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Projects => Discussion => Topic started by: masterpaul on May 26, 2009, 03:45:44 pm

Title: The Legend Of Zelda: The Cane Of Time
Post by: masterpaul on May 26, 2009, 03:45:44 pm
Note: The touch screen is just a mock-up for now. The graphics used for the touchscreen are not anyway near the graphics that are gonna be used.

(http://i39.tinypic.com/30277lu.png)

(http://i42.tinypic.com/71i842.png)

(http://i40.tinypic.com/2lij7l3.png)


Chain of events:

1)a) You wake up
1)b) Father sends you to hyrule castle/town, to get some groceries or something.
1)c) When you leave the hyrule castle/town, it gets attacked.
1)d) You faint

2)a) You wake up, boddies are lying everywhere, hyrule castle/town is corrupted.
2)b) Cutscene: link can't breath, his health is decreasing. He runs outside out of hyrule castle/town.

Note: only hyrule castle/town is corrupted.

2)c) You cant progress into the next are of hyrule fied, unless u pull out a sword out of a dead bodies and find a shield lying around somewhere.

3)a) You get to your father's house, your father tells you to visit another town in hyrule to find out whats going on.

3)b) In that town you find out what happened by talking to npc.

3)c) You enter the town's town hall and you involuntary sent to investigate the Forest temple.

4) Forest Temple


Random information:

:: Lv 1 and 2 have been sketched up :-)
:: Lv 1 is a forest temple. Where you obtain Roc's feather.  
:: Lv 2 is the Fire temple located in Death mountain. Were you obtain the lens of truth.
:: All graphics are costume.
:: The game will have a smilar style to Lttp,but it will also be unique.    
:: Most of the overworld tilesets are done. (the blueish tileset is the corrupted world).
:: LV.1 tileset is nearly complete.
:: Link does not start with the green robe (unlike the screens show).
:: He will recieve it near the end of of the game
:: All bosses will be unique.
:: The play will have to discover the games story. It wont be told straight forward.
:: The game is being made in VGMC.

Quick World Map Sketch:

(http://i39.tinypic.com/2zy8pao.png)

Building Team:

Im really hopping to have a team working on this. Everybody who wants, can work on this project . You'll have nearly completle freedom. You can design your own dungeons, monsters, items etc. The only limit is that u have to work in the same style as the rest of the game. You'll be able to also edit, redoo and add stuff to the games story if u want (the game for now is kinda storyless).
Title: Re: The Legend Of Zelda: (unkown name)
Post by: King Tetiro on May 26, 2009, 03:55:22 pm
Woah! What's with the bright and bizarre colours?
Title: Re: The Legend Of Zelda: (unkown name)
Post by: masterpaul on May 26, 2009, 04:24:57 pm
Woah! What's with the bright and bizarre colours?

Its the games style :P
Title: Re: The Legend Of Zelda: (unkown name)
Post by: King Tetiro on May 26, 2009, 04:29:26 pm
No offense but Link looks a bit too bright for the style then. Maybe tone down Link would make it better
Title: Re: The Legend Of Zelda: (unkown name)
Post by: Jeod on May 26, 2009, 04:52:55 pm
Negative coloring is NOT a good way to go. Make it "normal".
Title: Re: The Legend Of Zelda: (unkown name)
Post by: masterpaul on May 26, 2009, 06:35:47 pm
Link is too bright. The only negative colouring is the river canyon backround in the 2nd Forest temple screenshot. I need to change it.

But apart from that i prefer this style, seems more alive.
Title: Re: The Legend Of Zelda: (unkown name)
Post by: Zaeranos on May 26, 2009, 07:42:10 pm
I must say that I'm also feeling weird at the screens. Especially because you seem to be using 3 different styles together. Link and the menu at the bottom have the form and coloring of the Minish Cap. The rest of the screen and menu items seem to have the form style of ALttP and the coloring style of the GBC. The graphics don't compliment each other, they actually break the illusion.

