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Author Topic: Vishop Concepting for Spirit Mythes  (Read 1282 times)

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Vishop Concepting for Spirit Mythes
« on: April 08, 2010, 09:43:13 am »
  • You heard of the thing from the place with stuff?
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My team working on Spirit Mythes nd those of you secretly woking on Spirit Mythes have been upto extras and sidequests recently. We have almost completly terminated our current priority of the Great Fairy Hidden Dungeon, coding the Mythe Door and gliding, coding day 8, and respriting the royal family over and over again. Our next works will be as followed: Other Uses of the Mythe Door, Vishops, Stone Tower (Final Dungeon) Scene coding, coding day 9, drawing out dungeon tiles, and designing minigames such s the Bomb flower one i spoke of earlier in a different post.

So we need help deciding on the Vishops. Vishops are dragonoid creature who strictly follow the orders of their masters. If unmastered, vishops will go bizerkly out of control and may turn into a miniboss for the player. We worked out a system on randomacy were the player has to take care of the Vishop in ways such as feeding him, training him, and battling against him. Vishops are a homosexual race of dragons who split up into three other races, which gives the player a more variety for what they should choose as their vishop. Although Vishops are true to their masters, they are weak to gossip stones ad may attack the player when near one. A vishop can not fly do to its weak wings, but it may glide down cliffs in the form of a minichallenge. (Similer to how link must snowboard down the mountian to get to the frozen mansion of snow peak in TP.) Vishops also have a very bad emotion disorder. Doing certian things such as grooming it or feading it or other miscelanouse things will change its mood. When the player obtains the Lens of Truth, the player may use the object to identify the mood of the Vishop. At no time in the game will Vishops be recquired for completion. However, if the player attempts a second quest, they must purchase a vishop and grow it from egg to death. A caculation of data is made for every vishop. What happens with the corpse of a vishop will pend on its caculations. The cause of death will also matter. If its been underfed, it will give low points. If it is overfed, it will give some points. If it dies of a heart attack after aging for multiple 10-day-cycles, it will give reasnoble points. Another cause of death that will gve practicly no points would be if the vishop is born premature. We have been working on coding the vishop since March third, and expect to be done on about June. We have recntly been spriting out the Vishops and we also made more and more concepts as the vishop ages. We hae currently came up with a concept art for its adolecent form. The Left one is a Demalla Vishop (with arms) and the right one is a Wyvern Vishop (without arms). The third form is completly sprited out from birth to death. We are curently takign any sugestions on what we should do with the vishops appearance. The sillowette in the concept art will be what we base the body structure for the Vishop to be at adolecence. Please refrian from sugesting things such as boobs or such becuase again, they have no distinguishable gender or form of reproduction. (Just realise I forgot to mention that the Vishops are made in an artifical egg from the guy who studies zoras from the great bay in MM.)
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Sorry, I can't think of a more interesting sig. > .>
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