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Messages - Soulja

Pages: [1] 2 3 ... 9
1
Other Projects / Re: [Demo] Metroid: Bounty
« on: March 31, 2007, 04:54:58 pm »
That demo was freakin sweet.

2
Coding / Re: Anyone know what's wrong with this? [JavaScript]
« on: March 31, 2007, 02:47:29 am »
Oh, wow, I didn't even see that on there. Maybe Notepad wasn't showing it? I'll see if changing that works.

EDIT: Still doesn't work ;_;

3
Entertainment / Re: What makes WoW so good?
« on: March 30, 2007, 11:33:54 pm »
I'm not gonna read the whole topic (^^;), but I wanted to voice my opinion on WoW. I played it for a little bit, and I didn't really like it. The battles were too fast-paced, the movement was kind of annoying, and the HUD was just UUUUUUGLY. There were a few things I liked about it but overall I thought it was just overrated more than anything. I'll stick to my FFXI ^_^

4
Other Discussion / Re: How gay are YOU?
« on: March 30, 2007, 11:23:30 pm »
I'm 20% gay! lol.

5
Coding / Anyone know what's wrong with this? [JavaScript]
« on: March 30, 2007, 11:16:33 pm »
I've been working on this weird-ass program that makes a webpage that displays a string you input in Hex and Binary. Don't ask me why, because I don't even know. I'm pretty much just doing it to kill time. Anyway, for some reason the html page it's generating isn't working. I've looked over it again and again, and it looks pretty much the same as my hand-coded version (which works o.x)... I can't tell what's wrong. I was hoping one of you kind gentlemen could try and spot it for me ^^;

Here's the crap version:
Code: [Select]
<!-- This page was auto-generated. ~Killa B -->

<html>
<head>
<script type='text/javascript'>
function Byte2Hex(char)
{
var value = ' ';  
var hex0 = new Array();  
hex0[0] = '0';  
hex0[1] = '1';  
hex0[2] = '2';  
hex0[3] = '3';  
hex0[4] = '4';  
hex0[5] = '5';  
hex0[6] = '6';  
hex0[7] = '7';  
hex0[8] = '8';  
hex0[9] = '9';  
hex0[10] = 'A';  
hex0[11] = 'B';  
hex0[12] = 'C';  
hex0[13] = 'D';  
hex0[14] = 'E';  
hex0[15] = 'F';  
value += hex0[Math.floor(char/16)];  
value += hex0[char%16];  
return value;  
}

function Byte2Bin(char)
{
var value = ' ';
for (i=128;i>=1;i/=2)
{
if (char>=i)
{
value += '1'; char -= i;
}
else
{
value += '0';
}
}
return value;
}

