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Author Topic: OOT sprites in LTTP style  (Read 39417 times)

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OOT sprites in LTTP style
« on: May 06, 2012, 03:32:12 am »
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Hey guys, this thread will be where I'll upload all my LTTP style OOT sprites for MaJoRas amazing OOT map project. Check his project out here -
http://zfgc.com/forum/index.php?topic=36601.0

I aim to sprite most of OOT's objects and such from the outside child-Link world. I might have a go at dungeons and stuff later on.
Some objects like the Temple of Time and the Great Deku Tree have already been created in LTTP style perfectly by Master Yoshi, so I dont need to make those. Check out his fantastic work here -
http://zfgc.com/forum/index.php?topic=35669.0

DEMO of the current completed areas I have made -


Editable(Requires GM7 pro) -

http://www.mediafire.com/?gop42eqrr5ivr8q


Executable -

http://www.mediafire.com/?vgvp3j9a2oi5q5p


DEMO CONTROLS:

Enter Key = Next Room
BACKSPACE = Previous Room


Arrow Keys = Move Link

F4 Key = Toggle Fullscreen On/Off

1 Key = Start Rain Effect
2 Key = Turns the Rain intensity up. Keep pressing to increase further....
3 Key = Turns the Rain intensity down. keep pressing to decrease further....
4 Key = Toggles the Rain effect on and off. It remembers the intensity.


I will update this demo with each completed area I make as and when I make them.
Collisions are accurate to LTTP.
Again, BIG thanks goes to MaJoRa and Master Yoshi.


Anyway, onto the sprites. Please keep in mind that not all of the sprites I post are finished and I will be posting my work in progress. Any comments and critique are welcome.
Anyway, here we go -

Small Tree Stump with Chest


Large Tree Stump


Large Tree Stump with Chest


Cliff Ladder


Cliff Ladder in water


Example of how ladder can be tiled by 8x16 and 16x16


Soil Patch


Small Hole(Standard LTTP sprite)


Medium Hole


Large Hole


Tree Stump Pillar


Tree Stump Pillar with Vines


Tall Tree Stump with Branch Target


Example of how you need to reach high ground to shoot target


Tall Tree Stump with Owl Branch


Example with Master Yoshis owl sprite


Hyrule Castle Market Fountain


Kakariko Village Wishing Well


Kakariko Welcome sign


Kakariko Lookout Tower


Example


Kakariko Grave Ocarina Pad


Small Cliff Hole


Medium Cliff Hole


Large Cliff Hole(Standard LTTP sprite)


Kakariko Incomplete House


Example with Master Yoshis Builder sprite


Kakariko Staircase


Standard LTTP Fence Tileset(With some custom pieces)


Tall Fence Tileset


Lon Lon Ranch Thick Fence(For Horrizontal tiling)


Lon Lon Ranch Thick Fence(For Vertical tiling)


Warp pad


Medium Gravestone


Large Gravestone


Large Wide Gravestone


Various Gravestones


Windmill(Without fan)


Windmill(With fan)


Smaller Windmill(Without fan)


Smaller Windmill(With fan)


Windmill Fan


Hyrule Castle Gate


Thinner path


Credits -
MaJoRa - Base work and idea for most of my edits
Master Yoshi - Tree stumps top and target(edited)
« Last Edit: September 25, 2012, 05:54:11 pm by Skeme KOS »
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Re: OOT sprites in LTTP style
« Reply #1 on: May 06, 2012, 09:34:02 am »
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oh my god this is awesome.... I will definitely be using a whole load of these sprites in the map.

The Hyrule Castle fountain is a much better representation than I could do, and the gate is awesome, very good job. I love the Kakariko incomplete house, and the well looks rather good. Though I am not entirely certain about the well yet, I will have to see how it looks in the project. The Triforce pad is rather cool, again I'll be using it.

