ZFGC
ZFGC CP => King of Thieves => Artwork => Topic started by: thestig on June 23, 2012, 09:49:39 am
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Hi all, I feel that there's an important need for us to start building a great index of resources from Minish Cap or anything Minish Cap styled, for King of Thieves. The site's resource system simply is too horrible for reliably sorting information out(it does to some extent, but it does a terrible job at it). It would be preferred if the resource you submit is ripped by yourself. If the resource was obtained from another source, please specify the source and modify it accordingly to meet the submission guidelines. That being said, I want to announce some requirements for these resources. First and foremost, the file format is PNG no questions asked. Anything besides PNG will be rejected. If the resource contains tiles or animation frames, please provide details of the cell size + padding(at least 1px of padding) in your post. We want to keep the resource usable for the game engine, so it wouldn't be a good idea to stick the metadata into the image itself.
- Format: PNG
- Category: Includes, but is not limited to the following -- Link: Usable Objects(swinging,etc), Event Animations(rolling, walking, etc). Tiles: Hyrule Field, Forest, Lake, Mountain, Cave, Dungeon Indoor, Dungeon Outdoor, etc. NPC: Event Animations. (If there's a category not listed here, just try your best and improvise. We'll add it as we go along)
- Metadata: If applicable, specify cell size + padding(there has to be at least 1px of padding if tiles/animation cells exist)
- Tool: If you're ripping your own resources, please use Windy's VBA-M Ripping Tool (http://zfgc.com/index.php/projects/items/view/15) to aid you in the ripping process.
- Be organized.
A few important key things to keep in mind in regards to the VBA-M Config.
- Use real colors, not Gameboy Colors. (Go to Options>Gameboy)
- Disable ALL filters and make sure Nearest Neighbor is set for both OpenGL and Direct3D. (Go to Options>Video>Render API)
Post formats don't really matter, just so as long as the format's sane, everything should be fine. I, or any KoT Team Member will review your post in this topic and add the resource to the index. Please keep in mind that this index is strictly for any artwork. Good luck!
HUD Elements
- Minish Cap HUD
Minish Cap HUD Elements
Submitted By: Niek
Click here to view the resources (http://zfgc.com/index.php/resources/items/view/195)
Tiles
- Outdoor
Minish Forest Tiles
Submitted by: MG-Zero
Contents: Rather decent rip of the forest(Minish) tiles from Minish Cap. Each tile has a 1px padding applied to it, though.
Click here to view the resources (http://zfgc.com/index.php/resources/items/view/160)
Graveyard Tiles
Submitted by: Dark-Hylian
Contents: Pretty good rip of the outdoor section of the Graveyard. Animation frames are accounted for!
Click here to view the resources (http://zfgc.com/index.php/resources/items/view/162)
Alternative Graveyard Tiles
Submitted by: Shadow
Contents: Fairly decent rip of the graveyard tiles. They could be optimized better, though.
Click here to view the resources (http://zfgc.com/forum/index.php?action=dlattach;topic=39652.0;attach=11143)
Field Tile Set(s)
Submitted by: Dark-Hylian
Contents: A variation of the Hyrule Field tileset. If other sets are found, I'll add em here.
Click here to view the resources (http://zfgc.com/index.php/resources/items/view/161)
Alternative Minish Cap Forest Tile(s)
Submitted by: Shadow
Contents: Random assortment of the various forest tiles. Needs to be properly separated and organized.
Click here to view the resources (http://zfgc.com/forum/index.php?action=dlattach;topic=39652.0;attach=11139)
Click here to view the resources (http://zfgc.com/forum/index.php?action=dlattach;topic=39652.0;attach=11141)
Mountain Tiles
Submitted by: Shadow
Contents: Assortment of the various mountain tiles from Minish Cap. Needs to be optimized! ;p
Click here to view the resources (http://zfgc.com/forum/index.php?action=dlattach;topic=39652.0;attach=11148)
Swamp Tiles
Submitted by: Shadow
Contents: The swamp tiles! Unoptimized, sadly.
Click here to view the resources (http://zfgc.com/forum/index.php?action=dlattach;topic=39652.0;attach=11154)
Click here to view the resources (http://zfgc.com/forum/index.php?action=dlattach;topic=39652.0;attach=11156)
Indoor
- Dungeon
Custom Minish Cap Dungeon Tiles
Submitted by: Shane
Resources by: Linkus
Contents: Three indoor dungeon tilesets.