function Char2Byte(char)
{
var value=0;
switch (char)
{
case (' '): { value = 0; break; }
case (''): { value = 1; break; }
case (''): { value = 2; break; }
case (''): { value = 3; break; }
case (''): { value = 4; break; }
case (''): { value = 5; break; }
case (''): { value = 6; break; }
case (''): { value = 7; break; }
case (''): { value = 8; break; }
case (' '): { value = 9; break; }
case (' '): { value = 11; break; }
case (' '): { value = 12; break; }
case ('
'): { value = 13; break; }
case (''): { value = 14; break; }
case (''): { value = 15; break; }
case (''): { value = 16; break; }
case (''): { value = 17; break; }
case (''): { value = 18; break; }
case (''): { value = 19; break; }
case (''): { value = 20; break; }
case (''): { value = 21; break; }
case (''): { value = 22; break; }
case (''): { value = 23; break; }
case (''): { value = 24; break; }
case (''): { value = 25; break; }
case (''): { value = 26; break; }
case (''): { value = 27; break; }
case (''): { value = 28; break; }
case (''): { value = 29; break; }
case (''): { value = 30; break; }
case (''): { value = 31; break; }
case (' '): { value = 32; break; }
case ('!'): { value = 33; break; }
case ('"'): { value = 34; break; }
case ('#'): { value = 35; break; }
case ('$'): { value = 36; break; }
case ('%'): { value = 37; break; }
case ('&'): { value = 38; break; }
case ('''): { value = 39; break; }
case ('('): { value = 40; break; }
case (')'): { value = 41; break; }
case ('*'): { value = 42; break; }
case ('+'): { value = 43; break; }
case (','): { value = 44; break; }
case ('-'): { value = 45; break; }
case ('.'): { value = 46; break; }
case ('/'): { value = 47; break; }
case ('0'): { value = 48; break; }
case ('1'): { value = 49; break; }
case ('2'): { value = 50; break; }
case ('3'): { value = 51; break; }
case ('4'): { value = 52; break; }
case ('5'): { value = 53; break; }
case ('6'): { value = 54; break; }
case ('7'): { value = 55; break; }
case ('8'): { value = 56; break; }
case ('9'): { value = 57; break; }
case (':'): { value = 58; break; }
case (';'): { value = 59; break; }
case ('<'): { value = 60; break; }
case ('='): { value = 61; break; }
case ('>'): { value = 62; break; }
case ('?'): { value = 63; break; }
case ('@'): { value = 64; break; }
case ('A'): { value = 65; break; }
case ('B'): { value = 66; break; }
case ('C'): { value = 67; break; }
case ('D'): { value = 68; break; }
case ('E'): { value = 69; break; }
case ('F'): { value = 70; break; }
case ('G'): { value = 71; break; }
case ('H'): { value = 72; break; }
case ('I'): { value = 73; break; }
case ('J'): { value = 74; break; }
case ('K'): { value = 75; break; }
case ('L'): { value = 76; break; }
case ('M'): { value = 77; break; }
case ('N'): { value = 78; break; }
case ('O'): { value = 79; break; }
case ('P'): { value = 80; break; }
case ('Q'): { value = 81; break; }
case ('R'): { value = 82; break; }
case ('S'): { value = 83; break; }
case ('T'): { value = 84; break; }
case ('U'): { value = 85; break; }
case ('V'): { value = 86; break; }
case ('W'): { value = 87; break; }
case ('X'): { value = 88; break; }
case ('Y'): { value = 89; break; }
case ('Z'): { value = 90; break; }
case ('['): { value = 91; break; }
case ('\'): { value = 92; break; }
case (']'): { value = 93; break; }
case ('^'): { value = 94; break; }