I will be replacing some of my large tree stumps with yours, they're kind of cool. The windmill however I still have reservations on. It looks awesome... but I am thinking of the gameplay if this were a real game... and I cannot see how the player might get inside of it as they do.
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  • Elliott Parkinson
Re: OOT sprites in LTTP style
« Reply #2 on: May 06, 2012, 03:07:19 pm »
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You have the same reservations as I do lol Im still not quite sure on a lot of them but I think they make a good start.
I understand that you might not want to use all of my sprites so feel free to use whichever ones you like and if you have any suggestions like resizing then just let me know.
Any ideas how you would make the windmill look good and still work gameplay-wise? I might have a few ideas that I will share later on but it would be cool to hear your thoughts.

I redid my wishing well because it wasnt tiled properly so as a result its now smaller(which I like). I can make it bigger if you'd prefer though. I also made a few other small changes -






The middle wishing well without the fence around it could be used as either an alternative or as the adult world version.
The Hyrule fountain is also not tiled properly(one pixel too big) so I need to redo that too. Ive also animated the water for it but I dont know how to create a GIF file and where to upload them to. If Anyone can help, that would be great.
I would like to see Master Yoshis take on the tall tree stumps. Im sure he could do a much better job.
The incomplete Kakariko house is actually the one Im most proud of, besides the Castle gate :)
« Last Edit: May 06, 2012, 03:36:59 pm by Skeme KOS »
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Re: OOT sprites in LTTP style
« Reply #3 on: May 06, 2012, 03:31:41 pm »
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Which one is best? 1, 2, 3 or 4?
« Last Edit: May 06, 2012, 06:11:46 pm by Skeme KOS »
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DaSpirit

The Quiet
Re: OOT sprites in LTTP style
« Reply #4 on: May 06, 2012, 04:38:44 pm »
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I had to look very close to find the difference between them. I would go with 2, number 4 and 3 look somewhat blurry and number 1 looks too minimal.
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I support:
Re: OOT sprites in LTTP style
« Reply #5 on: May 06, 2012, 05:39:48 pm »
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I redid the wishing well again. @DaSpirit - I was also thinking 2, but wasnt sure. I think that might be the one I go with in future. For this edit I went with 4 though -


Also redid the fountain -


Now onto some other sprites...
« Last Edit: May 06, 2012, 05:51:53 pm by Skeme KOS »
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Re: OOT sprites in LTTP style
« Reply #6 on: May 06, 2012, 11:12:05 pm »
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Lake Hylia Entrance gate
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thestig

Re: OOT sprites in LTTP style
« Reply #7 on: May 06, 2012, 11:16:38 pm »
Dang I really like that fountain, Skeme. :) The blue seems a little... too darkish purple, though? Ah it might just be me.
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Re: OOT sprites in LTTP style
« Reply #8 on: May 06, 2012, 11:24:11 pm »
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Thanks man. :) The water uses the same pallet as used in LTTP though. I just used the standard Faery cave water tiles for the fountains water. Didnt even change the colour.

Lon Lon Ranch Stable Closed


Lon Lon Ranch Stable Open


Lon Lon Ranch Main Building


Lon Lon Ranch Small Hut


Lon Lon Ranch Tall Building


Lon Lon Ranch Outer Wall



I redid the tall tree stumps to make the target higher up -


« Last Edit: May 07, 2012, 01:17:44 am by Skeme KOS »
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Re: OOT sprites in LTTP style
« Reply #9 on: May 07, 2012, 12:35:30 pm »
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Looking great, are these reserved for those projects or for community use?(credit of course given)
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Re: OOT sprites in LTTP style
« Reply #10 on: May 07, 2012, 04:53:19 pm »
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@Whitay Im not sure actually. Im perfectly fine with them being used by everyone but some of them are edits of MaJoRas work so it might be better to ask him.