I also think pulling a sword out of a dead body sounds really creepy and gross. Not really appropriate for a Zelda game.
Title: Re: The Legend Of Zelda: (unkown name)
Post by: CrystalAngel04 on May 26, 2009, 08:06:55 pm
To be honest I kinda find the graphical style rather original but the one thing I absolutely dislike is the fact the inventory is in Minish cap style that clashes terribly with the style you have going for the game... custom or LttP would prolly be the best way to go for the menu graphics.
Title: Re: The Legend Of Zelda: (unkown name)
Post by: masterpaul on May 26, 2009, 08:22:31 pm
The touch screen was just a mock, i just wanted to show the concept. Cracked up up some random graphics for it.

The "weapon selecting" woud be real time. The 4 circles on the right represent the 4 bottems on the ds. You would drag ur weapon onto one on the these cirlces, to equip it.

Title: Re: The Legend Of Zelda: (unkown name)
Post by: FrozenFire on May 26, 2009, 09:18:21 pm
Are you making this for the DS or a DS emulator or something?

The bright style is different, but in a good way. I think that, once you change everything to fit that "bright" style, it will be much better, because some of the graphics do kinda need changing.

I'll have to keep my eye on this game. :)

Edit: Just noticed the "DS homebrew" lol, guess I'm blind
Title: Re: The Legend Of Zelda: (unkown name)
Post by: masterpaul on May 27, 2009, 10:52:32 am
Im wondering what to do with the enemies, what style they should follow. And link isnt final either.

A few ideas:

:: Link is the son of a fisherman.

:: Im thinking of locating a dungeon on an island.

:: The green robe (aka's heros robe) will have magical properties, the atmoshphere of the corrupted area of hyrule wont eat away ur health. This robe could be the reason why ur going through all these dungeons.






Anyway who wants to become a part of this project?
Title: Re: The Legend Of Zelda: (unkown name)
Post by: King Tetiro on May 27, 2009, 11:28:25 am
Im wondering what to do with the enemies, what style they should follow. And link isnt final either.

A few ideas:

:: Link is the son of a fisherman. Good idea

:: Im thinking of locating a dungeon on an island. Another good idea

:: The green robe (aka's heros robe) will have magical properties, the atmoshphere of the corrupted area of hyrule wont eat away ur health. This robe could be the reason why ur going through all these dungeons. This isn't a good idea. It shouldn't wear health away but reduces attack and defence

Anyway who wants to become a part of this project?
Title: Re: The Legend Of Zelda: (unkown name)
Post by: masterpaul on May 27, 2009, 11:49:23 am
Hmm ok so the green tunic will not be the reaon why link goes through all these dungeons.

There must be a item that will allow Link to enter the corrupted world with out dieing and that would allow him to beat ganon/ganondorf/something.
This item would be the reason why link enters these dungeons.

So lets say theres this Temple, which can only be entered once link collects all the keys from all other dungeons. From this temple he would get that magical item. Bad or Good idea?

Any other ideas?
Title: Re: The Legend Of Zelda: (unkown name)
Post by: Zaeranos on May 27, 2009, 05:26:18 pm
Im wondering what to do with the enemies, what style they should follow. And link isnt final either.

A few ideas:

:: Link is the son of a fisherman.
Good idea, don't know how much it will be relevant to the game at this stage. Does he have some fishing skills? Or does the game gonna have a lot of water?

:: Im thinking of locating a dungeon on an island.
It is a good place to put a dungeon. Nothing wrong with that.

:: The green robe (aka's heros robe) will have magical properties, the atmoshphere of the corrupted area of hyrule wont eat away ur health. This robe could be the reason why ur going through all these dungeons.
Chasing the green tunic is kind of original and might be a good idea. But I don't know how much "the corrupted atmosphere draining hearts" idea is good. It hampers the concept of exploring. No one likes to walk through a world where just being there kills you and have enemies coming at you. And the means to stop the automatic health drain comes fairly late means people might quit before that due  to the constant dying. For a few rooms in the dungeons this might be OK.

I know you want the corrupted world to be menacing and affecting link. But you shouldn't put the player in a dangerous situation he can't fight. In TP they transformed Link in a Wolf. In MM they gave link a boat or the Deku mask to cross the swamp. And in ALttP they transformed Link in a harmless bunny, but quickly gave him the Moon Pearl.

