Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - coinilius

Pages: [1]
1
Graphics / Re: OOT2D Map Project
« on: September 24, 2010, 02:05:48 am »
Why not just make it that Link can't walk under the stairs at all - maybe add a pillar on the right side as well and just have it that Link is blocked from walking under.  It could be that the sides of the stairs are still there blocking you, but the middle has fallen out.  Then you don't have to worry about the different layers and Link being able to walk under etc.

2
Graphics / Re: OOT2D Map Project
« on: September 23, 2010, 12:11:10 pm »
I think something like that works - since Link is already walking up the bottom half of the stairs, I think players would take the idea of the hookshot travelling 'up' at the same angle as Link is ascending easier (if that makes since).  I'd move the hookshot stump down a tile though, so that it is at the edge of the stairs, as I think that would help maintain the illusion a bit more.

3
Graphics / Re: OOT2D Map Project
« on: September 22, 2010, 01:32:48 pm »
Maybe you could have stairs at the bottom and top. but have the middle of the staircase broken and missing, but have hookshoot points on the upper stairs so that you can hookshot across the gap - obviously that would be playing with the perspective, since it would still be hooking up, but treating it as if it was on the one plain, but it might be passable enough to 'fudge it' in the eyes of the player.   

4
Graphics / Re: ZFGC style
« on: February 06, 2007, 11:48:42 pm »
I did a quick edit of Tingle (sorry Ricky, I couldn't see yours)... he's still the same height, but I made him a bit fatter.  He's also supposed to have a knock-knee'd look, but it might just make his legs look funky, I can't quite tell  :P






5
Graphics / Re: Question: Pirate Ship Sprite
« on: February 06, 2007, 04:22:18 am »
Glad to be of help  :)

6
Graphics / Re: Question: Pirate Ship Sprite
« on: February 06, 2007, 04:09:55 am »
.TakaM made it, if I remember correctly, from the Golden Sun ship.  It's had some slight edits compared to the version of it I saved...


7
Graphics / Re: custom zant in gb!
« on: January 15, 2007, 12:26:02 am »
Noto to give anyone ideas about a TP GBC game, but in regards to Armogohma - side-scrolling sequence, perhaps?  :P

8
Graphics / Re: custom zant in gb!
« on: January 14, 2007, 07:11:41 am »
The amount of detail you managed to capture is indeed quite impressive!

Pages: [1]

Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.054 seconds with 36 queries.