Anyway, here are some more improvements -

Lon Lon Ranch Stable Closed


Lon Lon Ranch Stable Open


Hyrule Castle Gate Thin path


Hyrule Castle Gate Wide path 1


Hyrule Castle Gate Wide path 2


And heres an idea I have for entering the windmill and using the cukoo to fly from the window -


You enter the windmills middle floor from the little hut connected to the windmill and use some stairs inside the windmill to reach the top floor which contains the cukoo.
I know its not how its done in OOT but I think its impossible to accurately convert all sprites and gameplay elements from 3D to 2D. I think artistic freedom is needed in some cases like this.
Do you think this would work?



« Last Edit: May 07, 2012, 04:57:42 pm by Skeme KOS »
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Re: OOT sprites in LTTP style
« Reply #11 on: May 08, 2012, 01:22:47 am »
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Desert Colossus Temple Entrance
« Last Edit: May 08, 2012, 01:28:08 am by Skeme KOS »
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Re: OOT sprites in LTTP style
« Reply #12 on: May 08, 2012, 02:06:59 am »
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The sweet thing about the desert colossus was the big statue outside, expessially when you step out onto the hands. wouldnt that bigass statue(or atleast parts of it) have to be sprited for the game? also, the sides of the stairs wont blocked off. one more thing is there was an indent in the stone, like one or two tiles, then the entrance. yours looks good though, just naming some points in the game. XD looks good though! keep it up!
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Re: OOT sprites in LTTP style
« Reply #13 on: May 08, 2012, 03:12:09 am »
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Yeah, I considered those things you mentioned and Im still deciding what to do about the big woman statue. I think it might be better to not include it?
Im not too great at spriting characters in LTTP style either lol
The blocked-off sides are a style choice of MaJora and a choice I think fits nicely with LTTP so I stuck with it.
Im not sure what you mean about the indented stones....I will check that out as soon as I can.

EDIT:
You mean something like this, right?


Thank you for your suggestions :)

« Last Edit: May 08, 2012, 03:42:46 am by Skeme KOS »
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Jeod

Team Dekunutz, Doubleteam
Re: OOT sprites in LTTP style
« Reply #14 on: May 08, 2012, 12:16:16 pm »
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Make the mockup a bit bigger, with taller cliffs in the back. The statue will be easier to visualize then.



« Last Edit: May 08, 2012, 12:21:00 pm by Jeod »
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Re: OOT sprites in LTTP style
« Reply #15 on: May 08, 2012, 03:36:24 pm »
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Amazing pics! Thanks :) I actually sketched out the statue on grid paper earlier on from memory, so these will come in handy.
Those are treasure chests in each hand, right? How do you reach them? Its important for me to know so I can make my sprite work gameplay - wise.
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Jeod

Team Dekunutz, Doubleteam
Re: OOT sprites in LTTP style
« Reply #16 on: May 08, 2012, 04:01:20 pm »
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http://www.youtube.com/watch?v=H0jwxvV37vA

From the sides of the cliff, look near the end of the video. Remember, the statue is missing the left side of its upper body due to erosion. You can see the arm is detached from the shoulder.
« Last Edit: May 08, 2012, 04:07:28 pm by Jeod »
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Re: OOT sprites in LTTP style
« Reply #17 on: May 08, 2012, 04:44:21 pm »
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Nice one! Looks like its gonna be a pain in the arse to get it to work right though :( Its gonna take forever just to get it to look right I think...
Im gonna give it a go though and see how it looks. I think this is more Master Yoshi and DJ Venoms area though. They could do a much better job then I will.
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Re: OOT sprites in LTTP style
« Reply #18 on: May 08, 2012, 05:33:06 pm »
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Regardless of the statue, I have a different suggestion. Perhaps... The entrance could be made of something other than wood? Perhaps that's actually stone, but the part that's supporting the triforce, the door post things, look like wood to me, which makes the whole edifice look a bit cheap, in my opinion.
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Re: OOT sprites in LTTP style
« Reply #19 on: May 08, 2012, 06:59:27 pm »
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Good suggestion. I think stone would look better so I'll give it a go. Regarding the statue, Ive roughly mapped out the hands and Im thinking that the rest of the statue might not be needed because it wont be seen in game(unless the game contains the cutscenes or something)
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