Yikes, crazy with FSA filters, are we
?
Anyway, I'm waiting for new content patiently... oh, and by the way, I suggest that you don't do the FSA filter on the grass, etc, backgrounds, because then you'll end up with lots of 128x128 background, and no filters on tiles, instead make an invisible foreground with the filter applied to it, and then in the room creation code:
background_visible[?]=true
background_alpha[?]=0.5
And for deserts:
background_visible[?]=true
background_alpha[?]=0.7
backgroud_xspeed[?]=1
That should save some nice space, and it'll look even better. Now, if only GameMaker support the "Multiply" blend mode
...