Click here to view the resources (http://zfgc.com/forum/index.php?topic=39652.msg432290#msg432290)
Darkwood Shrine Tiles
Submitted by: Darklight
Contents: Contains a highly organized set of static and animated tiles. One of the best rips you will ever find.
Click here to view the resources (http://zfgc.com/forum/index.php?topic=39680.0)
Dark Hyrule Castle Tiles
Submitted by: Shadow
Contents: Somewhat unoptimized albeit organized Dark Hyrule Castle sets.
http://zfgc.com/forum/index.php?action=dlattach;topic=39652.0;attach=11133 (http://zfgc.com/forum/index.php?action=dlattach;topic=39652.0;attach=11133)
Unoptimized / Random Assortment of Dungeon Tiles
Submitted by: Shadow
Contents: Seems to be a dump of random dungeon tiles. Needs to be separated and properly organized.
Click here to view the resources (http://zfgc.com/forum/index.php?action=dlattach;topic=39652.0;attach=11135)
Click here to view the resources (http://zfgc.com/forum/index.php?action=dlattach;topic=39652.0;attach=11137)
- Friendly / Non-Dungeon
Link's House Tiles
Submitted by: MG-Zero
Contents: Highly optimized version of Link's House, with each tiles group in logical blocks.
Click here to view the resources (http://zfgc.com/index.php/resources/items/view/126)
Hyrule Castle Tiles
Submitted by: MG-Zero
Contents: Unoptimized, but a decent rip of Hyrule Castle's tiles. It wouldn't be hard to optimize this for anyone who wants to take a shot at it.
Click here to view the resources (http://zfgc.com/index.php/resources/items/view/153)
Misc.
- Environmental
Lava Tiles
Submitted by: Shadow
Contents: Lava tiles from Minish Cap, with all of the animation frames included! Rather nice.
Click here to view the resources (http://zfgc.com/forum/index.php?action=dlattach;topic=39652.0;attach=11145)
- Random
Random
Submitted by: Shadow
Contents: Seems like random outdoor / indoor tiles into one set. Hmm.
Click here to view the resources (http://zfgc.com/forum/index.php?action=dlattach;topic=39652.0;attach=11146)
Contents: Overworld tiles.
Click here to view the resources (http://zfgc.com/forum/index.php?action=dlattach;topic=39652.0;attach=11150)
Click here to view the resources (http://zfgc.com/forum/index.php?action=dlattach;topic=39652.0;attach=11152)
Contents: "Town" tiles?
Click here to view the resources (http://zfgc.com/forum/index.php?action=dlattach;topic=39652.0;attach=11158)
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Linkus from PureZC made not just one but three awesome dungeon sets that we could use.
While the floor isn't totally MC, we could use the wall set and it's doors since they are MC quality IMO. I'll leave them here as an attachment.
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Shane, do you mind if I use the last one?
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Sure, go ahead. Linkus kindly submitted these for public use, so there is no harm using them at all. =)
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I ripped these myself. The maps aren't optimized tilesets, but enough to work with on maps and such.
Maps: http://zfgc.com/index.php/resources/items/view/172
HUD & Menu stuff: http://zfgc.com/index.php/resources/items/view/195
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Yea, they'll have to be optimized and spaced. Perhaps we can have a tool built into the engine to do this :)
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I unearthed alot of tiles.
Edit: I seperated them from the zip file.
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Yea, they'll have to be optimized and spaced. Perhaps we can have a tool built into the engine to do this :)
We already have half the functionality needed to do this.
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Just so you guys are aware, I've re-ripped the entire forest temple from MC because all the tilesets I've found are incomplete or just not good :P I'm in the process of building a tileset from it.
Also, if people would rip them in layers that would help :P
Also I'll note that the tiles are actually 8x8, but the majority are alligned in 16x16 groups of four. There are exceptions though, especially when it comes to the small mossy/green patches in the dungeon.
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Right on, Darklight. I guess this means we'll be going through these resources and improving them, so they're both optimized and formatted properly. I mean there's animated tiles that aren't even ripped properly. (not anyone's fault, just pointing that out)
That being said, expect updates soon.
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The maps I posted are separated in top and bottom rips.
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The maps I posted are separated in top and bottom rips.
Sorry I didn't take the time to download them (I'm mostly focusing on the indoor dungeons atm) but that's good to hear. Although I'm guessing we'll probably have to rip the animated tiles :P
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You guys didn't respondto the ones I posted.