Instead of draining hearts you might want to give him physical disabilities or to make it easier on yourself lower his defensive and attack strength. Which get voided with the green tunic.

Anyway who wants to become a part of this project?
What kind of help are you looking for?

So lets say theres this Temple, which can only be entered once link collects all the keys from all other dungeons. From this temple he would get that magical item. Bad or Good idea?
That is often the part of the dungeons in Zelda games, to collect keys to open doors. Although they are not always the keys you expect.
Title: Re: The Legend Of Zelda: (unkown name)
Post by: masterpaul on May 27, 2009, 06:10:07 pm
Quote
Good idea, don't know how much it will be relevant to the game at this stage. Does he have some fishing skills? Or does the game gonna have a lot of water?

Well there's quite a lot of water. But link can't swim in the sea. His father would esentially provide the method of transportation to the island (island of gods?)

Quote
What kind of help are you looking for?

 Story writing etc, spriting, someone who wants to create the game (  i wont be able to finish all the game alone, so they can create a fiew dungeons, areas part of the world map etc).


Quote
Chasing the green tunic is kind of original and might be a good idea. But I don't know how much "the corrupted atmosphere draining hearts" idea is good. It hampers the concept of exploring. No one likes to walk through a world where just being there kills you and have enemies coming at you. And the means to stop the automatic health drain comes fairly late means people might quit before that due  to the constant dying. For a few rooms in the dungeons this might be OK.

Only hyrule castle/town would be corrupted. And Inside hyrule castle would be the final boss of the game.
Title: Re: The Legend Of Zelda: (unkown name)
Post by: Zaeranos on May 27, 2009, 09:01:43 pm

Quote
What kind of help are you looking for?

 Story writing etc, spriting, someone who wants to create the game (  i wont be able to finish all the game alone, so they can create a fiew dungeons, areas part of the world map etc).

Hmm, well for the story writing part you could always pass me some ideas, if you don't want to discuss it in public for everyone to see and keep the mystery. Maybe I can give you some ideas to fill the gaps. For the rest I think it would require to much of my time, which I don't have much to spare at the moment.

Quote
Chasing the green tunic is kind of original and might be a good idea. But I don't know how much "the corrupted atmosphere draining hearts" idea is good. It hampers the concept of exploring. No one likes to walk through a world where just being there kills you and have enemies coming at you. And the means to stop the automatic health drain comes fairly late means people might quit before that due  to the constant dying. For a few rooms in the dungeons this might be OK.

Only hyrule castle/town would be corrupted. And Inside hyrule castle would be the final boss of the game.

OK, then it might work. It would act as some natural barrier for the player not to rush things. But then I'm a bit confused by the third screen. Is that shore a part of Castle Town and Hyrule Castle? Because the black spots seem to suggest that area to be corrupted.
Title: Re: The Legend Of Zelda: (unkown name)
Post by: masterpaul on May 28, 2009, 12:04:13 pm
Quote
OK, then it might work. It would act as some natural barrier for the player not to rush things. But then I'm a bit confused by the third screen. Is that shore a part of Castle Town and Hyrule Castle? Because the black spots seem to suggest that area to be corrupted.

Hyrule castle/town in this game will look like a fort, basicly it was built on a small mini island right next to the main land.

Quote
Hmm, well for the story writing part you could always pass me some ideas, if you don't want to discuss it in public for everyone to see and keep the mystery. Maybe I can give you some ideas to fill the gaps. For the rest I think it would require to much of my time, which I don't have much to spare at the moment.

Ill be really happy if you could help me with the story. MSN darkmasterpaul@Hotmail.com.
Title: Re: The Legend Of Zelda: (unkown name)
Post by: masterpaul on May 29, 2009, 10:55:27 pm
Everhigh peaks Graphics update:

(http://i40.tinypic.com/2lk88kp.png)

 Need to change the ice, doesnt suit well.

Fire Themed Dungeon Graphics update:

(http://i39.tinypic.com/2py6l8l.jpg)


Known Areas In the Game:



Hyrule overworld (Chipset 93 percent complete)
Hyrule Caste/Town
Death mountain
EverHigh Peaks (Chipset 93 percent complete)
Lake Hylia
Lost woods
Isle of Gods
Everhigh Town
A small town next to lake hylia.

