ZFGC
Resources => Coding => Topic started by: noseblunt3 on February 06, 2013, 07:23:59 pm
-
Just showing off a map scrolling system for the NDS that I've been working on.
Tested and working with DeSmuME and no$gba.
Sources will follow once I clean up the sprite system (no sprites in the demo)
------------------------
Infos
-------------------------
Coded in C++ using libnds / devkitPRO
The map was tiled using gmare (nice job xf ;))
Graphics and map design came from the oot2d FSA project (credits to team DekuNutz)
Graphics were converted using grit
-
That looks pretty neat. Not sure of your implementation without seeing the source code, but I liked how you want multiple background layers like how the actual games have it (as opposed to just having a flat single layer).
-
Looks nice, I really need to learn to use libnds xD