case ('_'): { value = 95; break; }
case ('`'): { value = 96; break; }
case ('a'): { value = 97; break; }
case ('b'): { value = 98; break; }
case ('c'): { value = 99; break; }
case ('d'): { value = 100; break; }
case ('e'): { value = 101; break; }
case ('f'): { value = 102; break; }
case ('g'): { value = 103; break; }
case ('h'): { value = 104; break; }
case ('i'): { value = 105; break; }
case ('j'): { value = 106; break; }
case ('k'): { value = 107; break; }
case ('l'): { value = 108; break; }
case ('m'): { value = 109; break; }
case ('n'): { value = 110; break; }
case ('o'): { value = 111; break; }
case ('p'): { value = 112; break; }
case ('q'): { value = 113; break; }
case ('r'): { value = 114; break; }
case ('s'): { value = 115; break; }
case ('t'): { value = 116; break; }
case ('u'): { value = 117; break; }
case ('v'): { value = 118; break; }
case ('w'): { value = 119; break; }
case ('x'): { value = 120; break; }
case ('y'): { value = 121; break; }
case ('z'): { value = 122; break; }
case ('{'): { value = 123; break; }
case ('|'): { value = 124; break; }
case ('}'): { value = 125; break; }
case ('~'): { value = 126; break; }
case (''): { value = 127; break; }
case ('€'): { value = 128; break; }
case (''): { value = 129; break; }
case ('‚'): { value = 130; break; }
case ('Æ’'): { value = 131; break; }
case ('„'): { value = 132; break; }
case ('…'): { value = 133; break; }
case ('†'): { value = 134; break; }
case ('‡'): { value = 135; break; }
case ('ˆ'): { value = 136; break; }
case ('‰'): { value = 137; break; }
case ('Å '): { value = 138; break; }
case ('‹'): { value = 139; break; }
case ('Å’'): { value = 140; break; }
case (''): { value = 141; break; }
case ('Ž'): { value = 142; break; }
case (''): { value = 143; break; }
case (''): { value = 144; break; }
case ('‘'): { value = 145; break; }
case ('’'): { value = 146; break; }
case ('“'): { value = 147; break; }
case ('”'): { value = 148; break; }
case ('•'): { value = 149; break; }
case ('–'): { value = 150; break; }
case ('—'): { value = 151; break; }
case ('˜'): { value = 152; break; }
case ('â„¢'): { value = 153; break; }
case ('Å¡'): { value = 154; break; }
case ('›'): { value = 155; break; }
case ('Å“'): { value = 156; break; }
case (''): { value = 157; break; }
case ('ž'): { value = 158; break; }
case ('Ÿ'): { value = 159; break; }
case (' '): { value = 160; break; }
case ('¡'): { value = 161; break; }
case ('¢'): { value = 162; break; }
case ('£'): { value = 163; break; }
case ('¤'): { value = 164; break; }
case ('Â¥'): { value = 165; break; }
case ('¦'): { value = 166; break; }
case ('§'): { value = 167; break; }
case ('¨'): { value = 168; break; }
case ('©'): { value = 169; break; }
case ('ª'): { value = 170; break; }
case ('«'): { value = 171; break; }
case ('¬'): { value = 172; break; }
case ('­'): { value = 173; break; }
case ('®'): { value = 174; break; }
case ('¯'): { value = 175; break; }
case ('°'): { value = 176; break; }
case ('±'): { value = 177; break; }
case ('²'): { value = 178; break; }
case ('³'): { value = 179; break; }
case ('´'): { value = 180; break; }
case ('µ'): { value = 181; break; }
case ('¶'): { value = 182; break; }
case ('·'): { value = 183; break; }
case ('¸'): { value = 184; break; }
case ('¹'): { value = 185; break; }
case ('º'): { value = 186; break; }
case ('»'): { value = 187; break; }