Note: once i complete the hyrule overworld chipst, most of the above would be quick edits.

Dungeons:

Forest themed dungeon (Chipset 93 percent complete)
Lava themed dungeon (Chipset 93 percent complete)
Ice themed dungeon
Water themed dungeon
Electricity themed dungeon (inspired by golden sun games)

Hero's Tomb (located on the isle of gods)
Hyrule Castle


Areas names willmost likly be changed, some areas may be added and some may be taken away.
Title: Re: The Legend Of Zelda: (unkown name)
Post by: King Tetiro on May 30, 2009, 06:35:12 am
I love the new graphics. (Except you saving the fire ones in jpg. Don't do that. It's bad!!!!)

Keep up the work man!
Title: Re: The Legend Of Zelda: (unkown name)
Post by: FrozenFire on May 30, 2009, 09:19:38 am
Electricity themed dungeon (inspired by golden sun games)

Yay for Golden Sun! XD

I like the graphics, except, somehow the snow on top of that tree isn't looking quite right. Just the part where the snow meets the green. I think it would be better if it looked more "connected" to the tree, if you know what I mean. Maybe it only bothers me. :)

And I agree that the ice needs to change as well.

I love the new graphics. (Except you saving the fire ones in jpg. Don't do that. It's bad!!!!)

Keep up the work man!

True, jpg gets it all blurred and stuff. png is always the way to go. :)

Btw, I'm liking where this project is going, especially because it's DS homebrew.
Title: Re: The Legend Of Zelda: (unkown name)
Post by: masterpaul on May 30, 2009, 06:18:14 pm
Thanks for the the adive, changng it right away :-)

Update:

2nd draft of Hyrule:

(http://i39.tinypic.com/sq147a.png)
Title: Re: The Legend Of Zelda: (unkown name)
Post by: Zaeranos on May 30, 2009, 09:00:52 pm
Hmm, it is a nice draft. But I think the Ocean has a to big a part of the map. There isn't anything wrong with an ocean, as long as it has some useful and interesting places to go. Maybe you could add some bigger islands and/or move the west side of the map a lot closer to Castle Town.

It is custom for 2D Zelda games that every square of the map can be visited. The only exception is Zelda 2: Adventure of Link, which BTW is the first Zelda game that came to my head when I looked at this map. I'm not saying you have to follow what is common.

Keep up the good work.
Title: Re: The Legend Of Zelda: (unkown name)
Post by: Mamoruanime on May 30, 2009, 09:43:26 pm
Might wanna fix the spelling error on your map :P It's Gerudo, not Gerudu.

o.o not quite sure why theres a set of common misspellings of LOZ names... People do Kokori instead of Kokiri, Gerudu instead of Gerudo, etc... I think it's from OoT coming out when we were all younger :s

Anyway, I like this project ;p good work
Title: Re: The Legend Of Zelda: (unkown name)
Post by: FrozenFire on May 30, 2009, 11:37:36 pm
Hmm, it is a nice draft. But I think the Ocean has a to big a part of the map. There isn't anything wrong with an ocean, as long as it has some useful and interesting places to go. Maybe you could add some bigger islands and/or move the west side of the map a lot closer to Castle Town.

It is custom for 2D Zelda games that every square of the map can be visited. The only exception is Zelda 2: Adventure of Link, which BTW is the first Zelda game that came to my head when I looked at this map. I'm not saying you have to follow what is common.

Keep up the good work.

I agree completely with Niek. I really like the map, :) just a tad bit too much ocean unless it's explorable in some way. There are certain obsessive gamers (one being me XD) that MUST explore every inch of land and sea in every Zelda game.

Also, it looks like some of those names were inspired by TP, which is awesome btw. :)
Oh, if you wanted Faroon to actually be Faron, like in TP, then you might want to change that. Or maybe you just wanted change some of the names just a tad bit for some reason?
Title: Re: The Legend Of Zelda: (unkown name)
Post by: masterpaul on May 31, 2009, 06:56:02 am
The names of he locations on the map do have spelling mistakes, hasnt been done on purpose.

