was just left there.
lol, why did you rush it? Why did you give it out if you knew it was buggy?
Why not take your time to make a good first impression!?!
why do you care? why not leave me alone and let me do what i want!?!
Whoa, whoa...whoa. Whoa.
First off, what Zeldafan provided is a demo, which on this website generally means "great WIP". If it's buggy, well, so be it. That's game development; not every iteration before the final product is going to be stable.
Second, that being said, a certain level of stability really should be enforced for releasing demos. If it's unplayable, I would suggest not releasing a demo until said things are ruled out. I think it's okay to have some bugs seeing as these demos usually are just documented works in progress, but I think it's also important to release it in a somewhat playable/stable state.
I would kindly ask both of you to chill out a little bit. Wildex, your questions are great, but have a slight tone of aggression with the use of "!?!". Zeldafan, you have someone who is legitimately trying to help, albeit in a goofy, less docile way. I would suggest you take his suggestion to heart and work at making better demos! Wildex is trying to make YOU look better by giving you helpful tips.
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I tried the demo.
It told me I got a sword and to press c to use, but I never got it to work.
Then I got out of the house and somehow fell down "behind" the house below, I would walk around inside the tiles. I think I jumped over to it or something =/
Then I gave up xD
Its a really buggy demo i was rushing to get a demo out. But in demo 2 all the bugs will be corrected.
and that chest u found was my test chest I used to test the sword but i deleted the contents of the chest so it was just left there.
lol, why did you rush it? Why did you give it out if you knew it was buggy?
Why not take your time to make a good first impression!?!
why do you care? why not leave me alone and let me do what i want!?!
Whoa, whoa...whoa. Whoa.
First off, what Zeldafan provided is a demo, which on this website generally means "great WIP". If it's buggy, well, so be it. That's game development; not every iteration before the final product is going to be stable.
Second, that being said, a certain level of stability really should be enforced for releasing demos. If it's unplayable, I would suggest not releasing a demo until said things are ruled out. I think it's okay to have some bugs seeing as these demos usually are just documented works in progress, but I think it's also important to release it in a somewhat playable/stable state.
I would kindly ask both of you to chill out a little bit. Wildex, your questions are great, but have a slight tone of aggression with the use of "!?!". Zeldafan, you have someone who is legitimately trying to help, albeit in a goofy, less docile way. I would suggest you take his suggestion to heart and work at making better demos! Wildex is trying to make YOU look better by giving you helpful tips.
Sorry, I didn't mean to be aggressive, It's just that I'm bewildered by why someone would rush out a demo, knowing it is full of bugs. A demo is a demonstration of the work. The FIRST demo should be the thing you take your time with, polish and clean up to give not only a good first impression, but also allow for feedback.
Why should someone take the time to give feedback if the author didn't even take the time to fix the most obvious bugs? Why should we care if the author does not?
A demo will have bugs yes, but known bugs should be mentioned by the author if they are hard to fix, fixed if they are easy to fix, and unknown bugs can then be reported to help out the author, thus fulfilling the second point of a demo.
I just could not see any reason for why he should need to rush out a demo.
Just my 5 cents, will stay silent now.
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For the record, I agree with you :P. Just playing devil's advocate.
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So bad news. I just might pospone this project for now.
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Wow summers over all ready!? Time really does fly. Oh well, I just finished a game for a friend and am proud to announce im continuing the project! :D
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Whoa!
DON'T EVER SCARE US LIKE THAT!
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What do you mean?
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I mean this:
So bad news. I just might postpone this project for now.
Now that that is fixed, I mean this post!
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I owe everyone a apologie for my absence. Ever since school has started ive had almost no time to work on it. Now i refuse to cancel this project! Every time ive made a zelda game ive cancelled it and I promise you all I will not cancel this project. I know your all mad and angry at me for not showing my face for 4 months. Sorry First year of High School is a Big Jump from Middle School. I missed the chance to have my project featured cause of my absence. :'( Oh well what will you do. In conclusion im continuing this project. All the free time I have I will work on the project.
Thank you - Zeldafan2100
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Well everyone I think I shall put this project to rest. Ive gotten most of the game done but If I release it no one will play it. People have seem to forgotten it. Maybe ill revive this some day just depends on how things go in my life. School is beginning to end and the whole school is taking there finals. Maybe ill revive this if i can get my friends to help me.
Been a good project! - Zeldafan2100
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Just a reminder that as much as it's awesome to know people are playing your game, make this about yourself. By completing a game, whether people play it or not, you still accomplish a milestone in your life. I think you did some great work and would be awesome to see you continue.
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I agree with the above as well! You have a fantastic project here! If time is not an issue, I'll encourage you to continue it!
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Well its not time thats the big issue its the fact that I work on this project some and then something else gets me side tracked for as long as 2 months. So im not sure I might continue this.
