(http://fc01.deviantart.net/fs71/f/2014/223/5/d/5d31a04fb2522a5c27ac181fd9213e2c-d7upvtt.png)
The Legend of Zelda: TLO is a short fan game I'm throwing together in my free time mostly
in order to perfect my coding skills. I already have a pretty solid moment engine programmed
and currently working on sprites for new enemies. :D
Screenshots(http://fc06.deviantart.net/fs70/f/2014/285/5/a/zelda__tlo_preview6_by_sirbrownie-d82mdcb.png)
(http://fc07.deviantart.net/fs71/f/2014/273/8/1/zelda__tlo_preview1_by_sirbrownie-d813524.png)
(http://fc00.deviantart.net/fs70/f/2014/285/b/1/zelda__tlo_pr_by_sirbrownie-d82mcst.png)
(http://fc09.deviantart.net/fs71/f/2014/285/b/1/zelda__tlo_preview5_by_sirbrownie-d82mcvd.png)
Newest Videohttp://www.youtube.com/watch?v=_gFdckpq-Ww
Enemies(http://fc04.deviantart.net/fs71/f/2014/223/6/2/deku_scrub_sprite_by_sirbrownie-d7uq1rz.gif)(http://fc09.deviantart.net/fs70/f/2014/221/5/7/red_daria_sprite_by_sirbrownie-d7uedn8.gif)(http://fc09.deviantart.net/fs70/f/2014/275/6/0/horsehead_boss_by_sirbrownie-d81aix8.png)
Newest Demo[urlhttp://gamejolt.com/games/adventure/legend-of-zelda-the-last-oracle/32767/[/url]
Q & A
1) Another game with custom sprites! Who's spriting all of this? Do you have other team members your working with?
The games art is actually a mishmash of multiple sprites taken from various games. The link sprites are actually taken from a well known artist on Deviant art named http://gregarlink10.deviantart.com/ (http://gregarlink10.deviantart.com/) who has also posted a couple other characters free to use on his page including a full Ganondorf sheet and the beginning to a Zelda sheet. I plan on using both in the full version. I am personally spriting a lot of the enemies from the Zelda 2 NES game simply because I couldn't find any higher quality versions of the sprites. Examples are the Red Daria enemies, Deku scrubs, and a couple bosses from the classic.
2) What are you writing this in? Is this on Game Maker or some other language?
I'm writing the engine in Game Maker: Studio.
3) Is there anything you want to say about the game's storyline?
I have just recently implemented a textbox system into the engine and have begin writing a short story for the game. The games quest is centered around 4 spiritual stones you must collect from the fallen Oracles defeated by Ganondarf. The Oracles were once the guardians of the land, with them gone Link is the only hope to restoring balance in the land of Hyrule. However, Legend has it that a 5th Oracle exists. Finding the Last Oracle may be the key to defeating Ganondorf. ...That's all I got so far lol
4) Not many fan games really take on the Zelda II style. What made you go for that?
Well, I actually coded a very basic, on room, side-scrolling engine using the Link sprites. I coded a Ganondorf battle just for fun. I thought the engine was so fun that I would keep adding to it.
NEW DEMO UP!
(http://fc00.deviantart.net/fs71/f/2014/240/6/d/palaceover_by_sirbrownie-d7wz1yf.png)
(http://fc09.deviantart.net/fs71/f/2014/240/3/8/heartpiece_by_sirbrownie-d7wz1yj.png)
(http://fc03.deviantart.net/fs70/f/2014/240/5/9/dun1_by_sirbrownie-d7wz1ya.png)
DOWNLOAD
http://gamejolt.com/games/adventure/legend-of-zelda-the-last-oracle/32767/ (http://gamejolt.com/games/adventure/legend-of-zelda-the-last-oracle/32767/)
(http://fc07.deviantart.net/fs71/f/2014/273/8/1/zelda__tlo_preview1_by_sirbrownie-d813524.png)
(http://fc05.deviantart.net/fs71/f/2014/273/a/9/zelda__tlo_preview2_by_sirbrownie-d813520.png)
(http://fc00.deviantart.net/fs70/f/2014/273/a/5/zelda__tlo_preview3_by_sirbrownie-d81351v.png)
Thanks for playing guy! and NesiDE, I appreciate the review! Ive been having a lot of issues with collision pertaining mostly to the fact that getting hit from certain enemies will knock you back constantly, pushing Link through walls and such. For the next demo I took out the knock-back all together for now. This should erase the constantly bouncing off enemies problem.