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You guys didn't respondto the ones I posted.
I saw them, they're just not in the index yet. I was waiting for posts to come in, that's all. If none do by later today, I promise they'll be up there in the index. Be patient.
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HUD Elements
- Minish Cap HUD
Minish Cap HUD Elements
Submitted By: Niek
Click here to view the resources (http://zfgc.com/index.php/resources/items/view/195)
It also contains the ingame menu elements.
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http://zfgc.com/index.php/resources/items/view/126
http://zfgc.com/index.php/resources/items/view/160
http://zfgc.com/index.php/resources/items/view/153
And these two are Dark Hylian's:
http://zfgc.com/index.php/resources/items/view/162
http://zfgc.com/index.php/resources/items/view/161
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Added. In the next minute here, I'll have Shadow's sets added to the index too. Shadow, are your rips straight from the oam viewer in some emulator? This looks like it was literally extracted from the ROM.
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Oh, I'd also like volunteers for anyone who would like to help me go through all of these assets and organize them and optimize them properly! :P I want to fix the issue with the Internet and its lack of good Minish Cap resources. Not all tile sets even account for the basic fact that there's some tiles with animations! D:
But yeah, post here or PM me if you're interested in jumping in the pool.
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I would help, but I don't have much free time ATM. Have to finish polishing off a platform engine that I started in december, and stopped working on it in Mid april, and put off doing it until now.
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The swamp tiles don't seem too bad! I only looked at the first one (internets slow as balls here at work still =_= 1.8kb/s atm) and it looks pretty usable
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I was in the process of adding in diagnal cliffs in one of the swamp tilesets, But the damn thing pissed me off too much.
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I was in the process of adding in diagnal cliffs in one of the swamp tilesets, But the damn thing pissed me off too much.
Yeah ripping is an annoying process that could use an extra utility to help with making it less painful... but the reality is, the current assets for Minish Cap on the internet simply suck.
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*Facepalm* Seems like someone likes to rub my name out of tilesets. XD Anywho, these sets were made a very long time ago, and were originally for RPGMaker2K/2K3, but if they help out, so be it.
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_castle_01.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_castle_02.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_castle_03.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_court_01.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_court_02.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_dungeon_01.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_dungeon_02.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_dungeon_03.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_dungeon_04.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_forest_01.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_forest_02.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_graveyard_01.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_inside_01.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_inside_02.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_inside_03.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_inside_04.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_inside_05.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_mountains_01.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_mountains_02.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_plains_01.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_plains_02.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_swamp_01.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_town_01.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_town_02.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_town_03.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_town_04.png
http://www.pyxosoft.com/media/resources/loz_minish_cap/minish_chip_tree_01.png
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Missing some tiles in a couple of the sets. Also, why are the water animation frames only 3 frames? There are 4 frames in Minish Cap. Limitation in rm2k?
EDIT: Sorry for being so nit-picky, but my intentions are to eventually replace every Minish Cap asset on the internet with "better" ones, since every asset seems to have one or two things wrong with it and that's not good enough for me. I'm a picky !@#$%. ;p
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Not an issue (and I agree with the nit-picky thing), I just seen that Dark-Hylian had the resources I made on the first post of this topic. I thought you were looking for more of the same. They were made for RPGMaker, which is why I was a little confused on why they were on the first post.
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Ah, no worries :P I started by basing my tile set off of yours, but there was too many tiles missing for my liking, namely the animations and the floor moss etc. I'm trying to go for a concise tile set that can be used by anyone, hopefully without any tiles missing. But they are nice rips, back when I was making my own fangame I was actually using these.
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If that's what you were expecting, then you know nothing about RPGMaker tilesets. :/ There is a size limit, and only support 4 frames of animation. They also had to be 8bit. I don't recommend that anyone uses them for this project if you were expecting more.
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If that's what you were expecting, then you know nothing about RPGMaker tilesets. :/ There is a size limit, and only support 4 frames of animation. They also had to be 8bit. I don't recommend that anyone uses them for this project if you were expecting more.
Yeah I understand that, that's why I'm making my own rips :P They're good for conceptualizing though. I haven't used RM2K as much as I used XP, so I'm used to bigger tilesets that don't have as strict limits.
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Well I wouldn't complain, Xfixium, they're still good resources for those who still do use RPG Maker. Which there are plenty of people who do. :p
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You're going to hopefully update this with the NPC's eventually.