case ('¼'): { value = 188; break; }
case ('½'): { value = 189; break; }
case ('¾'): { value = 190; break; }
case ('¿'): { value = 191; break; }
case ('À'): { value = 192; break; }
case ('Á'): { value = 193; break; }
case ('Â'): { value = 194; break; }
case ('Ã'): { value = 195; break; }
case ('Ä'): { value = 196; break; }
case ('Ã…'): { value = 197; break; }
case ('Æ'): { value = 198; break; }
case ('Ç'): { value = 199; break; }
case ('È'): { value = 200; break; }
case ('É'): { value = 201; break; }
case ('Ê'): { value = 202; break; }
case ('Ë'): { value = 203; break; }
case ('Ì'): { value = 204; break; }
case ('Í'): { value = 205; break; }
case ('ÃŽ'): { value = 206; break; }
case ('Ï'): { value = 207; break; }
case ('Ð'): { value = 208; break; }
case ('Ñ'): { value = 209; break; }
case ('Ã’'): { value = 210; break; }
case ('Ó'): { value = 211; break; }
case ('Ô'): { value = 212; break; }
case ('Õ'): { value = 213; break; }
case ('Ö'): { value = 214; break; }
case ('×'): { value = 215; break; }
case ('Ø'): { value = 216; break; }
case ('Ù'): { value = 217; break; }
case ('Ú'): { value = 218; break; }
case ('Û'): { value = 219; break; }
case ('Ü'): { value = 220; break; }
case ('Ý'): { value = 221; break; }
case ('Þ'): { value = 222; break; }
case ('ß'): { value = 223; break; }
case ('à'): { value = 224; break; }
case ('á'): { value = 225; break; }
case ('â'): { value = 226; break; }
case ('ã'): { value = 227; break; }
case ('ä'): { value = 228; break; }
case ('Ã¥'): { value = 229; break; }
case ('æ'): { value = 230; break; }
case ('ç'): { value = 231; break; }
case ('è'): { value = 232; break; }
case ('é'): { value = 233; break; }
case ('ê'): { value = 234; break; }
case ('ë'): { value = 235; break; }
case ('ì'): { value = 236; break; }
case ('í'): { value = 237; break; }
case ('î'): { value = 238; break; }
case ('ï'): { value = 239; break; }
case ('ð'): { value = 240; break; }
case ('ñ'): { value = 241; break; }
case ('ò'): { value = 242; break; }
case ('ó'): { value = 243; break; }
case ('ô'): { value = 244; break; }
case ('õ'): { value = 245; break; }
case ('ö'): { value = 246; break; }
case ('÷'): { value = 247; break; }
case ('ø'): { value = 248; break; }
case ('ù'): { value = 249; break; }
case ('ú'): { value = 250; break; }
case ('û'): { value = 251; break; }
case ('ü'): { value = 252; break; }
case ('ý'): { value = 253; break; }
case ('þ'): { value = 254; break; }
case ('ÿ'): { value = 255; break; }
}
return value;
}
</script>
</head>
<body>
<script type='text/javascript'>
var message = new Array();
message[0] = 'k';
message[1] = 'i';
message[2] = 'l';
message[3] = 'l';
message[4] = 'a';
message[5] = ' ';
message[6] = 'b';
message[7] = ' ';
message[8] = 'p';
message[9] = 'w';
message[10] = 'n';
message[11] = 'z';
message[12] = ' ';
message[13] = 'j';
message[14] = 'u';
message[15] = 'r';
message[16] = ' ';
message[17] = 's';
message[18] = 'o';
message[19] = 'a';
message[20] = 'l';
for (n=0;n<message.length;++n)
{
document.write(message[n]);
}
document.write('<br><br>HEX: ');
document.write(Char2Byte('n'));
for (n=0;n<message.length;++n)
{
document.write(Byte2Hex(Char2Byte(message[n])));
}
document.write('<br><br>BINARY: ');
for (n=0;n<message.length;++n)
{
document.write(Byte2Bin(Char2Byte(message[n])));
}
</script>
</body>
</html>