The slime enemy sprites are from Maple story lol. I could'nt find a good slime sprite that fit the 32x32 style of the game so I just used them. I will be updating most of the sprites with my own custom in the future.
The Link sprites are by gregarlink10 on deviant art. His page can be found here. http://gregarlink10.deviantart.com/ (http://gregarlink10.deviantart.com/)
Ive contacted him multiple times with no reply. :P However the sheet does say its free to use so credit to him for epicness!
The shield still doesn't do anything right now. The 'I' button has been changed to interact with objects instead of highlighting an item you cannot use yet. I'm thinking of maybe using 'E' in the full version for the shield. I will decide once I code the action into the game. As of right now his shield is just decoration lol
I fixed the enemy/elevator problem by adding boundaries for the Red Daria and Slimes. They cannot move under an elevator anymore. 'I was having trouble with this myself'
Right now I am spriting the first boss from Zelda 2 for the end of the Palace.
HorseHead
(http://fc09.deviantart.net/fs70/f/2014/275/6/0/horsehead_boss_by_sirbrownie-d81aix8.png)
I was attempting to sprite Link myself for the sake of original material. But unfortunately the outcome was quite terrible :p as you can see http://i85.photobucket.com/albums/k66/sirbrownie/Public%20Viewing/Sprite%20Art%20Viewing/enemys.png (http://i85.photobucket.com/albums/k66/sirbrownie/Public%20Viewing/Sprite%20Art%20Viewing/enemys.png)
Thanks for playing guy! and NesiDE, I appreciate the review! Ive been having a lot of issues with collision pertaining mostly to the fact that getting hit from certain enemies will knock you back constantly, pushing Link through walls and such. For the next demo I took out the knock-back all together for now. This should erase the constantly bouncing off enemies problem.
The slime enemy sprites are from Maple story lol. I could'nt find a good slime sprite that fit the 32x32 style of the game so I just used them. I will be updating most of the sprites with my own custom in the future.
The Link sprites are by gregarlink10 on deviant art. His page can be found here. http://gregarlink10.deviantart.com/ (http://gregarlink10.deviantart.com/)
Ive contacted him multiple times with no reply. :P However the sheet does say its free to use so credit to him for epicness!
The shield still doesn't do anything right now. The 'I' button has been changed to interact with objects instead of highlighting an item you cannot use yet. I'm thinking of maybe using 'E' in the full version for the shield. I will decide once I code the action into the game. As of right now his shield is just decoration lol
I fixed the enemy/elevator problem by adding boundaries for the Red Daria and Slimes. They cannot move under an elevator anymore. 'I was having trouble with this myself'
Right now I am spriting the first boss from Zelda 2 for the end of the Palace.
HorseHead
(http://fc09.deviantart.net/fs70/f/2014/275/6/0/horsehead_boss_by_sirbrownie-d81aix8.png)
I was attempting to sprite Link myself for the sake of original material. But unfortunately the outcome was quite terrible :p as you can see http://i85.photobucket.com/albums/k66/sirbrownie/Public%20Viewing/Sprite%20Art%20Viewing/enemys.png (http://i85.photobucket.com/albums/k66/sirbrownie/Public%20Viewing/Sprite%20Art%20Viewing/enemys.png)
Youre crazy! That's a pretty good link sprite, better than what I could do :p I'm really digging the dark tone you have going with this project, do you have a plot written?
Thanks for playing guy! and NesiDe, I appreciate the review! Ive been having a lot of issues with collision pertaining mostly to the fact that getting hit from certain enemies will knock you back constantly, pushing Link through walls and such. For the next demo I took out the knock-back all together for now. This should erase the constantly bouncing off enemies problem.
No worries, I was glad to help out! Occasionally worried I might've actually been going on about too much actually.
That change in collision and knockback sounds good. It was familiar from the original Zelda II (for Link at least) but it might fix some problems. Looking forward to see how that helps.
The slime enemy sprites are from Maple story lol. I could'nt find a good slime sprite that fit the 32x32 style of the game so I just used them. I will be updating most of the sprites with my own custom in the future.
The Link sprites are by gregarlink10 on deviant art. His page can be found here. http://gregarlink10.deviantart.com/ (http://gregarlink10.deviantart.com/)
Ive contacted him multiple times with no reply. :P However the sheet does say its free to use so credit to him for epicness!