I doubt you would wanna explore the whole map. The whole map would be larger then the one in zelda: parallel worlds.

Thats why ive been thinking of adding a train system, to each town. The trains would be fuelled by these newly discoverd energy cristals. Each town would have a train station, each with its own little sidequest to activate the cristal in them.



P.S. small upadate: Is this better?
(http://i40.tinypic.com/immis8.png)
Title: Re: The Legend Of Zelda: (unkown name)
Post by: FrozenFire on May 31, 2009, 07:10:35 am
... ive been thinking of adding a train system, to each town. The trains would be fuelled by these newly discoverd energy cristals. Each town would have a train stadtion, each with its own little sidequest to activate the cristal in them.

I like that idea. :) Reminds me of Spirit Tracks, at least the trailer I saw.
Title: Re: The Legend Of Zelda: (unkown name)
Post by: masterpaul on May 31, 2009, 07:14:42 am
the track are already built, u dont get to create them....  so this  puts the game between TP and the flood. Since technolagy advances, i persume this could only happen after Tp, which is the last in the series chronologicly in Hyrule.
Title: Re: The Legend Of Zelda: (unkown name)
Post by: Zaeranos on May 31, 2009, 07:41:21 am
I doubt you would wanna explore the whole map. The whole map would be larger then the one in zelda: parallel worlds.

Then I still want to explore the entire map. Am I right to assume that the world is more like that of Zelda II, Final Fantasy and Golden Sun? Where you have a big overworld with random encounters with enemies and rather featureless. And only a few areas are worked out in detail. If not then I would like to explore the entire thing.

Thats why ive been thinking of adding a train system, to each town. The trains would be fuelled by these newly discoverd energy cristals. Each town would have a train stadtion, each with its own little sidequest to activate the cristal in them.
Could work as some fixed teleportation system. But be carefull that you won't get a dungeon crawler principle.

P.S. small upadate: Is this better?
(http://i44.tinypic.com/256td8p.png)

It looks good, but the water is rather crowded. It has to many white lines. You might want go with very clear water that you can see what is in it. But the white lines make it rather difficult to see what is in it. Also understand that when making clear water, you need to show what is in it. Otherwise it will look very empty. The idea I get with so many white lines is that the water is rather rough with a lot of waves and has a violent currents like in oceans.

The ice is a bit to grey. Ice has always been more white with soft streaks of grey and blue (very light grey and blue). My advice is that you look at TMC's Temple of Droplets and ALttP's Ice Palace on how to do ice.

Well that is my advice for this time. Keep up the good work you're doing great.

PS: before posting a comment, you might want to press the "Spell Check" button first.
Title: Re: The Legend Of Zelda: (unkown name)
Post by: masterpaul on May 31, 2009, 07:50:06 am
I doubt you would wanna explore the whole map. The whole map would be larger then the one in zelda: parallel worlds.

Then I still want to explore the entire map. Am I right to assume that the world is more like that of Zelda II, Final Fantasy and Golden Sun? Where you have a big overworld with random encounters with enemies and rather featureless. And only a few areas are worked out in detail. If not then I would like to explore the entire thing.





The game world will be more like twilight princess but in 2D, aka nearly fully explorable.


In-Game Music:

I found this guy on youtube http://www.youtube.com/watch?v=LJnxzqaNNvw&feature=channel, im thinking about contacting him, and asking if i could use his music for the game :-)
Title: Re: The Legend Of Zelda: (unkown name)
Post by: FrozenFire on May 31, 2009, 08:12:59 am
P.S. small upadate: Is this better?
(http://i40.tinypic.com/immis8.png)

Ah, the snow on the tree is much better! :)
Title: Re: The Legend Of Zelda: (unkown name)
Post by: Mamoruanime on May 31, 2009, 08:18:53 am
TP's timeline didn't have a flood though... I think the flood is exclusive to child link's timeline. Not positive though so don't hold me to it. I really don't believe in the whole *timeline* BS anyway lol
Title: Re: The Legend Of Zelda: (unkown name)
Post by: FrozenFire on May 31, 2009, 08:33:17 am
TP's timeline didn't have a flood though... I think the flood is exclusive to child link's timeline. Not positive though so don't hold me to it. I really don't believe in the whole *timeline* BS anyway lol

Ah yes, the timeline... the truth is that there are TONS of views on the timeline, if there even is just one timeline, or even if there's any solid timeline(s) at all... so I just say, the heck with the timeline theories! Just make the game so amazingly awesome that people won't care or even think about it. :)

Just for the heck of it though, I got this "speculation" off of the Zelda Dungeon website.