<!-- End of auto-generated page. ~Killa B -->

...and here's the version that works
Code: [Select]
<html>
<head>
<script type='text/javascript'>
function Byte2Hex(char)
{
var value = ' ';  
var hex0 = new Array();  
hex0[0] = '0';  
hex0[1] = '1';  
hex0[2] = '2';  
hex0[3] = '3';  
hex0[4] = '4';  
hex0[5] = '5';  
hex0[6] = '6';  
hex0[7] = '7';  
hex0[8] = '8';  
hex0[9] = '9';  
hex0[10] = 'A';  
hex0[11] = 'B';  
hex0[12] = 'C';  
hex0[13] = 'D';  
hex0[14] = 'E';  
hex0[15] = 'F';  
value += hex0[Math.floor(char/16)];  
value += hex0[char%16];  
return value;  
}

function Byte2Bin(char)
{
var value = ' ';
for (i=128;i>=1;i/=2)
{
if (char>=i)
{
value += '1'; char -= i;
}
else
{
value += '0';
}
}
return value;
}

function Char2Byte(char)
{
var value;
switch (char)
{
case (' '): { value = 32; break; }
case ('A'): { value = 65; break; }
case ('B'): { value = 66; break; }
case ('C'): { value = 67; break; }
case ('D'): { value = 68; break; }
case ('E'): { value = 69; break; }
case ('F'): { value = 70; break; }
case ('G'): { value = 71; break; }
case ('H'): { value = 72; break; }
case ('I'): { value = 73; break; }
case ('J'): { value = 74; break; }
case ('K'): { value = 75; break; }
case ('L'): { value = 76; break; }
case ('M'): { value = 77; break; }
case ('N'): { value = 78; break; }
case ('O'): { value = 79; break; }
case ('P'): { value = 80; break; }
case ('Q'): { value = 81; break; }
case ('R'): { value = 82; break; }
case ('S'): { value = 83; break; }
case ('T'): { value = 84; break; }
case ('U'): { value = 85; break; }
case ('V'): { value = 86; break; }
case ('W'): { value = 87; break; }
case ('X'): { value = 88; break; }
case ('Y'): { value = 89; break; }
case ('Z'): { value = 90; break; }
case ('a'): { value = 65+32; break; }
case ('b'): { value = 66+32; break; }
case ('c'): { value = 67+32; break; }
case ('d'): { value = 68+32; break; }
case ('e'): { value = 69+32; break; }
case ('f'): { value = 70+32; break; }
case ('g'): { value = 71+32; break; }
case ('h'): { value = 72+32; break; }
case ('i'): { value = 73+32; break; }
case ('j'): { value = 74+32; break; }
case ('k'): { value = 75+32; break; }
case ('l'): { value = 76+32; break; }
case ('m'): { value = 77+32; break; }
case ('n'): { value = 78+32; break; }
case ('o'): { value = 79+32; break; }
case ('p'): { value = 80+32; break; }
case ('q'): { value = 81+32; break; }
case ('r'): { value = 82+32; break; }
case ('s'): { value = 83+32; break; }
case ('t'): { value = 84+32; break; }
case ('u'): { value = 85+32; break; }
case ('v'): { value = 86+32; break; }
case ('w'): { value = 87+32; break; }
case ('x'): { value = 88+32; break; }
case ('y'): { value = 89+32; break; }
case ('z'): { value = 90+32; break; }
}
return value;
}
</script>
</head>
<body>
<script type='text/javascript'>
var message = new Array();
message[0] = 'k';
message[1] = 'i';
message[2] = 'l';
message[3] = 'l';
message[4] = 'a';
message[5] = ' ';
message[6] = 'b';
message[7] = ' ';
message[8] = 'p';
message[9] = 'w';
message[10] = 'n';
message[11] = 'z';
message[12] = ' ';
message[13] = 'j';
message[14] = 'u';
message[15] = 'r';
message[16] = ' ';
message[17] = 's';
message[18] = 'o';
message[19] = 'a';
message[20] = 'l';
for (n=0;n<message.length;++n)
{
document.write(message[n]);
}
document.write('<br><br>HEX: ');
for (n=0;n<message.length;++n)
{
document.write(Byte2Hex(Char2Byte(message[n])));
}
document.write('<br><br>BINARY: ');
for (n=0;n<message.length;++n)
{
document.write(Byte2Bin(Char2Byte(message[n])));
}
</script>
</body>
</html>

If anyone wants it, I can also post the source file (C++) of the program I used to generate the non-working html file, although I don't think that would be necessary. Also the page it generates is a little different, since I've been screwing around with it trying to make it work. Thanks in advance!

EDIT: Forgot to say, the problem seems to be in the Char2Byte function.

6
Graphics / Re: unicorn... of DOOM... or some sort
« on: February 25, 2007, 02:09:08 am »
Wow. Unicorns are hardcore!

7
Graphics / Re: PI WARS FINALE (III) Moldrill vs. Moldorma
« on: February 24, 2007, 05:26:42 pm »
I like the piggy box! It's so cute! heh

8
Graphics / Re: A Super Mario RPG Avatar
« on: February 22, 2007, 08:14:09 pm »
This :

if (a == b && b == c)
     a = c;

No ...
The Code is :

{
a  b
b  c
c  a
}


I dunno what you're talking about, but I just wrote that code so that it would read like the Transitive Property and not do anything.


Also...
It's nothing special, and I personally don't like avatars like that. They're like movies kinda; sequential events that just repeat and repeat...I prefer a continuous animated avatar without words, or a non-animated one with words. Plus, the "cameo" ruined it for me.

It really looks like something a 7 year old could have done with MSPaint and a few resources.

Okay, I would have just accepted that post and went on with my life but that last statement crosses the line. funk you jarjar. I did use MS Paint to make each frame, and I don't see what's wrong with that. Am I supposed to use funking Photoshop to edit some sprites? There wouldn't be any point in doing that, so shut your goddamn mouth.
Mod Edit: Calm down there mate. He just said his opinion, and you shouldn't take it that seriously. Don't flame again, eh?

9
Graphics / Re: A Super Mario RPG Avatar
« on: February 21, 2007, 12:32:47 am »
This Code is from Colobot (Ceebot,...) right ?!

Huh!?

10
Graphics / A Super Mario RPG Avatar
« on: February 18, 2007, 11:55:07 pm »

This is an avatar I made to use on romhacking.net, based on Super Mario RPG... I think it looks pretty good. I threw Laharl in there, too, since Disgaea is my second favorite game. ;D

So... what do you guys think?