Ah, alright then! That explains it a bit. It seems like it works out pretty well. They do heavily remind me of the original enemies from The Adventure of Link and it's really great to hear that they'll be new sprite and tiles. I can't wait to see how it looks in the final product!
As for Gregarlink10, it looks like the last thing before his art upload today was at around Sept. 16. Unless you've been trying since way before then, it might explain the lack of response. Glad to hear that about the free to use part though. As for credits, it might be a good idea to have the original sources and credits listed in the original post so we know who they are from there.
The shield still doesn't do anything right now. The 'I' button has been changed to interact with objects instead of highlighting an item you cannot use yet. I'm thinking of maybe using 'E' in the full version for the shield. I will decide once I code the action into the game. As of right now his shield is just decoration lol
The change to action does sound like a good idea. Grouping the shield to the movement section might be a little odd though. Ease of access while movement is good to keep in mind (unless you can't do that?). Since it's an 'action' of sorts, maybe it'd be good to map it to either U or the left bracket since it's on either side of the other action buttons and keeping movement and the weapon and item actions quick to access would be good. Just my thoughts at least. ;)
I fixed the enemy/elevator problem by adding boundaries for the Red Daria and Slimes. They cannot move under an elevator anymore. 'I was having trouble with this myself.'
Right now I am spriting the first boss from Zelda 2 for the end of the Palace.
HorseHead
(http://fc09.deviantart.net/fs70/f/2014/275/6/0/horsehead_boss_by_sirbrownie-d81aix8.png)
I was attempting to sprite Link myself for the sake of original material. But unfortunately the outcome was quite terrible :p as you can see http://i85.photobucket.com/albums/k66/sirbrownie/Public%20Viewing/Sprite%20Art%20Viewing/enemys.png (http://i85.photobucket.com/albums/k66/sirbrownie/Public%20Viewing/Sprite%20Art%20Viewing/enemys.png)
Alright that's good to hear! Glad to know that will be kept from happening now.
Oh, Horsehead looks like they're coming along really well. I like how their position has changed slightly to match the change in armor based on the art style. Their weapon is also a lot more apparent, which is really great.
I think your Link sprites look pretty great! It feels like they match the tone and feel of the other enemies there. Hm, could we perhaps see a side by side version between the two versions of his sprites sometime? I'd like to see how they look in comparison in the environment.
lol I'm glad you guys dig my mediocre spriting skills :P For now I'm gonna stick with Gregarlink's sheet. The new NPC's I found work quite well with his style. I'm editing some the townspeople NPC's from the ds game 'Draglade' http://spritedatabase.net/file/29 (http://spritedatabase.net/file/29)
I've been trying to get a hold of Gregarlink since I started coding this engine. Which has been some time! Still nothing...
I decided to use "S" for the shield. Seeing how it wasnt used for anything other than increasing your fall speed. It seems to work well so far.
to rhalifax,
I do have a short story in mind for the final product involving Ganon pretty much murdering the Oracles of Hyrule. Link must collect their remaining Life essence in crystal for in order to reach Ganon. The Last Oracle is actually in 'baby' form and has taken the place of Links fairy. Once the crystals are collected she will absorb their power and transform into a full fledged Oracle to restore balance to the land. However, in her small helpless form she in unable to complete the quest herself. Thats where Link takes action!
Thats pretty much all I got. I may not even have Ganon be the final enemy. Nothing is final since I havnt even started writing the story yet. I'm still focused on completing the 4 palaces, Ganon's Castle, and then throwing in a couple side quests. Then I will write in text events to drive the story.
Also here is a video update on all the items I have coded so far.
http://www.youtube.com/watch?v=_gFdckpq-Ww
That's not a bad idea Shadower. Ive been checking them out and your right, the first imagining for the game was much darker than the end product. I really dig it.
I went ahead and redid Horsehead. After a while he looked kinda silly to me. I made the new version from the Orcs in Kind of Dragons. http://www.spriters-resource.com/arcade/kingofdragons/sheet/53816/ (http://www.spriters-resource.com/arcade/kingofdragons/sheet/53816/)
I think he looks much better now.
(http://fc09.deviantart.net/fs70/f/2014/285/d/8/new_horsehead_by_sirbrownie-d82ilb5.png)
Hes also fully coded now! I will be releasing a new demo very soon with some Major updates.
Darknuts are also fully coded with original sprites.
Darknut Sheet
Show content
(http://fc05.deviantart.net/fs70/f/2014/285/9/8/darknut_sheet_by_sirbrownie-d82ijtl.png)