Quote
- In about 3-4 seconds of the trailer, we can see a castle in the distance. This castle is very similar to the one found in Wind Waker with where the towers and other things are located. It also shows that the castle is near a cliff, which is shown in Wind Waker as well when going to enter 'Ganon's Castle'. The castle doesn't appear to have suffered any damage either, while the one in Wind Waker has been obviously damaged by something... or someone.

So it appears that Spirit Tracks comes before the Wind Waker..? I don't know if that helps or not if you are going to try to deal with the whole timeline issue.
Title: Re: The Legend Of Zelda: (unkown name)
Post by: masterpaul on May 31, 2009, 09:15:33 am
Lol,  were to place the game in the timeline is not such a big issue, the more important issue would be to figure out a name for this game lol

House Prview:

(http://i43.tinypic.com/vwzls4.png)

Im thinking off adding tiles to the roof.
Title: Re: The Legend Of Zelda: (unkown name)
Post by: Zaeranos on May 31, 2009, 09:53:29 am
For the name of the game it is often based on the main gameplay element or the main theme of the story.

For the house, you could add a chimney to the roof. One question, don't you think the levels of the house (3 floors) are a bit small compared to the door? But I could be mistaken. It all depends on the size of Link compared to the door.
Title: Re: The Legend Of Zelda: (unkown name)
Post by: masterpaul on May 31, 2009, 10:28:09 am
So like ths:

Ive made the door height slightly smaller, which should fix the floor problem.

(http://i42.tinypic.com/34niel4.png)

Hmm the chimney, ill add that as another layer.
Title: Re: The Legend Of Zelda: (unkown name)
Post by: Zaeranos on May 31, 2009, 05:10:00 pm
Well, the aspect ratios are looking better now. And the roof looks great.

But I don't know if simply making the door smaller suffices. It is just that the separation of the levels isn't really visible and the windows are connected to each other.




Hmm, I think I just noticed what really is wrong with the picture. You made the height of the building in perspective. The walls at the side have to flow parallell. See my attachment. The red lines are the lines your walls follow, the green ones is what it probably should be. At least if you want the building to fit the rest of the style you've shown (look at the trees).
Title: Re: The Legend Of Zelda: (unkown name)
Post by: FrozenFire on May 31, 2009, 11:08:36 pm
Hmm, I think I just noticed what really is wrong with the picture. You made the height of the building in perspective. The walls at the side have to flow parallell. See my attachment. The red lines are the lines your walls follow, the green ones is what it probably should be. At least if you want the building to fit the rest of the style you've shown (look at the trees).

Yes, I agree. Go green! (and yes, pun intended) :)
Title: Re: The Legend Of Zelda: Cane of Time (temporary name)
Post by: masterpaul on June 02, 2009, 01:22:38 pm
Update: The Legend Of Zelda: Cane of Time (temporary name)


Thats all for today
Title: Re: The Legend Of Zelda: Cane of Time (temporary name)
Post by: King Tetiro on June 02, 2009, 01:25:33 pm
Update: The Legend Of Zelda: Cane of Time (temporary name)


Thats all for today
How about

The Legend of Zelda: Time's Rift

I hope you find the right title
Title: Re: The Legend Of Zelda: The Cane Of Time
Post by: masterpaul on June 03, 2009, 12:42:28 pm
I present to you... the Train.

Hyrules newest mothod of Transport. It is powered by mystical crystals found in the crystal mine. It Can transport you between the Towns of Hyrule.