11
Other Projects / Re: PetStory
« on: December 23, 2006, 01:27:41 am »
Sounds sweet! I'm completely addicted to Maple Story, too :D Playing as pets sounds cool, too! I just hope you strike the right balance between being like Maple Story and being completely new.
But animating the pet sprites might prove to be a !@#$% :X

12
New demo is great but needs a lot of polish (Especially a text engine :X)

Also.....
Quote
Story
If you had to cast the blame for all the loss of life that was to follow on any
one being, it would have to be on Gannon's closest seer and right hand Vaati, maybe if Vaati hadn't misread his visions that morning everyone might still be
alive, but then again, if he hadn't, Gannon might be the ruler
today.

Once long ago there was a boy born in the desert, when this boy grew up
he united the people of the desert and challenged the greatest evil there
was, in the end, the evil was sealed away and the hero's wife died, but
not before she gave birth to a daughter. After this, the hero stepped to
rule his newly united people.

While he ruled he learned of a legend that stated that a new hero
matching his description would be reborn every 100-years, however the
hero was worried that his people would lose their unity if he was not
there to rule them, so instead he found a way to make his life immortal.
The gods learned of this and knew they had to kill the hero, for once the
next hero was born their life-force would be connected, meaning if one
died, they both would, and then there would be no stopping the hero.

So the gods raged epic battle against this Hero of the Sands for many
years, eventually the gods destroyed the hero's entire kingdom. The
battle raged on, and then, while the battle was at it's climax, a child was
born, and the fighting was over.

Meanwhile in the midst of all this fighting, the great evil escaped and
raised a small army of his own, then one day his seer Vaati had a vision,
a vision that Gannon would one day grow unstopably powerful, that one
day he would have a human form and rule all the people of the desert,
and that one day a boy who lived by himself in the forest would bring this
entire empire crashing down. What Gannon nor Vaati knew is that this
wouldn't happen for hundreds of years, but nonetheless, thinking he
would one day rule, and in fear of being stopped, he sent his armies out
to find this boy.
GANNON-BANNED :lol:

13
That......... was a freakin sweet demo! I love tactics games! Seriously, I was just playing Disgaea like a half hour ago XD Also, IMO Final Fantasy Tactics style owns Fire Emblem style. Keep up the good work!!!

14
Coding / [C++] Setting Variables to Binary Values...?
« on: November 26, 2006, 07:14:55 am »
Okay, so, you know how you can set variables to Hex or Octal instead of Decimal by using the prefix '0x' for Hex and 'x' for Octal? (I think it was 'x'... I'm not really sure because I have no use for Octal  :lol:) Well, is there something like that you can do for binary?

15
Graphics / Re: MCish custom TP Princess Z >:3
« on: November 26, 2006, 02:05:04 am »
Very great, although maybe add a little more contrast on the bottom of the dress.

.....she's not fat, she's chibi! <__<

16
Other Projects / Re: Twinsen - Pilot Episode Demo
« on: November 20, 2006, 04:00:49 pm »
I played the demo, it was great! Also, SWEET graphics!  :jellytime:
It seemed to end really suddenly, though. Or maybe I just missed something? ??? Either way, great work, I'm looking forward to the full version!

17
That would be the best game EVER!

18
Other Projects / Re: HackerWall - Anti-hecking Protection Program
« on: October 27, 2006, 11:34:47 pm »
Cool. Keep up the good work, I hate people who heck games. :)

19
Entertainment / Re: ZFGC Poll 2:2D or 3D?
« on: October 25, 2006, 07:45:28 pm »
2D pwnz 3D hardcore.

For some reason the 2D Zeldas feel insanely fun, while the 3D ones are just... regular fun. <_< Did that make sense?

Also <3 sprites

20
Coding / Re: Holy crap, just found out...
« on: October 25, 2006, 07:24:16 pm »
You make me feel stupid :'( Seriously though, I never read that anywhere until just now. And that was because I was actually looking for something to compare individual letters with.

EDIT: btw, can anyone else not see the crying smiley? <__<;

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