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Majora's Mask - GB
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Topic: Majora's Mask - GB (Read 108889 times)
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King Tetiro
Leader of Phoenix Heart
Re: Majora's Mask - GB
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Reply #60 on:
June 07, 2006, 05:09:48 pm »
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Cool. Anyway I have a little question. Twinmold, bow and arrow, how are you going to do that?
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Moon_child
Re: Majora's Mask - GB
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Reply #61 on:
June 07, 2006, 05:10:58 pm »
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Hmm about Twinmold I'm not sure but the bow will be going to be the same as it was in LA/OOS/OOA.
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King Tetiro
Leader of Phoenix Heart
Re: Majora's Mask - GB
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Reply #62 on:
June 07, 2006, 05:12:57 pm »
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could try doing a lucky shot (the head and tail)
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Moon_child
Re: Majora's Mask - GB
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Reply #63 on:
June 07, 2006, 05:14:39 pm »
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possible but I'm far away from Twinmold so we'll see.
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King Tetiro
Leader of Phoenix Heart
Re: Majora's Mask - GB
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Reply #64 on:
June 07, 2006, 05:17:22 pm »
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True but it's kinda the same thing with skull kid when you get the ocarina
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Moon_child
Re: Majora's Mask - GB
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Reply #65 on:
June 07, 2006, 05:19:15 pm »
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Well the Skull kid doesn't move then so its just standing in front of him and shoot a bubble.
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King Tetiro
Leader of Phoenix Heart
Re: Majora's Mask - GB
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Reply #66 on:
June 07, 2006, 05:20:17 pm »
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I forgot about that (6 months since I played it)
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Moon_child
Re: Majora's Mask - GB
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Reply #67 on:
June 07, 2006, 05:21:10 pm »
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lol, well if you have ever questions again just ask.
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King Tetiro
Leader of Phoenix Heart
Re: Majora's Mask - GB
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Reply #68 on:
June 07, 2006, 05:23:06 pm »
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Actually yeah there is one. How are you going to do clock town? I know this question sounds akward but in a way it's a point. I mean you got a BIG BIG tower and a small path behind it. Plus the bomber's hideout
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Mewgull
Re: Majora's Mask - GB
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Reply #69 on:
June 07, 2006, 05:26:09 pm »
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its always hard to make the custom GB sprites, but H_B knows how to sprite now! I'm sure he'll succed
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Moon_child
Re: Majora's Mask - GB
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Reply #70 on:
June 07, 2006, 05:26:30 pm »
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Well about the Clock Tower I think the best way is that if you are behind it that its invisible or transparant. About the Bombers hideout I don't know what you want to know about it.
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King Tetiro
Leader of Phoenix Heart
Re: Majora's Mask - GB
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Reply #71 on:
June 07, 2006, 05:27:59 pm »
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Well it's a tiny alley and you go down it. How are you going to do that? (Plus I have an idea for the clock tower problem. You know the alleyways in OOT hyrule market? You could do that)
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Moon_child
Re: Majora's Mask - GB
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Reply #72 on:
June 07, 2006, 05:29:43 pm »
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I've already an solution for the Clock Tower about the hideout it will be fine.
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King Tetiro
Leader of Phoenix Heart
Re: Majora's Mask - GB
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Reply #73 on:
June 07, 2006, 05:30:51 pm »
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Cool. Love to see the demo when it's out. Will you tell me the moment's it's out?(It's my second favourite game, MM)
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Moon_child
Re: Majora's Mask - GB
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Reply #74 on:
June 07, 2006, 05:36:03 pm »
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After I coded the Sub menu's and the transformation to deku link I'll release a demo from that.
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King Tetiro
Leader of Phoenix Heart
Re: Majora's Mask - GB
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Reply #75 on:
June 07, 2006, 05:39:40 pm »
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Yay! Got to go now. I'll keep thinking of the 3D to 2D problems and how to solve them for you.
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Moon_child
Re: Majora's Mask - GB
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Reply #76 on:
June 07, 2006, 07:23:50 pm »
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Trelantana joined as a 2nd coder so now we have a team.
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King Tetiro
Leader of Phoenix Heart
Re: Majora's Mask - GB
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Reply #77 on:
June 07, 2006, 07:28:12 pm »
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I have the following probs and my solutions
Groyg- AOL style battle
Romani's mask wagon stage- Little cursor of lucky shot
Zora's eggs- AOL style
These are the ones I have thought of at the moment
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Moon_child
Re: Majora's Mask - GB
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Reply #78 on:
June 08, 2006, 05:12:41 am »
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Thanks for the ideas.
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King Tetiro
Leader of Phoenix Heart
Re: Majora's Mask - GB
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Reply #79 on:
June 08, 2006, 05:44:02 am »
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That's ok. I'll carry on thinking more.
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