(http://i42.tinypic.com/65bac4.png)
Title: Re: The Legend Of Zelda: The Cane Of Time
Post by: King Tetiro on June 03, 2009, 01:01:49 pm
I present to you... the Train.

Hyrules newest mothod of Transport. It is powered by mystical crystals found in the crystal mine. It Can transport you between the Towns of Hyrule.

(http://i42.tinypic.com/65bac4.png)

Hmm....I dunno whether i like the design of the train or not. It's really because the track is elevated.
Title: Re: The Legend Of Zelda: The Cane Of Time
Post by: FrozenFire on June 04, 2009, 06:00:05 am
I present to you... the Train.

Hyrules newest mothod of Transport. It is powered by mystical crystals found in the crystal mine. It Can transport you between the Towns of Hyrule.

(http://i42.tinypic.com/65bac4.png)

I think the spacing between each of the carts is a tad too much. Maybe if you bring them all closer together? Really though, I'm much too picky when it comes to these things. XD

I'm not really sure that I like the track being elevated either. I dunno. :-\

Anyway, I think the engine is artistic and original, which is good imo. And I like bluish stuff for the tracks and on the front of the engine, which I'm guessing has to do with the crystal powering?
Title: Re: The Legend Of Zelda: The Cane Of Time
Post by: Ethelon on July 14, 2009, 05:55:34 pm
The timeline issue just brings up a huge topic. Really the only definitive timeline is from OoT to MM, because it implies link left the forest through the lost woods, and that's where MM picks up. You could say WW is somewhere at the very end of the games we have now, but then you have to wonder if it's the same link, because link in WW is young, however Adult link in OoT isn't in a flooded environment, but still in normal Hyrule. There really is no timeline.
Title: Re: The Legend Of Zelda: The Cane Of Time
Post by: Zaeranos on July 14, 2009, 06:43:28 pm
The timeline issue just brings up a huge topic. Really the only definitive timeline is from OoT to MM, because it implies link left the forest through the lost woods, and that's where MM picks up. You could say WW is somewhere at the very end of the games we have now, but then you have to wonder if it's the same link, because link in WW is young, however Adult link in OoT isn't in a flooded environment, but still in normal Hyrule. There really is no timeline.

I don't know what brought on that you talk about the timeline, but I wonder what is the relevance.


PS: In the TWW game it is confirmed that Link isn't the same Link as in OOT and MM.
Title: Re: The Legend Of Zelda: The Cane Of Time
Post by: pxl_moon (dotyue) on July 14, 2009, 06:49:42 pm
I don't know what brought on that you talk about the timeline, but I wonder what is the relevance.

Maybe that Topic about Timelines ;)
http://www.zfgc.com/forum/index.php?topic=34618.msg386391#msg386391
Title: Re: The Legend Of Zelda: The Cane Of Time
Post by: Ethelon on July 14, 2009, 09:57:43 pm
The earlier discussion about where this game would be placed.
Title: Re: The Legend Of Zelda: The Cane Of Time
Post by: Moon_child on July 25, 2009, 11:01:46 pm
Have you decided if you're gonna use the 2d or 3d system to draw the sprites?
Title: Re: The Legend Of Zelda: The Cane Of Time
Post by: Darunia on July 25, 2009, 11:11:13 pm
Quote
I also think pulling a sword out of a dead body sounds really creepy and gross. Not really appropriate for a Zelda game.
Lmao! Niek! XD C'mon man, it's an awesome idea! >:3

I'm liking the story alot, though the graphics do seem a bit... bizarre. D:
Title: Re: The Legend Of Zelda: The Cane Of Time
Post by: Zaeranos on July 26, 2009, 03:35:29 pm
Quote
I also think pulling a sword out of a dead body sounds really creepy and gross. Not really appropriate for a Zelda game.
Lmao! Niek! XD C'mon man, it's an awesome idea! >:3

I'm liking the story alot, though the graphics do seem a bit... bizarre. D:

If Ganon was the main (and playable) character of the game, then yes it would be an awesome idea. Because it is totally fitting for the character. Link is the defender of justice, piece and that is pure in Hyrule. So no. Ripping a sword from a corpse is not in character of Link.

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