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-SCRATCH EVERYTHING IVE SAID-
Im completely remaking this game. Using a engine a friend gave me to help speed up gameplay and it will have smoother controls.
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Hmm. You said you were almost done though. Also, remaking anything from scratch is generally a bad idea in software development. At least it is before you have an already finished product.
Is there any other reasons you would rather start over in this new engine? Would this engine be significantly easier to work with compared to what you have now? Would it be able to do something such as cutting down the time you take to make something from several days to only a couple hours?
Personally I think you should finish the game with its current engine and use the new engine for a future project, or maybe for a second release of the game if you really want to remake it in that engine. Especially if your main concern is time you can commit to the development of the game. If you don't have time to finish it in its current state then how will you find time to remake it entirely?
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Hmm. You said you were almost done though. Also, remaking anything from scratch is generally a bad idea in software development. At least it is before you have an already finished product.
Is there any other reasons you would rather start over in this new engine? Would this engine be significantly easier to work with compared to what you have now? Would it be able to do something such as cutting down the time you take to make something from several days to only a couple hours?
Personally I think you should finish the game with its current engine and use the new engine for a future project, or maybe for a second release of the game if you really want to remake it in that engine. Especially if your main concern is time you can commit to the development of the game. If you don't have time to finish it in its current state then how will you find time to remake it entirely?
It isn't a new engine.. I gave him the old engine from my Time Walker project (http://zfgc.com/forum/index.php?topic=38609.0) since it is also a mix of Sahittams Engine and Sahittams Game. The code inside the engine is as unclear as the code from Sahittams engine but has a lot of content. Anyway, I wish you good luck using this engine. ;)
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Then its settled, im using time walker engine i need to give credit though cant forget credit :) Anyways wish me luck on this brand new project XD
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Good luck with the new engine. Hope it gives you some renewed energy.
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Yeah, good luck.
I kind of feel bad that I gave you my game in the first place, and that you had to use it... But that's over now. The new engine can only be better.
And, looking at the item texts from the Time Walker demo, it seems that the engine has quite a lot of items already implemented ... so that's awesome! Again, good luck.
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No need to feel bad, your engine helped me understand some mechanics :)
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Hey I don't know if you've fixed this yet, but your flip mechanic is REALLY broken! I was able to flip out of bounds and run around outside of Link's house. I even found your giant rupees that you're hiding out there :)
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Hehehe, who thought this project was dead? Welp its not ive actually been putting alot of time into it! And Almost ready for the 1st demo. Ive mostly been restyling the hud and pause menu. Though I will be going on Vacation July 31 so I wont be able to put time into the project while im gone. Though I feel bad cause I have failed to keep updating this topic.
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Good, when we can expect a demo?
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I would say 2-4 weeks I still need to polish up some things. I will release Screenshots though.
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I hope to see you in this year's Nintendo Community Fangame Convention.
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I have now givin up that easily.
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ladies and gents, id like to introduce TRMjr
I have now givin up that easily.
honestly, the game looks great and it seems like everyone was interested but you keep keep changing your mind and then getting upset with other members. One minute youre working on it then a month later youre scrapping it to change to a new engine when previously you state that it was almost finished.
make up your mind dude and good luck with whatever you end up doing
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hhheeeeyyyy, so this is still a thing..... >.>. All jokes aside, I have been very busy with school work. I won't say this project's dead, yet I also won't say it's alive. It's more like on hold....even though I haven't said anything in like...almost a year?? Though this game's slipped my mind with a lot of other things. Unfortunately my GML(Game Maker Language) is starting to slip my mind to Lua, blame Roblox. Though i've never been good at level design and programming has always been my thing, but now that Lua has replaced the little slot in my brain where GML used to be, I don't see any current status for this game unless I can get some major help, which seems far-fetched. Oh well, any ideas on what I should do with this would help out alot, otherwise, this projects practically at a standstill.
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hhheeeeyyyy, so this is still a thing..... >.>. All jokes aside, I have been very busy with school work. I won't say this project's dead, yet I also won't say it's alive. It's more like on hold....even though I haven't said anything in like...almost a year?? Though this game's slipped my mind with a lot of other things. Unfortunately my GML(Game Maker Language) is starting to slip my mind to Lua, blame Roblox. Though i've never been good at level design and programming has always been my thing, but now that Lua has replaced the little slot in my brain where GML used to be, I don't see any current status for this game unless I can get some major help, which seems far-fetched. Oh well, any ideas on what I should do with this would help out alot, otherwise, this projects practically at a standstill.
I do know a bit of html, sadly i don't think that will be any help here. It's a shame if you have to put the project at a standstill, but if you don't really have any other options. Could always try relearning the parts of GML you forgot.
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I'm sure you can manage, programming languages are like riding a bicycle. You might forget if you haven't done it in a while, but you'll remember it once you start doing it again.